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import QtQuick 2.0
Rectangle {
width: 320
height: 480
Text {
id: text
font.pixelSize: 80
text: "Shaderz!"
}
ShaderEffectSource {
id: source
sourceItem: text
hideSource: true
smooth: true
}
Column {
ShaderEffect {
width: 320
height: 160
property variant source: source
vertexShader: "
uniform highp mat4 qt_Matrix;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0;
void main() {
gl_Position = qt_Matrix * qt_Vertex;
qt_TexCoord0 = qt_MultiTexCoord0;
}"
}
ShaderEffect {
width: 320
height: 160
property variant source: source
vertexShader: "
attribute highp vec2 qt_MultiTexCoord0;
uniform highp mat4 qt_Matrix;
attribute highp vec4 qt_Vertex;
varying highp vec2 qt_TexCoord0;
void main() {
gl_Position = qt_Matrix * qt_Vertex;
qt_TexCoord0 = qt_MultiTexCoord0;
}"
}
ShaderEffect {
width: 320
height: 160
property variant source: source
vertexShader: "
attribute highp vec2 qt_MultiTexCoord0;
uniform highp mat4 qt_Matrix;
attribute highp vec4 qt_Vertex;
varying highp vec2 qt_TexCoord0;
uniform highp float width;
uniform highp float height;
void main() {
gl_Position = qt_Matrix * qt_Vertex;
qt_TexCoord0 = qt_Vertex.xy / vec2(width, height);
}"
}
}
}
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