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import QtQuick 2.0
Item {
width: 320
height: 480
ShaderEffectSource {
id: source
sourceItem: text
textureSize: Qt.size(text.width / 2, text.height / 2)
smooth: true
}
ShaderEffect {
anchors.fill: text
property variant source: source
property variant textureSize: source.textureSize
property color color: "black"
fragmentShader: "qrc:shaders/edge.frag"
}
Text {
id: text
anchors.centerIn: parent
font.pixelSize: 80
text: "Shaderz!"
color: "white"
}
}
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