diff options
author | Samuel Rødal <samuel.rodal@digia.com> | 2013-03-13 15:13:17 +0100 |
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committer | Samuel Rødal <samuel.rodal@digia.com> | 2013-03-13 15:13:17 +0100 |
commit | 98fbbf3af12def9ad0fb1daba9728761859a943b (patch) | |
tree | 7ba05226cada0d71017842709c57ceb52472db51 /src/imports/nativemedia/BufferQueue.cpp | |
parent | 71b64b2544f81814078f97f0f52bc31c8ce19296 (diff) |
Added nativemedia for video playback.
See the test.qml in src/imports/nativemedia for usage.
Diffstat (limited to 'src/imports/nativemedia/BufferQueue.cpp')
-rw-r--r-- | src/imports/nativemedia/BufferQueue.cpp | 1061 |
1 files changed, 1061 insertions, 0 deletions
diff --git a/src/imports/nativemedia/BufferQueue.cpp b/src/imports/nativemedia/BufferQueue.cpp new file mode 100644 index 0000000..1dbd498 --- /dev/null +++ b/src/imports/nativemedia/BufferQueue.cpp @@ -0,0 +1,1061 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#if Q_ANDROID_VERSION_MAJOR > 4 || (Q_ANDROID_VERSION_MAJOR == 4 && Q_ANDROID_VERSION_MINOR >= 1) + +#define LOG_TAG "BufferQueue" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include <gui/BufferQueue.h> +#include <gui/ISurfaceComposer.h> +#include <private/gui/ComposerService.h> + +#include <utils/Log.h> +#include <gui/SurfaceTexture.h> +#include <utils/Trace.h> + +// This compile option causes SurfaceTexture to return the buffer that is currently +// attached to the GL texture from dequeueBuffer when no other buffers are +// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do +// implicit cross-process synchronization to prevent the buffer from being +// written to before the buffer has (a) been detached from the GL texture and +// (b) all GL reads from the buffer have completed. + +// During refactoring, do not support dequeuing the current buffer +#undef ALLOW_DEQUEUE_CURRENT_BUFFER + +#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER +#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true +#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled" +#else +#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false +#endif + +// Macros for including the BufferQueue name in log messages +#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) + +#define ATRACE_BUFFER_INDEX(index) \ + if (ATRACE_ENABLED()) { \ + char ___traceBuf[1024]; \ + snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(), \ + (index)); \ + android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf); \ + } + +namespace android { + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +static const char* scalingModeName(int scalingMode) { + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; + default: return "Unknown"; + } +} + +BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) : + mDefaultWidth(1), + mDefaultHeight(1), + mPixelFormat(PIXEL_FORMAT_RGBA_8888), + mMinUndequeuedBuffers(bufferCount), + mMinAsyncBufferSlots(bufferCount + 1), + mMinSyncBufferSlots(bufferCount), + mBufferCount(mMinAsyncBufferSlots), + mClientBufferCount(0), + mServerBufferCount(mMinAsyncBufferSlots), + mSynchronousMode(false), + mAllowSynchronousMode(allowSynchronousMode), + mConnectedApi(NO_CONNECTED_API), + mAbandoned(false), + mFrameCounter(0), + mBufferHasBeenQueued(false), + mDefaultBufferFormat(0), + mConsumerUsageBits(0), + mTransformHint(0) +{ + // Choose a name using the PID and a process-unique ID. + mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + + ST_LOGV("BufferQueue"); +#if 0 + sp<ISurfaceComposer> composer(ComposerService::getComposerService()); + mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); + if (mGraphicBufferAlloc == 0) { + ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); + } +#endif +} + +BufferQueue::~BufferQueue() { + ST_LOGV("~BufferQueue"); +} + +status_t BufferQueue::setBufferCountServerLocked(int bufferCount) { + if (bufferCount > NUM_BUFFER_SLOTS) + return BAD_VALUE; + + // special-case, nothing to do + if (bufferCount == mBufferCount) + return OK; + + if (!mClientBufferCount && + bufferCount >= mBufferCount) { + // easy, we just have more buffers + mBufferCount = bufferCount; + mServerBufferCount = bufferCount; + mDequeueCondition.broadcast(); + } else { + // we're here because we're either + // - reducing the number of available buffers + // - or there is a client-buffer-count in effect + + // less than 2 buffers is never allowed + if (bufferCount < 2) + return BAD_VALUE; + + // when there is non client-buffer-count in effect, the client is not + // allowed to dequeue more than one buffer at a time, + // so the next time they dequeue a buffer, we know that they don't + // own one. the actual resizing will happen during the next + // dequeueBuffer. + + mServerBufferCount = bufferCount; + mDequeueCondition.broadcast(); + } + return OK; +} + +bool BufferQueue::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mSynchronousMode; +} + +void BufferQueue::setConsumerName(const String8& name) { + Mutex::Autolock lock(mMutex); + mConsumerName = name; +} + +status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock lock(mMutex); + mDefaultBufferFormat = defaultFormat; + return OK; +} + +status_t BufferQueue::setConsumerUsageBits(uint32_t usage) { + Mutex::Autolock lock(mMutex); + mConsumerUsageBits = usage; + return OK; +} + +status_t BufferQueue::setTransformHint(uint32_t hint) { + Mutex::Autolock lock(mMutex); + mTransformHint = hint; + return OK; +} + +status_t BufferQueue::setBufferCount(int bufferCount) { + ST_LOGV("setBufferCount: count=%d", bufferCount); + + sp<ConsumerListener> listener; + { + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + if (bufferCount > NUM_BUFFER_SLOTS) { + ST_LOGE("setBufferCount: bufferCount larger than slots available"); + return BAD_VALUE; + } + + // Error out if the user has dequeued buffers + for (int i=0 ; i<mBufferCount ; i++) { + if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { + ST_LOGE("setBufferCount: client owns some buffers"); + return -EINVAL; + } + } + + const int minBufferSlots = mSynchronousMode ? + mMinSyncBufferSlots : mMinAsyncBufferSlots; + if (bufferCount == 0) { + mClientBufferCount = 0; + bufferCount = (mServerBufferCount >= minBufferSlots) ? + mServerBufferCount : minBufferSlots; + return setBufferCountServerLocked(bufferCount); + } + + if (bufferCount < minBufferSlots) { + ST_LOGE("setBufferCount: requested buffer count (%d) is less than " + "minimum (%d)", bufferCount, minBufferSlots); + return BAD_VALUE; + } + + // here we're guaranteed that the client doesn't have dequeued buffers + // and will release all of its buffer references. + freeAllBuffersLocked(); + mBufferCount = bufferCount; + mClientBufferCount = bufferCount; + mBufferHasBeenQueued = false; + mQueue.clear(); + mDequeueCondition.broadcast(); + listener = mConsumerListener; + } // scope for lock + + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return OK; +} + +int BufferQueue::query(int what, int* outValue) +{ + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("query: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mDefaultWidth; + break; + case NATIVE_WINDOW_HEIGHT: + value = mDefaultHeight; + break; + case NATIVE_WINDOW_FORMAT: + value = mPixelFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = mSynchronousMode ? + (mMinUndequeuedBuffers-1) : mMinUndequeuedBuffers; + break; + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: + value = (mQueue.size() >= 2); + break; + default: + return BAD_VALUE; + } + outValue[0] = value; + return NO_ERROR; +} + +status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { + ATRACE_CALL(); + ST_LOGV("requestBuffer: slot=%d", slot); + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + if (slot < 0 || mBufferCount <= slot) { + ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", + mBufferCount, slot); + return BAD_VALUE; + } + mSlots[slot].mRequestBufferCalled = true; + *buf = mSlots[slot].mGraphicBuffer; + return NO_ERROR; +} + +status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, + uint32_t format, uint32_t usage) { + ATRACE_CALL(); + ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); + + if ((w && !h) || (!w && h)) { + ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); + return BAD_VALUE; + } + + status_t returnFlags(OK); + EGLDisplay dpy = EGL_NO_DISPLAY; + EGLSyncKHR fence = EGL_NO_SYNC_KHR; + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (format == 0) { + format = mDefaultBufferFormat; + } + // turn on usage bits the consumer requested + usage |= mConsumerUsageBits; + + int found = -1; + int foundSync = -1; + int dequeuedCount = 0; + bool tryAgain = true; + while (tryAgain) { + if (mAbandoned) { + ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + + // We need to wait for the FIFO to drain if the number of buffer + // needs to change. + // + // The condition "number of buffers needs to change" is true if + // - the client doesn't care about how many buffers there are + // - AND the actual number of buffer is different from what was + // set in the last setBufferCountServer() + // - OR - + // setBufferCountServer() was set to a value incompatible with + // the synchronization mode (for instance because the sync mode + // changed since) + // + // As long as this condition is true AND the FIFO is not empty, we + // wait on mDequeueCondition. + + const int minBufferCountNeeded = mSynchronousMode ? + mMinSyncBufferSlots : mMinAsyncBufferSlots; + + const bool numberOfBuffersNeedsToChange = !mClientBufferCount && + ((mServerBufferCount != mBufferCount) || + (mServerBufferCount < minBufferCountNeeded)); + + if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { + // wait for the FIFO to drain + mDequeueCondition.wait(mMutex); + // NOTE: we continue here because we need to reevaluate our + // whole state (eg: we could be abandoned or disconnected) + continue; + } + + if (numberOfBuffersNeedsToChange) { + // here we're guaranteed that mQueue is empty + freeAllBuffersLocked(); + mBufferCount = mServerBufferCount; + if (mBufferCount < minBufferCountNeeded) + mBufferCount = minBufferCountNeeded; + mBufferHasBeenQueued = false; + returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; + } + + // look for a free buffer to give to the client + found = INVALID_BUFFER_SLOT; + foundSync = INVALID_BUFFER_SLOT; + dequeuedCount = 0; + for (int i = 0; i < mBufferCount; i++) { + const int state = mSlots[i].mBufferState; + if (state == BufferSlot::DEQUEUED) { + dequeuedCount++; + } + + // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) + // but dequeuing the current buffer is disabled. + if (false) { + // This functionality has been temporarily removed so + // BufferQueue and SurfaceTexture can be refactored into + // separate objects + } else { + if (state == BufferSlot::FREE) { + /* We return the oldest of the free buffers to avoid + * stalling the producer if possible. This is because + * the consumer may still have pending reads of the + * buffers in flight. + */ + bool isOlder = mSlots[i].mFrameNumber < + mSlots[found].mFrameNumber; + if (found < 0 || isOlder) { + foundSync = i; + found = i; + } + } + } + } + + // clients are not allowed to dequeue more than one buffer + // if they didn't set a buffer count. + if (!mClientBufferCount && dequeuedCount) { + ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " + "setting the buffer count"); + return -EINVAL; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the + // mMinUndequeuedBuffers check below. + if (mBufferHasBeenQueued) { + // make sure the client is not trying to dequeue more buffers + // than allowed. + const int avail = mBufferCount - (dequeuedCount+1); + if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) { + ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded " + "(dequeued=%d)", + mMinUndequeuedBuffers-int(mSynchronousMode), + dequeuedCount); + return -EBUSY; + } + } + + // if no buffer is found, wait for a buffer to be released + tryAgain = found == INVALID_BUFFER_SLOT; + if (tryAgain) { + mDequeueCondition.wait(mMutex); + } + } + + + if (found == INVALID_BUFFER_SLOT) { + // This should not happen. + ST_LOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; + } + + const int buf = found; + *outBuf = found; + + ATRACE_BUFFER_INDEX(buf); + + const bool useDefaultSize = !w && !h; + if (useDefaultSize) { + // use the default size + w = mDefaultWidth; + h = mDefaultHeight; + } + + const bool updateFormat = (format != 0); + if (!updateFormat) { + // keep the current (or default) format + format = mPixelFormat; + } + + // buffer is now in DEQUEUED (but can also be current at the same time, + // if we're in synchronous mode) + mSlots[buf].mBufferState = BufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); + if ((buffer == NULL) || + (uint32_t(buffer->width) != w) || + (uint32_t(buffer->height) != h) || + (uint32_t(buffer->format) != format) || + ((uint32_t(buffer->usage) & usage) != usage)) + { + status_t error; + sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(w, h, format, usage); + if (graphicBuffer == 0) { + ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " + "failed"); + return error; + } + if (updateFormat) { + mPixelFormat = format; + } + + mSlots[buf].mAcquireCalled = false; + mSlots[buf].mGraphicBuffer = graphicBuffer; + mSlots[buf].mRequestBufferCalled = false; + mSlots[buf].mFence = EGL_NO_SYNC_KHR; + mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; + + returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; + } + + dpy = mSlots[buf].mEglDisplay; + fence = mSlots[buf].mFence; + mSlots[buf].mFence = EGL_NO_SYNC_KHR; + } // end lock scope + + if (fence != EGL_NO_SYNC_KHR) { + EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); + // If something goes wrong, log the error, but return the buffer without + // synchronizing access to it. It's too late at this point to abort the + // dequeue operation. + if (result == EGL_FALSE) { + ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError()); + } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { + ST_LOGE("dequeueBuffer: timeout waiting for fence"); + } + eglDestroySyncKHR(dpy, fence); + } + + ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, + mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); + + return returnFlags; +} + +status_t BufferQueue::setSynchronousMode(bool enabled) { + ATRACE_CALL(); + ST_LOGV("setSynchronousMode: enabled=%d", enabled); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + + status_t err = OK; + if (!mAllowSynchronousMode && enabled) + return err; + + if (!enabled) { + // going to asynchronous mode, drain the queue + err = drainQueueLocked(); + if (err != NO_ERROR) + return err; + } + + if (mSynchronousMode != enabled) { + // - if we're going to asynchronous mode, the queue is guaranteed to be + // empty here + // - if the client set the number of buffers, we're guaranteed that + // we have at least 3 (because we don't allow less) + mSynchronousMode = enabled; + mDequeueCondition.broadcast(); + } + return err; +} + +status_t BufferQueue::queueBuffer(int buf, + const QueueBufferInput& input, QueueBufferOutput* output) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(buf); + + Rect crop; + uint32_t transform; + int scalingMode; + int64_t timestamp; + + input.deflate(×tamp, &crop, &scalingMode, &transform); + + ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x " + "scale=%s", + buf, timestamp, crop.left, crop.top, crop.right, crop.bottom, + transform, scalingModeName(scalingMode)); + + sp<ConsumerListener> listener; + + { // scope for the lock + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + if (buf < 0 || buf >= mBufferCount) { + ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", + mBufferCount, buf); + return -EINVAL; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + ST_LOGE("queueBuffer: slot %d is not owned by the client " + "(state=%d)", buf, mSlots[buf].mBufferState); + return -EINVAL; + } else if (!mSlots[buf].mRequestBufferCalled) { + ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " + "buffer", buf); + return -EINVAL; + } + + const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer); + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); + Rect croppedCrop; + crop.intersect(bufferRect, &croppedCrop); + if (croppedCrop != crop) { + ST_LOGE("queueBuffer: crop rect is not contained within the " + "buffer in slot %d", buf); + return -EINVAL; + } + + if (mSynchronousMode) { + // In synchronous mode we queue all buffers in a FIFO. + mQueue.push_back(buf); + + // Synchronous mode always signals that an additional frame should + // be consumed. + listener = mConsumerListener; + } else { + // In asynchronous mode we only keep the most recent buffer. + if (mQueue.empty()) { + mQueue.push_back(buf); + + // Asynchronous mode only signals that a frame should be + // consumed if no previous frame was pending. If a frame were + // pending then the consumer would have already been notified. + listener = mConsumerListener; + } else { + Fifo::iterator front(mQueue.begin()); + // buffer currently queued is freed + mSlots[*front].mBufferState = BufferSlot::FREE; + // and we record the new buffer index in the queued list + *front = buf; + } + } + + mSlots[buf].mTimestamp = timestamp; + mSlots[buf].mCrop = crop; + mSlots[buf].mTransform = transform; + + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: + break; + default: + ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode); + scalingMode = mSlots[buf].mScalingMode; + break; + } + + mSlots[buf].mBufferState = BufferSlot::QUEUED; + mSlots[buf].mScalingMode = scalingMode; + mFrameCounter++; + mSlots[buf].mFrameNumber = mFrameCounter; + + mBufferHasBeenQueued = true; + mDequeueCondition.broadcast(); + + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, + mQueue.size()); + + ATRACE_INT(mConsumerName.string(), mQueue.size()); + } // scope for the lock + + // call back without lock held + if (listener != 0) { + listener->onFrameAvailable(); + } + return OK; +} + +void BufferQueue::cancelBuffer(int buf) { + ATRACE_CALL(); + ST_LOGV("cancelBuffer: slot=%d", buf); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGW("cancelBuffer: BufferQueue has been abandoned!"); + return; + } + + if (buf < 0 || buf >= mBufferCount) { + ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", + mBufferCount, buf); + return; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", + buf, mSlots[buf].mBufferState); + return; + } + mSlots[buf].mBufferState = BufferSlot::FREE; + mSlots[buf].mFrameNumber = 0; + mDequeueCondition.broadcast(); +} + +status_t BufferQueue::connect(int api, QueueBufferOutput* output) { + ATRACE_CALL(); + ST_LOGV("connect: api=%d", api); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("connect: BufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mConsumerListener == NULL) { + ST_LOGE("connect: BufferQueue has no consumer!"); + return NO_INIT; + } + + int err = NO_ERROR; + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mConnectedApi != NO_CONNECTED_API) { + ST_LOGE("connect: already connected (cur=%d, req=%d)", + mConnectedApi, api); + err = -EINVAL; + } else { + mConnectedApi = api; + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, + mQueue.size()); + } + break; + default: + err = -EINVAL; + break; + } + + mBufferHasBeenQueued = false; + + return err; +} + +status_t BufferQueue::disconnect(int api) { + ATRACE_CALL(); + ST_LOGV("disconnect: api=%d", api); + + int err = NO_ERROR; + sp<ConsumerListener> listener; + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + // it is not really an error to disconnect after the surface + // has been abandoned, it should just be a no-op. + return NO_ERROR; + } + + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mConnectedApi == api) { + drainQueueAndFreeBuffersLocked(); + mConnectedApi = NO_CONNECTED_API; + mDequeueCondition.broadcast(); + listener = mConsumerListener; + } else { + ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", + mConnectedApi, api); + err = -EINVAL; + } + break; + default: + ST_LOGE("disconnect: unknown API %d", api); + err = -EINVAL; + break; + } + } + + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return err; +} + +void BufferQueue::dump(String8& result) const +{ + char buffer[1024]; + BufferQueue::dump(result, "", buffer, 1024); +} + +void BufferQueue::dump(String8& result, const char* prefix, + char* buffer, size_t SIZE) const +{ + Mutex::Autolock _l(mMutex); + + String8 fifo; + int fifoSize = 0; + Fifo::const_iterator i(mQueue.begin()); + while (i != mQueue.end()) { + snprintf(buffer, SIZE, "%02d ", *i++); + fifoSize++; + fifo.append(buffer); + } + + snprintf(buffer, SIZE, + "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " + "mPixelFormat=%d, FIFO(%d)={%s}\n", + prefix, mBufferCount, mSynchronousMode, mDefaultWidth, + mDefaultHeight, mPixelFormat, fifoSize, fifo.string()); + result.append(buffer); + + + struct { + const char * operator()(int state) const { + switch (state) { + case BufferSlot::DEQUEUED: return "DEQUEUED"; + case BufferSlot::QUEUED: return "QUEUED"; + case BufferSlot::FREE: return "FREE"; + case BufferSlot::ACQUIRED: return "ACQUIRED"; + default: return "Unknown"; + } + } + } stateName; + + for (int i=0 ; i<mBufferCount ; i++) { + const BufferSlot& slot(mSlots[i]); + snprintf(buffer, SIZE, + "%s%s[%02d] " + "state=%-8s, crop=[%d,%d,%d,%d], " + "xform=0x%02x, time=%#llx, scale=%s", + prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, + stateName(slot.mBufferState), + slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, + slot.mCrop.bottom, slot.mTransform, slot.mTimestamp, + scalingModeName(slot.mScalingMode) + ); + result.append(buffer); + + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); + if (buf != NULL) { + snprintf(buffer, SIZE, + ", %p [%4ux%4u:%4u,%3X]", + buf->handle, buf->width, buf->height, buf->stride, + buf->format); + result.append(buffer); + } + result.append("\n"); + } +} + +void BufferQueue::freeBufferLocked(int i) { + mSlots[i].mGraphicBuffer = 0; + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { + mSlots[i].mNeedsCleanupOnRelease = true; + } + mSlots[i].mBufferState = BufferSlot::FREE; + mSlots[i].mFrameNumber = 0; + mSlots[i].mAcquireCalled = false; + + // destroy fence as BufferQueue now takes ownership + if (mSlots[i].mFence != EGL_NO_SYNC_KHR) { + eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence); + mSlots[i].mFence = EGL_NO_SYNC_KHR; + } +} + +void BufferQueue::freeAllBuffersLocked() { + ALOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersLocked called but mQueue is not empty"); + mQueue.clear(); + mBufferHasBeenQueued = false; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + freeBufferLocked(i); + } +} + +status_t BufferQueue::acquireBuffer(BufferItem *buffer) { + ATRACE_CALL(); + Mutex::Autolock _l(mMutex); + // check if queue is empty + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + int buf = *front; + + ATRACE_BUFFER_INDEX(buf); + + if (mSlots[buf].mAcquireCalled) { + buffer->mGraphicBuffer = NULL; + } else { + buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; + } + buffer->mCrop = mSlots[buf].mCrop; + buffer->mTransform = mSlots[buf].mTransform; + buffer->mScalingMode = mSlots[buf].mScalingMode; + buffer->mFrameNumber = mSlots[buf].mFrameNumber; + buffer->mTimestamp = mSlots[buf].mTimestamp; + buffer->mBuf = buf; + mSlots[buf].mAcquireCalled = true; + + mSlots[buf].mBufferState = BufferSlot::ACQUIRED; + mQueue.erase(front); + mDequeueCondition.broadcast(); + + ATRACE_INT(mConsumerName.string(), mQueue.size()); + } else { + return NO_BUFFER_AVAILABLE; + } + + return OK; +} + +status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, + EGLSyncKHR fence) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(buf); + + Mutex::Autolock _l(mMutex); + + if (buf == INVALID_BUFFER_SLOT) { + return -EINVAL; + } + + mSlots[buf].mEglDisplay = display; + mSlots[buf].mFence = fence; + + // The buffer can now only be released if its in the acquired state + if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { + mSlots[buf].mBufferState = BufferSlot::FREE; + } else if (mSlots[buf].mNeedsCleanupOnRelease) { + ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState); + mSlots[buf].mNeedsCleanupOnRelease = false; + return STALE_BUFFER_SLOT; + } else { + ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState); + return -EINVAL; + } + + mDequeueCondition.broadcast(); + return OK; +} + +status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) { + ST_LOGV("consumerConnect"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("consumerConnect: BufferQueue has been abandoned!"); + return NO_INIT; + } + + mConsumerListener = consumerListener; + + return OK; +} + +status_t BufferQueue::consumerDisconnect() { + ST_LOGV("consumerDisconnect"); + Mutex::Autolock lock(mMutex); + + if (mConsumerListener == NULL) { + ST_LOGE("consumerDisconnect: No consumer is connected!"); + return -EINVAL; + } + + mAbandoned = true; + mConsumerListener = NULL; + mQueue.clear(); + freeAllBuffersLocked(); + mDequeueCondition.broadcast(); + return OK; +} + +status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) { + ST_LOGV("getReleasedBuffers"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!"); + return NO_INIT; + } + + uint32_t mask = 0; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (!mSlots[i].mAcquireCalled) { + mask |= 1 << i; + } + } + *slotMask = mask; + + ST_LOGV("getReleasedBuffers: returning mask %#x", mask); + return NO_ERROR; +} + +status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) +{ + ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); + if (!w || !h) { + ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", + w, h); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return OK; +} + +status_t BufferQueue::setBufferCountServer(int bufferCount) { + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + return setBufferCountServerLocked(bufferCount); +} + +void BufferQueue::freeAllBuffersExceptHeadLocked() { + int head = -1; + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + head = *front; + } + mBufferHasBeenQueued = false; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (i != head) { + freeBufferLocked(i); + } + } +} + +status_t BufferQueue::drainQueueLocked() { + while (mSynchronousMode && !mQueue.isEmpty()) { + mDequeueCondition.wait(mMutex); + if (mAbandoned) { + ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!"); + return NO_INIT; + } + if (mConnectedApi == NO_CONNECTED_API) { + ST_LOGE("drainQueueLocked: BufferQueue is not connected!"); + return NO_INIT; + } + } + return NO_ERROR; +} + +status_t BufferQueue::drainQueueAndFreeBuffersLocked() { + status_t err = drainQueueLocked(); + if (err == NO_ERROR) { + if (mSynchronousMode) { + freeAllBuffersLocked(); + } else { + freeAllBuffersExceptHeadLocked(); + } + } + return err; +} + +BufferQueue::ProxyConsumerListener::ProxyConsumerListener( + const wp<BufferQueue::ConsumerListener>& consumerListener): + mConsumerListener(consumerListener) {} + +BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} + +void BufferQueue::ProxyConsumerListener::onFrameAvailable() { + sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(); + } +} + +void BufferQueue::ProxyConsumerListener::onBuffersReleased() { + sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onBuffersReleased(); + } +} + +}; // namespace android + +#endif |