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path: root/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag
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uniform lowp sampler2D maskSource;
uniform lowp sampler2D colorSource;
varying highp vec2 qt_TexCoord0;
uniform lowp float qt_Opacity;
void main() {
    gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx);
}