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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
Item {
id: sequentialanimationelementtest
anchors.fill: parent
property string testtext: ""
property int firstduration: 1000
property int secondduration: 3000
property int firstY
firstY: parent.height * .6
property int secondY
secondY: parent.height * .8
Timer { id: startanimationtimer; interval: 1000; onTriggered: sequentialanimationelement.start() }
SequentialAnimation {
id: sequentialanimationelement
running: false
NumberAnimation { id: movement; target: animatedrect; properties: "y"; to: secondY; duration: firstduration }
ColorAnimation { id: recolor; target: animatedrect; properties: "color"; to: "green"; duration: secondduration }
}
Rectangle {
id: animatedrect
width: 50; height: 50; color: "blue"; y: firstY
anchors.horizontalCenter: parent.horizontalCenter
}
SystemTestHelp { id: helpbubble; visible: statenum != 0
anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
}
BugPanel { id: bugpanel }
states: [
State { name: "start"; when: statenum == 1
PropertyChanges { target: animatedrect; color: "blue"; y: firstY }
PropertyChanges { target: sequentialanimationelementtest
testtext: "This square will be animated in a sequence.\n"+
"The next step will see it move quickly down the display, then slowly change its color to green";
}
},
State { name: "firstchange"; when: statenum == 2
StateChangeScript { script: { firstduration = 1000; secondduration = 3000; startanimationtimer.start() } }
PropertyChanges { target: sequentialanimationelementtest
testtext: "The square should have moved quickly and then recolored slowly\n"+
"Next, it will move slowly and recolor to blue, in sequence."
}
},
State { name: "secondchange"; when: statenum == 3
StateChangeScript { script: { firstduration = 3000; secondduration = 1000; startanimationtimer.start() } }
PropertyChanges { target: movement; to: firstY }
PropertyChanges { target: recolor; to: "blue" }
PropertyChanges { target: sequentialanimationelementtest
testtext: "The square should have moved slowly and then recolored quickly\n"+
"Advance to restart the test"
}
}
]
}
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