diff options
author | Eirik Aavitsland <eirik.aavitsland@theqtcompany.com> | 2015-07-07 12:48:39 +0200 |
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committer | aavit <eirik.aavitsland@theqtcompany.com> | 2015-07-10 11:52:02 +0000 |
commit | 6e4f410a95ce328a6bb9113ed1597c66f3f77177 (patch) | |
tree | de97c27deb7683e346102b11cb664faed7d24488 /src/imports/nativemedia/BufferQueue.h | |
parent | a91a5c6f36da6b7324d0a52ecf1ab3c7517c5375 (diff) |
Remove eAndroid specific modules
Change-Id: Ied9d920dfa6d12093b40d32d5f3a61c1c23b137d
Reviewed-by: Gatis Paeglis <gatis.paeglis@digia.com>
Diffstat (limited to 'src/imports/nativemedia/BufferQueue.h')
-rw-r--r-- | src/imports/nativemedia/BufferQueue.h | 490 |
1 files changed, 0 insertions, 490 deletions
diff --git a/src/imports/nativemedia/BufferQueue.h b/src/imports/nativemedia/BufferQueue.h deleted file mode 100644 index 1c80d0c..0000000 --- a/src/imports/nativemedia/BufferQueue.h +++ /dev/null @@ -1,490 +0,0 @@ -/* - * Copyright (C) 2012 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_GUI_BUFFERQUEUE_H -#define ANDROID_GUI_BUFFERQUEUE_H - -#include <EGL/egl.h> -#include <EGL/eglext.h> - -#include <gui/IGraphicBufferAlloc.h> -#include <gui/ISurfaceTexture.h> - -#include <ui/GraphicBuffer.h> - -#include <utils/String8.h> -#include <utils/Vector.h> -#include <utils/threads.h> - -namespace android { -// ---------------------------------------------------------------------------- - -class BufferQueue : public BnSurfaceTexture { -public: - enum { MIN_UNDEQUEUED_BUFFERS = 2 }; - enum { NUM_BUFFER_SLOTS = 32 }; - enum { NO_CONNECTED_API = 0 }; - enum { INVALID_BUFFER_SLOT = -1 }; - enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE }; - - // ConsumerListener is the interface through which the BufferQueue notifies - // the consumer of events that the consumer may wish to react to. Because - // the consumer will generally have a mutex that is locked during calls from - // teh consumer to the BufferQueue, these calls from the BufferQueue to the - // consumer *MUST* be called only when the BufferQueue mutex is NOT locked. - struct ConsumerListener : public virtual RefBase { - // onFrameAvailable is called from queueBuffer each time an additional - // frame becomes available for consumption. This means that frames that - // are queued while in asynchronous mode only trigger the callback if no - // previous frames are pending. Frames queued while in synchronous mode - // always trigger the callback. - // - // This is called without any lock held and can be called concurrently - // by multiple threads. - virtual void onFrameAvailable() = 0; - - // onBuffersReleased is called to notify the buffer consumer that the - // BufferQueue has released its references to one or more GraphicBuffers - // contained in its slots. The buffer consumer should then call - // BufferQueue::getReleasedBuffers to retrieve the list of buffers - // - // This is called without any lock held and can be called concurrently - // by multiple threads. - virtual void onBuffersReleased() = 0; - }; - - // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak - // reference to the actual consumer object. It forwards all calls to that - // consumer object so long as it exists. - // - // This class exists to avoid having a circular reference between the - // BufferQueue object and the consumer object. The reason this can't be a weak - // reference in the BufferQueue class is because we're planning to expose the - // consumer side of a BufferQueue as a binder interface, which doesn't support - // weak references. - class ProxyConsumerListener : public BufferQueue::ConsumerListener { - public: - - ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener); - virtual ~ProxyConsumerListener(); - virtual void onFrameAvailable(); - virtual void onBuffersReleased(); - - private: - - // mConsumerListener is a weak reference to the ConsumerListener. This is - // the raison d'etre of ProxyConsumerListener. - wp<BufferQueue::ConsumerListener> mConsumerListener; - }; - - - // BufferQueue manages a pool of gralloc memory slots to be used - // by producers and consumers. - // allowSynchronousMode specifies whether or not synchronous mode can be - // enabled. - // bufferCount sets the minimum number of undequeued buffers for this queue - BufferQueue( bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS); - virtual ~BufferQueue(); - - virtual int query(int what, int* value); - - // setBufferCount updates the number of available buffer slots. After - // calling this all buffer slots are both unallocated and owned by the - // BufferQueue object (i.e. they are not owned by the client). - virtual status_t setBufferCount(int bufferCount); - - virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); - - // dequeueBuffer gets the next buffer slot index for the client to use. If a - // buffer slot is available then that slot index is written to the location - // pointed to by the buf argument and a status of OK is returned. If no - // slot is available then a status of -EBUSY is returned and buf is - // unmodified. - // The width and height parameters must be no greater than the minimum of - // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). - // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. - virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height, - uint32_t format, uint32_t usage); - - // queueBuffer returns a filled buffer to the BufferQueue. In addition, a - // timestamp must be provided for the buffer. The timestamp is in - // nanoseconds, and must be monotonically increasing. Its other semantics - // (zero point, etc) are client-dependent and should be documented by the - // client. - virtual status_t queueBuffer(int buf, - const QueueBufferInput& input, QueueBufferOutput* output); - - virtual void cancelBuffer(int buf); - - // setSynchronousMode set whether dequeueBuffer is synchronous or - // asynchronous. In synchronous mode, dequeueBuffer blocks until - // a buffer is available, the currently bound buffer can be dequeued and - // queued buffers will be retired in order. - // The default mode is asynchronous. - virtual status_t setSynchronousMode(bool enabled); - - // connect attempts to connect a producer client API to the BufferQueue. - // This must be called before any other ISurfaceTexture methods are called - // except for getAllocator. - // - // This method will fail if the connect was previously called on the - // BufferQueue and no corresponding disconnect call was made. - virtual status_t connect(int api, QueueBufferOutput* output); - - // disconnect attempts to disconnect a producer client API from the - // BufferQueue. Calling this method will cause any subsequent calls to other - // ISurfaceTexture methods to fail except for getAllocator and connect. - // Successfully calling connect after this will allow the other methods to - // succeed again. - // - // This method will fail if the the BufferQueue is not currently - // connected to the specified client API. - virtual status_t disconnect(int api); - - // dump our state in a String - virtual void dump(String8& result) const; - virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; - - // public facing structure for BufferSlot - struct BufferItem { - - BufferItem() - : - mTransform(0), - mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), - mTimestamp(0), - mFrameNumber(0), - mBuf(INVALID_BUFFER_SLOT) { - mCrop.makeInvalid(); - } - // mGraphicBuffer points to the buffer allocated for this slot or is NULL - // if no buffer has been allocated. - sp<GraphicBuffer> mGraphicBuffer; - - // mCrop is the current crop rectangle for this buffer slot. - Rect mCrop; - - // mTransform is the current transform flags for this buffer slot. - uint32_t mTransform; - - // mScalingMode is the current scaling mode for this buffer slot. - uint32_t mScalingMode; - - // mTimestamp is the current timestamp for this buffer slot. This gets - // to set by queueBuffer each time this slot is queued. - int64_t mTimestamp; - - // mFrameNumber is the number of the queued frame for this slot. - uint64_t mFrameNumber; - - // mBuf is the slot index of this buffer - int mBuf; - }; - - // The following public functions is the consumer facing interface - - // acquireBuffer attempts to acquire ownership of the next pending buffer in - // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a - // buffer is successfully acquired, the information about the buffer is - // returned in BufferItem. If the buffer returned had previously been - // acquired then the BufferItem::mGraphicBuffer field of buffer is set to - // NULL and it is assumed that the consumer still holds a reference to the - // buffer. - status_t acquireBuffer(BufferItem *buffer); - - // releaseBuffer releases a buffer slot from the consumer back to the - // BufferQueue pending a fence sync. - // - // Note that the dependencies on EGL will be removed once we switch to using - // the Android HW Sync HAL. - status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence); - - // consumerConnect connects a consumer to the BufferQueue. Only one - // consumer may be connected, and when that consumer disconnects the - // BufferQueue is placed into the "abandoned" state, causing most - // interactions with the BufferQueue by the producer to fail. - status_t consumerConnect(const sp<ConsumerListener>& consumer); - - // consumerDisconnect disconnects a consumer from the BufferQueue. All - // buffers will be freed and the BufferQueue is placed in the "abandoned" - // state, causing most interactions with the BufferQueue by the producer to - // fail. - status_t consumerDisconnect(); - - // getReleasedBuffers sets the value pointed to by slotMask to a bit mask - // indicating which buffer slots the have been released by the BufferQueue - // but have not yet been released by the consumer. - status_t getReleasedBuffers(uint32_t* slotMask); - - // setDefaultBufferSize is used to set the size of buffers returned by - // requestBuffers when a with and height of zero is requested. - status_t setDefaultBufferSize(uint32_t w, uint32_t h); - - // setBufferCountServer set the buffer count. If the client has requested - // a buffer count using setBufferCount, the server-buffer count will - // take effect once the client sets the count back to zero. - status_t setBufferCountServer(int bufferCount); - - // isSynchronousMode returns whether the SurfaceTexture is currently in - // synchronous mode. - bool isSynchronousMode() const; - - // setConsumerName sets the name used in logging - void setConsumerName(const String8& name); - - // setDefaultBufferFormat allows the BufferQueue to create - // GraphicBuffers of a defaultFormat if no format is specified - // in dequeueBuffer - status_t setDefaultBufferFormat(uint32_t defaultFormat); - - // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer - status_t setConsumerUsageBits(uint32_t usage); - - // setTransformHint bakes in rotation to buffers so overlays can be used - status_t setTransformHint(uint32_t hint); - -private: - // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) - // for the given slot. - void freeBufferLocked(int index); - - // freeAllBuffersLocked frees the resources (both GraphicBuffer and - // EGLImage) for all slots. - void freeAllBuffersLocked(); - - // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer - // and EGLImage) for all slots except the head of mQueue - void freeAllBuffersExceptHeadLocked(); - - // drainQueueLocked drains the buffer queue if we're in synchronous mode - // returns immediately otherwise. It returns NO_INIT if the BufferQueue - // became abandoned or disconnected during this call. - status_t drainQueueLocked(); - - // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in - // synchronous mode and free all buffers. In asynchronous mode, all buffers - // are freed except the current buffer. - status_t drainQueueAndFreeBuffersLocked(); - - status_t setBufferCountServerLocked(int bufferCount); - - struct BufferSlot { - - BufferSlot() - : mEglDisplay(EGL_NO_DISPLAY), - mBufferState(BufferSlot::FREE), - mRequestBufferCalled(false), - mTransform(0), - mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), - mTimestamp(0), - mFrameNumber(0), - mFence(EGL_NO_SYNC_KHR), - mAcquireCalled(false), - mNeedsCleanupOnRelease(false) { - mCrop.makeInvalid(); - } - - // mGraphicBuffer points to the buffer allocated for this slot or is NULL - // if no buffer has been allocated. - sp<GraphicBuffer> mGraphicBuffer; - - // mEglDisplay is the EGLDisplay used to create mEglImage. - EGLDisplay mEglDisplay; - - // BufferState represents the different states in which a buffer slot - // can be. - enum BufferState { - // FREE indicates that the buffer is not currently being used and - // will not be used in the future until it gets dequeued and - // subsequently queued by the client. - // aka "owned by BufferQueue, ready to be dequeued" - FREE = 0, - - // DEQUEUED indicates that the buffer has been dequeued by the - // client, but has not yet been queued or canceled. The buffer is - // considered 'owned' by the client, and the server should not use - // it for anything. - // - // Note that when in synchronous-mode (mSynchronousMode == true), - // the buffer that's currently attached to the texture may be - // dequeued by the client. That means that the current buffer can - // be in either the DEQUEUED or QUEUED state. In asynchronous mode, - // however, the current buffer is always in the QUEUED state. - // aka "owned by producer, ready to be queued" - DEQUEUED = 1, - - // QUEUED indicates that the buffer has been queued by the client, - // and has not since been made available for the client to dequeue. - // Attaching the buffer to the texture does NOT transition the - // buffer away from the QUEUED state. However, in Synchronous mode - // the current buffer may be dequeued by the client under some - // circumstances. See the note about the current buffer in the - // documentation for DEQUEUED. - // aka "owned by BufferQueue, ready to be acquired" - QUEUED = 2, - - // aka "owned by consumer, ready to be released" - ACQUIRED = 3 - }; - - // mBufferState is the current state of this buffer slot. - BufferState mBufferState; - - // mRequestBufferCalled is used for validating that the client did - // call requestBuffer() when told to do so. Technically this is not - // needed but useful for debugging and catching client bugs. - bool mRequestBufferCalled; - - // mCrop is the current crop rectangle for this buffer slot. - Rect mCrop; - - // mTransform is the current transform flags for this buffer slot. - uint32_t mTransform; - - // mScalingMode is the current scaling mode for this buffer slot. - uint32_t mScalingMode; - - // mTimestamp is the current timestamp for this buffer slot. This gets - // to set by queueBuffer each time this slot is queued. - int64_t mTimestamp; - - // mFrameNumber is the number of the queued frame for this slot. - uint64_t mFrameNumber; - - // mFence is the EGL sync object that must signal before the buffer - // associated with this buffer slot may be dequeued. It is initialized - // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based - // on a compile-time option) set to a new sync object in updateTexImage. - EGLSyncKHR mFence; - - // Indicates whether this buffer has been seen by a consumer yet - bool mAcquireCalled; - - // Indicates whether this buffer needs to be cleaned up by consumer - bool mNeedsCleanupOnRelease; - }; - - // mSlots is the array of buffer slots that must be mirrored on the client - // side. This allows buffer ownership to be transferred between the client - // and server without sending a GraphicBuffer over binder. The entire array - // is initialized to NULL at construction time, and buffers are allocated - // for a slot when requestBuffer is called with that slot's index. - BufferSlot mSlots[NUM_BUFFER_SLOTS]; - - // mDefaultWidth holds the default width of allocated buffers. It is used - // in requestBuffers() if a width and height of zero is specified. - uint32_t mDefaultWidth; - - // mDefaultHeight holds the default height of allocated buffers. It is used - // in requestBuffers() if a width and height of zero is specified. - uint32_t mDefaultHeight; - - // mPixelFormat holds the pixel format of allocated buffers. It is used - // in requestBuffers() if a format of zero is specified. - uint32_t mPixelFormat; - - // mMinUndequeuedBuffers is a constraint on the number of buffers - // not dequeued at any time - int mMinUndequeuedBuffers; - - // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount - // when this BufferQueue is in asynchronous mode - int mMinAsyncBufferSlots; - - // mMinSyncBufferSlots is a constraint on the minimum mBufferCount - // when this BufferQueue is in synchronous mode - int mMinSyncBufferSlots; - - // mBufferCount is the number of buffer slots that the client and server - // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed - // by calling setBufferCount or setBufferCountServer - int mBufferCount; - - // mClientBufferCount is the number of buffer slots requested by the client. - // The default is zero, which means the client doesn't care how many buffers - // there is. - int mClientBufferCount; - - // mServerBufferCount buffer count requested by the server-side - int mServerBufferCount; - - // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to - // allocate new GraphicBuffer objects. - sp<IGraphicBufferAlloc> mGraphicBufferAlloc; - - // mConsumerListener is used to notify the connected consumer of - // asynchronous events that it may wish to react to. It is initially set - // to NULL and is written by consumerConnect and consumerDisconnect. - sp<ConsumerListener> mConsumerListener; - - // mSynchronousMode whether we're in synchronous mode or not - bool mSynchronousMode; - - // mAllowSynchronousMode whether we allow synchronous mode or not - const bool mAllowSynchronousMode; - - // mConnectedApi indicates the API that is currently connected to this - // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated - // by the connect and disconnect methods. - int mConnectedApi; - - // mDequeueCondition condition used for dequeueBuffer in synchronous mode - mutable Condition mDequeueCondition; - - // mQueue is a FIFO of queued buffers used in synchronous mode - typedef Vector<int> Fifo; - Fifo mQueue; - - // mAbandoned indicates that the BufferQueue will no longer be used to - // consume images buffers pushed to it using the ISurfaceTexture interface. - // It is initialized to false, and set to true in the abandon method. A - // BufferQueue that has been abandoned will return the NO_INIT error from - // all ISurfaceTexture methods capable of returning an error. - bool mAbandoned; - - // mName is a string used to identify the BufferQueue in log messages. - // It is set by the setName method. - String8 mConsumerName; - - // mMutex is the mutex used to prevent concurrent access to the member - // variables of BufferQueue objects. It must be locked whenever the - // member variables are accessed. - mutable Mutex mMutex; - - // mFrameCounter is the free running counter, incremented for every buffer queued - // with the surface Texture. - uint64_t mFrameCounter; - - // mBufferHasBeenQueued is true once a buffer has been queued. It is reset - // by changing the buffer count. - bool mBufferHasBeenQueued; - - // mDefaultBufferFormat can be set so it will override - // the buffer format when it isn't specified in dequeueBuffer - uint32_t mDefaultBufferFormat; - - // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers - uint32_t mConsumerUsageBits; - - // mTransformHint is used to optimize for screen rotations - uint32_t mTransformHint; -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_GUI_BUFFERQUEUE_H |