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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the manual tests of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.8
import Qt.labs.handlers 1.0
Item {
id: root
default property alias data: __contentItem.data
property alias velocity: anim.velocity
property alias contentX: __contentItem.x // sign is reversed compared to Flickable.contentX
property alias contentY: __contentItem.y // sign is reversed compared to Flickable.contentY
property alias contentWidth: __contentItem.width
property alias contentHeight: __contentItem.height
signal flickStarted
signal flickEnded
Item {
id: __contentItem
objectName: "__contentItem"
width: childrenRect.width
height: childrenRect.height
property real xlimit: root.width - __contentItem.width
property real ylimit: root.height - __contentItem.height
function returnToBounds() {
if (x > 0) {
returnXAnim.to = 0
returnXAnim.start()
} else if (x < xlimit) {
returnXAnim.to = xlimit
returnXAnim.start()
}
if (y > 0) {
returnYAnim.to = 0
returnYAnim.start()
} else if (y < ylimit) {
returnYAnim.to = ylimit
returnYAnim.start()
}
}
DragHandler {
id: dragHandler
onActiveChanged: if (!active) anim.restart(point.velocity)
}
MomentumAnimation {
id: anim
target: __contentItem
onStarted: root.flickStarted()
onStopped: {
__contentItem.returnToBounds()
root.flickEnded()
}
}
NumberAnimation {
id: returnXAnim
target: __contentItem
property: "x"
duration: 200
easing.type: Easing.OutQuad
}
NumberAnimation {
id: returnYAnim
target: __contentItem
property: "y"
duration: 200
easing.type: Easing.OutQuad
}
}
}
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