1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
import QtQuick 2.0 Item { width: 320 height: 480 ShaderEffect { anchors.fill: parent; fragmentShader: " varying highp vec2 qt_TexCoord0; uniform lowp float qt_Opacity; void main() { gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1); } " } }