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path: root/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag
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uniform lowp sampler2D source;
varying highp vec2 qt_TexCoord0;
uniform lowp float qt_Opacity;
void main() {
    gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
}