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/****************************************************************************
**
** Copyright (C) 2014 Ford Motor Company
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtTest 1.1
import QtQml.StateMachine 1.0
TestCase {
id: testCase
StateMachine {
id: machine
initialState: startState
State {
id: startState
SignalTransition {
id: signalTrans
signal: testCase.mysignal
guard: mystr == "test1"
targetState: finalState
}
}
FinalState {
id: finalState
}
}
SignalSpy {
id: finalStateActive
target: finalState
signalName: "activeChanged"
}
signal mysignal(string mystr, bool mybool, int myint)
name: "testGuardCondition"
function test_guardCondition()
{
// Start statemachine, should not have reached finalState yet.
machine.start()
tryCompare(finalStateActive, "count", 0)
tryCompare(machine, "running", true)
// Emit the signalTrans.signal which will evaluate the guard. The
// guard should return true, finalState be reached and the
// statemachine be stopped.
testCase.mysignal("test1", true, 2)
tryCompare(finalStateActive, "count", 1)
tryCompare(machine, "running", false)
// Restart machine.
machine.start()
tryCompare(machine, "running", true)
tryCompare(finalStateActive, "count", 2)
// Emit signal that makes the signalTrans.guard return false. The
// finalState should not have been triggered.
testCase.mysignal("test2", true, 2)
tryCompare(finalStateActive, "count", 2)
tryCompare(machine, "running", true)
// Change the guard in javascript to test that boolean true/false
// works as expected.
signalTrans.guard = false;
testCase.mysignal("test1", true, 2)
tryCompare(finalStateActive, "count", 2)
tryCompare(machine, "running", true)
signalTrans.guard = true;
testCase.mysignal("test1", true, 2)
tryCompare(finalStateActive, "count", 3)
tryCompare(machine, "running", false)
}
}
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