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import QtQuick 2.0
Item {
width: 200
height: 200
property bool layerEffect: false
property bool layerEnabled: false
property real layerZ: 0
Rectangle {
anchors.fill: parent
color: "#00ffff"
}
Rectangle {
id: foo
anchors.fill: parent
color: "#ffff00"
Rectangle {
width: 100
height: 100
color: "#00ffff"
}
layer.enabled: parent.layerEnabled
layer.effect: parent.layerEffect ? effectComponent : null
opacity: 0.5
z: layerZ
}
Rectangle {
width: 100
height: 100
x: 100
color: "#ff0000"
}
Rectangle {
width: 100
height: 100
y: 100
color: "#0000ff"
z: 1
}
Component {
id: effectComponent
ShaderEffect {
fragmentShader: "
uniform sampler2D source;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
void main() { gl_FragColor = texture2D(source, qt_TexCoord0).xzyw * qt_Opacity; }"
}
}
}
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