blob: 77d7b47499314b473604309980bec35c46b0355c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
vec2 textureSize;
vec4 color;
} ubuf;
void main() {
vec2 dx = vec2(0.5 / ubuf.textureSize.x, 0.);
vec2 dy = vec2(0., 0.5 / ubuf.textureSize.y);
fragColor = ubuf.color * 0.25
* (texture(source, qt_TexCoord0 + dx + dy).a
+ texture(source, qt_TexCoord0 + dx - dy).a
+ texture(source, qt_TexCoord0 - dx + dy).a
+ texture(source, qt_TexCoord0 - dx - dy).a);
}
|