// Hack to force the qml plugins to be linked statically // TODO: Find out how to do that in .pro or .cpp file import QtQuick import QtQuick.Controls import QtQuick.Dialogs import QtQuick.Extras import QtQuick.Layouts import QtQuick.Particles import QtQuick.PrivateWidgets import QtQuick.Templates import QtQuick.VirtualKeyboard import QtQuick.VirtualKeyboard.Settings import QtQuick.Window import QtQuick.XmlListModel import QtQuick.Timeline import QtQuick.Shapes import Qt.labs.calendar import Qt.labs.folderlistmodel // import Qt.labs.lottieqt import Qt.labs.platform import Qt.labs.qmlmodels import Qt.labs.settings import Qt.labs.wavefrontmesh import Qt.labs.sharedimage import QtBluetooth import QtCanvas3D import QtCharts import QtDataVisualization // import QtFeedback import QtGamepad import QtGraphicalEffects import QtLocation import QtMultimedia import QtNfc import QtPositioning import QtPurchasing import QtRemoteObjects import QtScxml import QtSensors import QtTest import QtWebChannel import QtWebSockets import QtWebView import QtQml import QtQml.Models import QtQml.RemoteObjects import QtQml.StateMachine import QtQuick.Scene3D import QtQuick.Scene2D import QtQuick.LocalStorage import QtQuick.Controls.Styles import QtQuick.Controls.Material import QtQuick.Controls.Universal import QtQuick.Controls.Imagine import Qt3D.Extras import Qt3D.Input import Qt3D.Logic import Qt3D.Core import Qt3D.Render import Qt3D.Animation // TODO: Find out how to build that import Qt.SafeRenderer // Will QtStudio3D.OpenGL or its successor support WebAssembly? import QtStudio3D.OpenGL import Qt5Compat.GraphicalEffects import FlowView import Components import QtQuick.Studio.Components import QtQuick.Studio.Effects import QtQuick.Studio.EventSimulator import QtQuick.Studio.EventSystem import QtQuick.Studio.LogicHelper import QtQuick.Studio.MultiText import QtQuick3D import QtQuick3D.Effects import QtQuick3D.Particles3D ApplicationWindow { visible: true width: 640 height: 480 }