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import QtQuick 2.0
Item {
width: 320
height: 480
Rectangle {
id: rect1
x: 10
y: 10
width: 80
height: 80
radius: 20
color: "black"
}
Rectangle {
id: rect2
x: 100
y: 10
width: 80
height: 80
radius: 20
color: "black"
}
Rectangle {
id: rect3
x: 190
y: 10
width: 80
height: 80
radius: 20
color: "black"
}
ShaderEffectSource {
id: source
property int counter
sourceItem: rect3
hideSource: true
}
ShaderEffect {
id: effect
anchors.fill: source.sourceItem
property variant source: source
fragmentShader: "
uniform lowp sampler2D source;
varying highp vec2 qt_TexCoord0;
uniform lowp float qt_Opacity;
void main() {
gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
}
"
}
}
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