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import QtQuick 2.0

Item {
    width: 320
    height: 480

    Rectangle {
        id: draggee
        width: 200
        height: 80
        x: 20
        y: 15
        gradient: Gradient {
            GradientStop { position: 0.0; color: "steelBlue" }
            GradientStop { position: 0.49; color: "white" }
            GradientStop { position: 0.5; color: "gray" }
            GradientStop { position: 1.0; color: "darkGray" }
        }
        radius: 20
        border.width: 2
        border.color: "black"
        Text {
            anchors.centerIn: parent
            font.pixelSize: 40
            text: "Position 1"
        }
    }

    ShaderEffectSource {
        id: source
        sourceItem: draggee
        hideSource: false
        property real margins: 6
        sourceRect: Qt.rect(-margins, -margins, sourceItem.width + 2 * margins, sourceItem.height + 2 * margins)
        smooth: true
    }

    ShaderEffect{
        id: effect
        anchors.fill: source.sourceItem
        anchors.margins: -source.margins
        property variant source: source
        property variant offset: Qt.size(4 / width, 4 / height)
        property variant delta: Qt.size(0.5 / width, 0.5 / height)

        fragmentShader: "
            uniform lowp sampler2D source;
            uniform highp vec2 offset;
            uniform highp vec2 delta;
            varying highp vec2 qt_TexCoord0;
            uniform lowp float qt_Opacity;
            void main() {
                highp vec2 delta2 = vec2(delta.x, -delta.y);
                lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
                                  + texture2D(source, qt_TexCoord0 - offset - delta).a
                                  + texture2D(source, qt_TexCoord0 - offset + delta2).a
                                  + texture2D(source, qt_TexCoord0 - offset - delta2).a);
                lowp vec4 color = texture2D(source, qt_TexCoord0);
                gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
            }
            "
    }
}