aboutsummaryrefslogtreecommitdiffstats
path: root/tools/opengldummy/src/gles2.cpp
blob: 9d239c97ad6866d8c635adde7f75e398b70aed3e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt SceneGraph Raster Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/

#include <GLES2/gl2.h>

extern "C" {

GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
{

}

GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
{

}

GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
{

}

GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
{

}

GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{

}

GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{

}

GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
{

}

GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{

}

GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
{

}

GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{

}

GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{

}

GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{

}

GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage)
{

}

GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
{

}

GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
{
    return 0;
}

GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
{

}

GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{

}

GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
{

}

GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
{

}

GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{

}

GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
{

}

GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
{

}

GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
{

}

GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{

}

GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{

}

GL_APICALL GLuint GL_APIENTRY glCreateProgram()
{
    return 0;
}

GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
{
    return 0;
}

GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
{

}

GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint * buffers)
{

}

GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
{

}

GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
{

}

GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
{

}

GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
{

}

GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures)
{

}

GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
{

}

GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
{

}

GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
{

}

GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
{

}

GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
{

}

GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
{

}

GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{

}

GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices)
{

}

GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
{

}

GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
{

}

GL_APICALL void GL_APIENTRY glFinish()
{

}

GL_APICALL void GL_APIENTRY glFlush()
{

}

GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{

}

GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{

}

GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
{

}

GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
{

}

GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{

}

GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{

}

GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
{

}

GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
{

}

GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{

}

GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{

}

GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
{

}

GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar * name)
{
    return 0;
}

GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data)
{

}

GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{

}

GL_APICALL GLenum GL_APIENTRY glGetError()
{
    return 0;
}

GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data)
{

}

GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{

}

GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data)
{

}

GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
{

}

GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{

}

GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{

}

GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
{

}

GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{

}

GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
{

}

GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{

}

GL_APICALL const GLubyte * GL_APIENTRY glGetString(GLenum name)
{
    return 0;
}

GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{

}

GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{

}

GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar * name)
{
    return 0;
}

GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{

}

GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
{

}

GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
{

}

GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{

}

GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{

}

GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
{

}

GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
{
    return 0;
}

GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
{
    return 0;
}

GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
{
    return 0;
}

GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
{
    return 0;
}

GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
{
    return 0;
}

GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
{
    return 0;
}

GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
{
    return 0;
}

GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
{

}

GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
{

}

GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
{

}

GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{

}

GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
{

}

GL_APICALL void GL_APIENTRY glReleaseShaderCompiler()
{

}

GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{

}

GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
{

}

GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{

}

GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
{

}

GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
{

}

GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{

}

GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{

}

GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
{

}

GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
{

}

GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{

}

GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{

}

GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
{

}

GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{

}

GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
{

}

GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{

}

GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
{

}

GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
{

}

GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
{

}

GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
{

}

GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint * value)
{

}

GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{

}

GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
{

}

GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint * value)
{

}

GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{

}

GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{

}

GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint * value)
{

}

GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{

}

GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{

}

GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint * value)
{

}

GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
{

}

GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
{

}

GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat * v)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat * v)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat * v)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{

}

GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat * v)
{

}

GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
{

}

GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{

}

GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{

}

GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{

}

} // extern "C"