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path: root/tests/manual/scenegraph_lancelot/data/shared/shaders/property.frag
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varying highp vec2 qt_TexCoord0;
uniform lowp float qt_Opacity;
uniform lowp float colorProperty;
void main() {
    gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, colorProperty, 1);
}