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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: directionelementtest
anchors.fill: parent
property string testtext: ""
ParticleSystem {
id: particlesystem
anchors.fill: parent
Item {
id: targetbox
x: 50
y: 300
Rectangle {
id: targeticon
color: "brown"
height: 0; width: 0; radius: 20
anchors.centerIn: parent
Behavior on height { NumberAnimation { duration: 500; easing.type: Easing.OutBounce } }
Behavior on width { NumberAnimation { duration: 500; easing.type: Easing.OutBounce } }
}
}
ImageParticle {
id: imgparticle
source: "pics/star.png"
color: "red"
entryEffect: ImageParticle.None
}
Emitter {
id: emitter
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
anchors.horizontalCenter: parent.horizontalCenter
emitRate: 50
lifeSpan: 4000
size: 20
velocity: angledirectionelement
AngleDirection { id: angledirectionelement; angle: -75; angleVariation: 5; magnitude: 150 }
TargetDirection { id: targetdirectionelement; targetItem: targetbox; targetVariation: 10; magnitude: 150 }
PointDirection { id: pointdirectionelement; y: -100; xVariation: 10; yVariation: 10; }
PointDirection { id: pointdirectionelementdownward; y: 200 }
CumulativeDirection {
id: cumulativedirectionelement
PointDirection { y: -200 }
AngleDirection { angle: 270; angleVariation: 45; magnitude: 100; magnitudeVariation: 10; }
}
}
}
SystemTestHelp { id: helpbubble; visible: statenum != 0
anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
}
BugPanel { id: bugpanel }
states: [
State { name: "start"; when: statenum == 1
PropertyChanges { target: directionelementtest
testtext: "This is an Emitter with the direction set by an AngleDirection.\n"+
"The particles should be firing at a -75 degree (to the top right) .\n"+
"Next, let's change the Emitter to target an item." }
},
State { name: "ontarget"; when: statenum == 2
PropertyChanges { target: emitter; velocity: targetdirectionelement }
PropertyChanges { target: targeticon; height: 50; width: 50 }
PropertyChanges { target: directionelementtest
testtext: "The particles should be directed at the rectangle.\n"+
"Next, let's set an arbritary point to direct the particles to." }
},
State { name: "onpoint"; when: statenum == 3
PropertyChanges { target: emitter; velocity: pointdirectionelement }
PropertyChanges { target: directionelementtest
testtext: "The particles should be directed upwards with a small amount of spread.\n"+
"Next, let's create a fountain with CumulativeDirection and a downward PointDirection" }
},
State { name: "cumulative"; when: statenum == 4
PropertyChanges { target: emitter; emitRate: 200; velocity: cumulativedirectionelement
acceleration: pointdirectionelementdownward }
PropertyChanges { target: imgparticle; color: "aqua"; colorVariation: .2 }
PropertyChanges { target: directionelementtest
testtext: "The particles should be flowing upwards and falling in a fountain effect.\n"+
"Advance to restart the test." }
}
]
}
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