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#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
void main() {
lowp float u = qt_TexCoord0.x;
lowp float v = qt_TexCoord0.y;
fragColor = vec4(u*v, v*v, v, v);
}
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