blob: 734be73fdb5be722171efccce8f15afc2b0e594f (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D maskSource;
layout(binding = 2) uniform sampler2D colorSource;
void main() {
fragColor = texture(maskSource, qt_TexCoord0).a * texture(colorSource, qt_TexCoord0.yx);
}
|