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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.12
Item {
id: root
width: 640
height: 480
objectName: "qtbug86402Container"
property bool finished
Item {
id: popup
objectName: "popup"
width: 200
height: 200
Rectangle {
id: rect
objectName: "rect"
implicitWidth: 100
implicitHeight: 100
color: "blue"
Item {
id: ripple
objectName: "ripple"
anchors.fill: parent
visible: false
Rectangle {
id: rippleBox
objectName: "rippleBox"
property real cx
property real cy
x: cx - width / 2
y: cy - height / 2
width: 0
height: width
radius: width / 2
color: Qt.darker("red", 1.8)
}
layer.effect: ShaderEffect {
id: mask
objectName: "shaderEffect"
property variant source
property variant mask: rect
fragmentShader: "
uniform lowp sampler2D source;
uniform lowp sampler2D mask;
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = texture2D(source, qt_TexCoord0) * texture2D(mask, qt_TexCoord0).a;
}"
}
}
SequentialAnimation {
id: rippleStartAnimation
running: popup.visible
onFinished: {
popup.parent = null
rippleEndAnimation.start()
}
ScriptAction {
script: {
rippleBox.width = 0
rippleBox.opacity = 0.3
ripple.visible = true
ripple.layer.enabled = true
}
}
NumberAnimation {
target: rippleBox
property: "width"
from: 0
to: Math.max(rect.width,
rect.height) * 2.2
duration: 100
}
}
SequentialAnimation {
id: rippleEndAnimation
onFinished: root.finished = true
//Causes Crash on QT Versions > 5.12.5
NumberAnimation {
target: rippleBox
property: "opacity"
to: 0
duration: 100
}
ScriptAction {
script: {
rippleBox.opacity = 0
ripple.layer.enabled = false
ripple.visible = false
}
}
}
}
}
}
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