diff options
author | Eirik Aavitsland <eirik.aavitsland@theqtcompany.com> | 2015-07-07 12:48:39 +0200 |
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committer | aavit <eirik.aavitsland@theqtcompany.com> | 2015-07-10 11:52:02 +0000 |
commit | 6e4f410a95ce328a6bb9113ed1597c66f3f77177 (patch) | |
tree | de97c27deb7683e346102b11cb664faed7d24488 /src/imports/nativemedia/SurfaceTexture_4_1.h | |
parent | a91a5c6f36da6b7324d0a52ecf1ab3c7517c5375 (diff) |
Remove eAndroid specific modules
Change-Id: Ied9d920dfa6d12093b40d32d5f3a61c1c23b137d
Reviewed-by: Gatis Paeglis <gatis.paeglis@digia.com>
Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_1.h')
-rw-r--r-- | src/imports/nativemedia/SurfaceTexture_4_1.h | 420 |
1 files changed, 0 insertions, 420 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_1.h b/src/imports/nativemedia/SurfaceTexture_4_1.h deleted file mode 100644 index 33aac7f..0000000 --- a/src/imports/nativemedia/SurfaceTexture_4_1.h +++ /dev/null @@ -1,420 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_GUI_SURFACETEXTURE_H -#define ANDROID_GUI_SURFACETEXTURE_H - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <gui/ISurfaceTexture.h> -#include <BufferQueue.h> - -#include <ui/GraphicBuffer.h> - -#include <utils/String8.h> -#include <utils/Vector.h> -#include <utils/threads.h> - -#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" - -namespace android { -// ---------------------------------------------------------------------------- - - -class String8; - -class SurfaceTexture : public virtual RefBase, - protected BufferQueue::ConsumerListener { -public: - struct FrameAvailableListener : public virtual RefBase { - // onFrameAvailable() is called each time an additional frame becomes - // available for consumption. This means that frames that are queued - // while in asynchronous mode only trigger the callback if no previous - // frames are pending. Frames queued while in synchronous mode always - // trigger the callback. - // - // This is called without any lock held and can be called concurrently - // by multiple threads. - virtual void onFrameAvailable() = 0; - }; - - // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the - // name of the OpenGL ES texture to which images are to be streamed. - // allowSynchronousMode specifies whether or not synchronous mode can be - // enabled. texTarget specifies the OpenGL ES texture target to which the - // texture will be bound in updateTexImage. useFenceSync specifies whether - // fences should be used to synchronize access to buffers if that behavior - // is enabled at compile-time. A custom bufferQueue can be specified - // if behavior for queue/dequeue/connect etc needs to be customized. - // Otherwise a default BufferQueue will be created and used. - // - // For legacy reasons, the SurfaceTexture is created in a state where it is - // considered attached to an OpenGL ES context for the purposes of the - // attachToContext and detachFromContext methods. However, despite being - // considered "attached" to a context, the specific OpenGL ES context - // doesn't get latched until the first call to updateTexImage. After that - // point, all calls to updateTexImage must be made with the same OpenGL ES - // context current. - // - // A SurfaceTexture may be detached from one OpenGL ES context and then - // attached to a different context using the detachFromContext and - // attachToContext methods, respectively. The intention of these methods is - // purely to allow a SurfaceTexture to be transferred from one consumer - // context to another. If such a transfer is not needed there is no - // requirement that either of these methods be called. - SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, - GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, - const sp<BufferQueue> &bufferQueue = 0); - - virtual ~SurfaceTexture(); - - // updateTexImage sets the image contents of the target texture to that of - // the most recently queued buffer. - // - // This call may only be made while the OpenGL ES context to which the - // target texture belongs is bound to the calling thread. - status_t updateTexImage(); - - // setBufferCountServer set the buffer count. If the client has requested - // a buffer count using setBufferCount, the server-buffer count will - // take effect once the client sets the count back to zero. - status_t setBufferCountServer(int bufferCount); - - // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix - // associated with the texture image set by the most recent call to - // updateTexImage. - // - // This transform matrix maps 2D homogeneous texture coordinates of the form - // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture - // coordinate that should be used to sample that location from the texture. - // Sampling the texture outside of the range of this transform is undefined. - // - // This transform is necessary to compensate for transforms that the stream - // content producer may implicitly apply to the content. By forcing users of - // a SurfaceTexture to apply this transform we avoid performing an extra - // copy of the data that would be needed to hide the transform from the - // user. - // - // The matrix is stored in column-major order so that it may be passed - // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv - // functions. - void getTransformMatrix(float mtx[16]); - - // getTimestamp retrieves the timestamp associated with the texture image - // set by the most recent call to updateTexImage. - // - // The timestamp is in nanoseconds, and is monotonically increasing. Its - // other semantics (zero point, etc) are source-dependent and should be - // documented by the source. - int64_t getTimestamp(); - - // setFrameAvailableListener sets the listener object that will be notified - // when a new frame becomes available. - void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); - - // getAllocator retrieves the binder object that must be referenced as long - // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. - // Holding this binder reference prevents SurfaceFlinger from freeing the - // buffers before the client is done with them. - sp<IBinder> getAllocator(); - - // setDefaultBufferSize is used to set the size of buffers returned by - // requestBuffers when a with and height of zero is requested. - // A call to setDefaultBufferSize() may trigger requestBuffers() to - // be called from the client. - // The width and height parameters must be no greater than the minimum of - // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). - // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. - status_t setDefaultBufferSize(uint32_t width, uint32_t height); - - // setFilteringEnabled sets whether the transform matrix should be computed - // for use with bilinear filtering. - void setFilteringEnabled(bool enabled); - - // getCurrentBuffer returns the buffer associated with the current image. - sp<GraphicBuffer> getCurrentBuffer() const; - - // getCurrentTextureTarget returns the texture target of the current - // texture as returned by updateTexImage(). - GLenum getCurrentTextureTarget() const; - - // getCurrentCrop returns the cropping rectangle of the current buffer. - Rect getCurrentCrop() const; - - // getCurrentTransform returns the transform of the current buffer. - uint32_t getCurrentTransform() const; - - // getCurrentScalingMode returns the scaling mode of the current buffer. - uint32_t getCurrentScalingMode() const; - - // isSynchronousMode returns whether the SurfaceTexture is currently in - // synchronous mode. - bool isSynchronousMode() const; - - // abandon frees all the buffers and puts the SurfaceTexture into the - // 'abandoned' state. Once put in this state the SurfaceTexture can never - // leave it. When in the 'abandoned' state, all methods of the - // ISurfaceTexture interface will fail with the NO_INIT error. - // - // Note that while calling this method causes all the buffers to be freed - // from the perspective of the the SurfaceTexture, if there are additional - // references on the buffers (e.g. if a buffer is referenced by a client or - // by OpenGL ES as a texture) then those buffer will remain allocated. - void abandon(); - - // set the name of the SurfaceTexture that will be used to identify it in - // log messages. - void setName(const String8& name); - - // These functions call the corresponding BufferQueue implementation - // so the refactoring can proceed smoothly - status_t setDefaultBufferFormat(uint32_t defaultFormat); - status_t setConsumerUsageBits(uint32_t usage); - status_t setTransformHint(uint32_t hint); - virtual status_t setSynchronousMode(bool enabled); - - // getBufferQueue returns the BufferQueue object to which this - // SurfaceTexture is connected. - sp<BufferQueue> getBufferQueue() const; - - // detachFromContext detaches the SurfaceTexture from the calling thread's - // current OpenGL ES context. This context must be the same as the context - // that was current for previous calls to updateTexImage. - // - // Detaching a SurfaceTexture from an OpenGL ES context will result in the - // deletion of the OpenGL ES texture object into which the images were being - // streamed. After a SurfaceTexture has been detached from the OpenGL ES - // context calls to updateTexImage will fail returning INVALID_OPERATION - // until the SurfaceTexture is attached to a new OpenGL ES context using the - // attachToContext method. - status_t detachFromContext(); - - // attachToContext attaches a SurfaceTexture that is currently in the - // 'detached' state to the current OpenGL ES context. A SurfaceTexture is - // in the 'detached' state iff detachFromContext has successfully been - // called and no calls to attachToContext have succeeded since the last - // detachFromContext call. Calls to attachToContext made on a - // SurfaceTexture that is not in the 'detached' state will result in an - // INVALID_OPERATION error. - // - // The tex argument specifies the OpenGL ES texture object name in the - // new context into which the image contents will be streamed. A successful - // call to attachToContext will result in this texture object being bound to - // the texture target and populated with the image contents that were - // current at the time of the last call to detachFromContext. - status_t attachToContext(GLuint tex); - - // dump our state in a String - virtual void dump(String8& result) const; - virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; - -protected: - - // Implementation of the BufferQueue::ConsumerListener interface. These - // calls are used to notify the SurfaceTexture of asynchronous events in the - // BufferQueue. - virtual void onFrameAvailable(); - virtual void onBuffersReleased(); - - static bool isExternalFormat(uint32_t format); - -private: - // this version of updateTexImage() takes a functor used to reject or not - // the newly acquired buffer. - // this API is TEMPORARY and intended to be used by SurfaceFlinger only, - // which is why class Layer is made a friend of SurfaceTexture below. - class BufferRejecter { - friend class SurfaceTexture; - virtual bool reject(const sp<GraphicBuffer>& buf, - const BufferQueue::BufferItem& item) = 0; - protected: - virtual ~BufferRejecter() { } - }; - friend class Layer; - status_t updateTexImage(BufferRejecter* rejecter); - - // createImage creates a new EGLImage from a GraphicBuffer. - EGLImageKHR createImage(EGLDisplay dpy, - const sp<GraphicBuffer>& graphicBuffer); - - // freeBufferLocked frees up the given buffer slot. If the slot has been - // initialized this will release the reference to the GraphicBuffer in that - // slot and destroy the EGLImage in that slot. Otherwise it has no effect. - // - // This method must be called with mMutex locked. - void freeBufferLocked(int slotIndex); - - // computeCurrentTransformMatrix computes the transform matrix for the - // current texture. It uses mCurrentTransform and the current GraphicBuffer - // to compute this matrix and stores it in mCurrentTransformMatrix. - void computeCurrentTransformMatrix(); - - // syncForReleaseLocked performs the synchronization needed to release the - // current slot from an OpenGL ES context. If needed it will set the - // current slot's fence to guard against a producer accessing the buffer - // before the outstanding accesses have completed. - status_t syncForReleaseLocked(EGLDisplay dpy); - - // The default consumer usage flags that SurfaceTexture always sets on its - // BufferQueue instance; these will be OR:d with any additional flags passed - // from the SurfaceTexture user. In particular, SurfaceTexture will always - // consume buffers as hardware textures. - static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; - - // mCurrentTextureBuf is the graphic buffer of the current texture. It's - // possible that this buffer is not associated with any buffer slot, so we - // must track it separately in order to support the getCurrentBuffer method. - sp<GraphicBuffer> mCurrentTextureBuf; - - // mCurrentCrop is the crop rectangle that applies to the current texture. - // It gets set each time updateTexImage is called. - Rect mCurrentCrop; - - // mCurrentTransform is the transform identifier for the current texture. It - // gets set each time updateTexImage is called. - uint32_t mCurrentTransform; - - // mCurrentScalingMode is the scaling mode for the current texture. It gets - // set to each time updateTexImage is called. - uint32_t mCurrentScalingMode; - - // mCurrentTransformMatrix is the transform matrix for the current texture. - // It gets computed by computeTransformMatrix each time updateTexImage is - // called. - float mCurrentTransformMatrix[16]; - - // mCurrentTimestamp is the timestamp for the current texture. It - // gets set each time updateTexImage is called. - int64_t mCurrentTimestamp; - - uint32_t mDefaultWidth, mDefaultHeight; - - // mFilteringEnabled indicates whether the transform matrix is computed for - // use with bilinear filtering. It defaults to true and is changed by - // setFilteringEnabled(). - bool mFilteringEnabled; - - // mTexName is the name of the OpenGL texture to which streamed images will - // be bound when updateTexImage is called. It is set at construction time - // and can be changed with a call to attachToContext. - GLuint mTexName; - - // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync - // extension should be used to prevent buffers from being dequeued before - // it's safe for them to be written. It gets set at construction time and - // never changes. - const bool mUseFenceSync; - - // mTexTarget is the GL texture target with which the GL texture object is - // associated. It is set in the constructor and never changed. It is - // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android - // Browser. In that case it is set to GL_TEXTURE_2D to allow - // glCopyTexSubImage to read from the texture. This is a hack to work - // around a GL driver limitation on the number of FBO attachments, which the - // browser's tile cache exceeds. - const GLenum mTexTarget; - - // EGLSlot contains the information and object references that - // SurfaceTexture maintains about a BufferQueue buffer slot. - struct EGLSlot { - EGLSlot() - : mEglImage(EGL_NO_IMAGE_KHR), - mFence(EGL_NO_SYNC_KHR) { - } - - sp<GraphicBuffer> mGraphicBuffer; - - // mEglImage is the EGLImage created from mGraphicBuffer. - EGLImageKHR mEglImage; - - // mFence is the EGL sync object that must signal before the buffer - // associated with this buffer slot may be dequeued. It is initialized - // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based - // on a compile-time option) set to a new sync object in updateTexImage. - EGLSyncKHR mFence; - }; - - // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently - // associated. It is intialized to EGL_NO_DISPLAY and gets set to the - // current display when updateTexImage is called for the first time and when - // attachToContext is called. - EGLDisplay mEglDisplay; - - // mEglContext is the OpenGL ES context with which this SurfaceTexture is - // currently associated. It is initialized to EGL_NO_CONTEXT and gets set - // to the current GL context when updateTexImage is called for the first - // time and when attachToContext is called. - EGLContext mEglContext; - - // mEGLSlots stores the buffers that have been allocated by the BufferQueue - // for each buffer slot. It is initialized to null pointers, and gets - // filled in with the result of BufferQueue::acquire when the - // client dequeues a buffer from a - // slot that has not yet been used. The buffer allocated to a slot will also - // be replaced if the requested buffer usage or geometry differs from that - // of the buffer allocated to a slot. - EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS]; - - // mAbandoned indicates that the BufferQueue will no longer be used to - // consume images buffers pushed to it using the ISurfaceTexture interface. - // It is initialized to false, and set to true in the abandon method. A - // BufferQueue that has been abandoned will return the NO_INIT error from - // all ISurfaceTexture methods capable of returning an error. - bool mAbandoned; - - // mName is a string used to identify the SurfaceTexture in log messages. - // It can be set by the setName method. - String8 mName; - - // mFrameAvailableListener is the listener object that will be called when a - // new frame becomes available. If it is not NULL it will be called from - // queueBuffer. - sp<FrameAvailableListener> mFrameAvailableListener; - - // mCurrentTexture is the buffer slot index of the buffer that is currently - // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, - // indicating that no buffer slot is currently bound to the texture. Note, - // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean - // that no buffer is bound to the texture. A call to setBufferCount will - // reset mCurrentTexture to INVALID_BUFFER_SLOT. - int mCurrentTexture; - - // The SurfaceTexture has-a BufferQueue and is responsible for creating this object - // if none is supplied - sp<BufferQueue> mBufferQueue; - - // mAttached indicates whether the SurfaceTexture is currently attached to - // an OpenGL ES context. For legacy reasons, this is initialized to true, - // indicating that the SurfaceTexture is considered to be attached to - // whatever context is current at the time of the first updateTexImage call. - // It is set to false by detachFromContext, and then set to true again by - // attachToContext. - bool mAttached; - - // mMutex is the mutex used to prevent concurrent access to the member - // variables of SurfaceTexture objects. It must be locked whenever the - // member variables are accessed. - mutable Mutex mMutex; -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_GUI_SURFACETEXTURE_H |