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/****************************************************************************
**
** Copyright (C) 2014 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
/*
The test verifies that batching does not interfere with overlapping
regions.
#samples: 8
PixelPos R G B Error-tolerance
#base: 0 0 1.0 0.0 0.0 0.05
#base: 1 1 0.0 0.0 1.0 0.05
#base: 10 10 1.0 0.0 0.0 0.05
#base: 1 11 0.0 0.0 1.0 0.05
#final: 0 0 1.0 0.0 0.0 0.05
#final: 1 1 0.0 1.0 0.0 0.05
#final: 10 10 1.0 0.0 0.0 0.05
#final: 1 11 0.0 1.0 0.0 0.05
*/
RenderTestBase
{
id: root
opacity: 0.99
Rectangle {
width: 100
height: 9
color: Qt.rgba(1, 0, 0);
Rectangle {
id: box
width: 5
height: 5
x: 1
y: 1
color: Qt.rgba(0, 0, 1);
}
}
ShaderEffect { // Something which blends and is different than rectangle. Will get its own batch
width: 100
height: 9
y: 10
fragmentShader: "varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(1, 0, 0, 1); }"
Rectangle {
width: 5
height: 5
x: 1
y: 1
color: box.color
}
}
onEnterFinalStage: {
box.color = Qt.rgba(0, 1, 0);
root.finalStageComplete = true;
}
}
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