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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: shapeelementtest
anchors.fill: parent
property string testtext: ""
ParticleSystem {
id: particlesystem
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 20
height: 300
width: 300
ImageParticle {
id: imageparticle
source: "pics/star.png"
color: "red"
}
Emitter {
id: emitter
property real magn: 0.1
anchors.fill: parent
emitRate: 500
lifeSpan: 2000
velocity: TargetDirection {
targetX: particlesystem.width/2
targetY: particlesystem.height/2
proportionalMagnitude: true
magnitude: emitter.magn
magnitudeVariation: emitter.magn
}
shape: rectangleshapeelement
}
Emitter {
id: emitter2
enabled: false
anchors.fill: parent
emitRate: 200
lifeSpan: 1000
velocity: TargetDirection {
targetX: particlesystem.width/2
targetY: particlesystem.height/2
proportionalMagnitude: true
magnitude: 0
magnitudeVariation: 0
}
shape: lineshapeelement2
}
// Shapes
EllipseShape {
id: ellipseshapeelement
fill: false
}
RectangleShape {
id: rectangleshapeelement
fill: false
}
LineShape {
id: lineshapeelement
}
LineShape {
id: lineshapeelement2
mirrored: true
}
MaskShape {
id: maskshapeelement
source: "pics/logo-hollowed.png"
}
}
SystemTestHelp { id: helpbubble; visible: statenum != 0
anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
}
BugPanel { id: bugpanel }
states: [
State { name: "start"; when: statenum == 1
PropertyChanges { target: shapeelementtest
testtext: "This is an Shape element, used by Emitter. There should be a rectangle "+
"shape emitting into its center.\n"+
"Next, let's change the shape to an ellipse." }
},
State { name: "ellipse"; when: statenum == 2
PropertyChanges { target: emitter; shape: ellipseshapeelement }
PropertyChanges { target: shapeelementtest
testtext: "The particles should now be emitted in a circular shape.\n"+
"Next, let's change the shape to a line." }
},
State { name: "line"; when: statenum == 3
PropertyChanges { target: emitter; shape: lineshapeelement; lifeSpan: 1000; emitRate: 200; }
PropertyChanges { target: emitter2; enabled: true }
PropertyChanges { target: shapeelementtest
testtext: "The particles should now be emitted from two lines, creating an X shape.\n"+
"Next, let's change the shape to an image." }
},
State { name: "enduring"; when: statenum == 4
PropertyChanges { target: emitter; shape: maskshapeelement; lifeSpan: 1000; emitRate: 1000; magn: 0 }
PropertyChanges { target: shapeelementtest
testtext: "The particles should now be sparkling, stationary within a 'Qt' text image.\n"+
"Advance to restart the test." }
}
]
}
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