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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.8
import QtQuick.Window 2.1
Item {
property int escapeHandlerActivationCount: 0
property int shortcutActivationCount: 0
property alias escapeItem: escapeItem
Item {
id: escapeItem
objectName: "escapeItem"
focus: true
// By accepting shortcut override events when the key is Qt.Key_Escape,
// we can ensure that our Keys.onEscapePressed handler (below) will be called.
Keys.onShortcutOverride: event.accepted = (event.key === Qt.Key_Escape)
Keys.onEscapePressed: {
// Pretend that we just did some really important stuff that was triggered
// by the escape key (like might occur in a popup that has a keyboard shortcut editor, for example).
// Now that we're done, we no longer need focus, so we won't accept future shorcut override events.
focus = false;
event.accepted = true;
++escapeHandlerActivationCount;
}
}
Shortcut {
sequence: "Escape"
onActivated: ++shortcutActivationCount
}
}
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