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authorEirik Aavitsland <eirik.aavitsland@theqtcompany.com>2015-07-07 12:48:39 +0200
committeraavit <eirik.aavitsland@theqtcompany.com>2015-07-10 11:52:02 +0000
commit6e4f410a95ce328a6bb9113ed1597c66f3f77177 (patch)
treede97c27deb7683e346102b11cb664faed7d24488 /src/imports/nativemedia/SurfaceTexture_4_1.h
parenta91a5c6f36da6b7324d0a52ecf1ab3c7517c5375 (diff)
Remove eAndroid specific modules
Change-Id: Ied9d920dfa6d12093b40d32d5f3a61c1c23b137d Reviewed-by: Gatis Paeglis <gatis.paeglis@digia.com>
Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_1.h')
-rw-r--r--src/imports/nativemedia/SurfaceTexture_4_1.h420
1 files changed, 0 insertions, 420 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_1.h b/src/imports/nativemedia/SurfaceTexture_4_1.h
deleted file mode 100644
index 33aac7f..0000000
--- a/src/imports/nativemedia/SurfaceTexture_4_1.h
+++ /dev/null
@@ -1,420 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_GUI_SURFACETEXTURE_H
-#define ANDROID_GUI_SURFACETEXTURE_H
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <gui/ISurfaceTexture.h>
-#include <BufferQueue.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-
-class String8;
-
-class SurfaceTexture : public virtual RefBase,
- protected BufferQueue::ConsumerListener {
-public:
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called each time an additional frame becomes
- // available for consumption. This means that frames that are queued
- // while in asynchronous mode only trigger the callback if no previous
- // frames are pending. Frames queued while in synchronous mode always
- // trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
-
- // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
- // name of the OpenGL ES texture to which images are to be streamed.
- // allowSynchronousMode specifies whether or not synchronous mode can be
- // enabled. texTarget specifies the OpenGL ES texture target to which the
- // texture will be bound in updateTexImage. useFenceSync specifies whether
- // fences should be used to synchronize access to buffers if that behavior
- // is enabled at compile-time. A custom bufferQueue can be specified
- // if behavior for queue/dequeue/connect etc needs to be customized.
- // Otherwise a default BufferQueue will be created and used.
- //
- // For legacy reasons, the SurfaceTexture is created in a state where it is
- // considered attached to an OpenGL ES context for the purposes of the
- // attachToContext and detachFromContext methods. However, despite being
- // considered "attached" to a context, the specific OpenGL ES context
- // doesn't get latched until the first call to updateTexImage. After that
- // point, all calls to updateTexImage must be made with the same OpenGL ES
- // context current.
- //
- // A SurfaceTexture may be detached from one OpenGL ES context and then
- // attached to a different context using the detachFromContext and
- // attachToContext methods, respectively. The intention of these methods is
- // purely to allow a SurfaceTexture to be transferred from one consumer
- // context to another. If such a transfer is not needed there is no
- // requirement that either of these methods be called.
- SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
- GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
- const sp<BufferQueue> &bufferQueue = 0);
-
- virtual ~SurfaceTexture();
-
- // updateTexImage sets the image contents of the target texture to that of
- // the most recently queued buffer.
- //
- // This call may only be made while the OpenGL ES context to which the
- // target texture belongs is bound to the calling thread.
- status_t updateTexImage();
-
- // setBufferCountServer set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
- status_t setBufferCountServer(int bufferCount);
-
- // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
- // associated with the texture image set by the most recent call to
- // updateTexImage.
- //
- // This transform matrix maps 2D homogeneous texture coordinates of the form
- // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
- // coordinate that should be used to sample that location from the texture.
- // Sampling the texture outside of the range of this transform is undefined.
- //
- // This transform is necessary to compensate for transforms that the stream
- // content producer may implicitly apply to the content. By forcing users of
- // a SurfaceTexture to apply this transform we avoid performing an extra
- // copy of the data that would be needed to hide the transform from the
- // user.
- //
- // The matrix is stored in column-major order so that it may be passed
- // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
- // functions.
- void getTransformMatrix(float mtx[16]);
-
- // getTimestamp retrieves the timestamp associated with the texture image
- // set by the most recent call to updateTexImage.
- //
- // The timestamp is in nanoseconds, and is monotonically increasing. Its
- // other semantics (zero point, etc) are source-dependent and should be
- // documented by the source.
- int64_t getTimestamp();
-
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
- void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
-
- // getAllocator retrieves the binder object that must be referenced as long
- // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
- // Holding this binder reference prevents SurfaceFlinger from freeing the
- // buffers before the client is done with them.
- sp<IBinder> getAllocator();
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- // A call to setDefaultBufferSize() may trigger requestBuffers() to
- // be called from the client.
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
- status_t setDefaultBufferSize(uint32_t width, uint32_t height);
-
- // setFilteringEnabled sets whether the transform matrix should be computed
- // for use with bilinear filtering.
- void setFilteringEnabled(bool enabled);
-
- // getCurrentBuffer returns the buffer associated with the current image.
- sp<GraphicBuffer> getCurrentBuffer() const;
-
- // getCurrentTextureTarget returns the texture target of the current
- // texture as returned by updateTexImage().
- GLenum getCurrentTextureTarget() const;
-
- // getCurrentCrop returns the cropping rectangle of the current buffer.
- Rect getCurrentCrop() const;
-
- // getCurrentTransform returns the transform of the current buffer.
- uint32_t getCurrentTransform() const;
-
- // getCurrentScalingMode returns the scaling mode of the current buffer.
- uint32_t getCurrentScalingMode() const;
-
- // isSynchronousMode returns whether the SurfaceTexture is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
- // abandon frees all the buffers and puts the SurfaceTexture into the
- // 'abandoned' state. Once put in this state the SurfaceTexture can never
- // leave it. When in the 'abandoned' state, all methods of the
- // ISurfaceTexture interface will fail with the NO_INIT error.
- //
- // Note that while calling this method causes all the buffers to be freed
- // from the perspective of the the SurfaceTexture, if there are additional
- // references on the buffers (e.g. if a buffer is referenced by a client or
- // by OpenGL ES as a texture) then those buffer will remain allocated.
- void abandon();
-
- // set the name of the SurfaceTexture that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // These functions call the corresponding BufferQueue implementation
- // so the refactoring can proceed smoothly
- status_t setDefaultBufferFormat(uint32_t defaultFormat);
- status_t setConsumerUsageBits(uint32_t usage);
- status_t setTransformHint(uint32_t hint);
- virtual status_t setSynchronousMode(bool enabled);
-
- // getBufferQueue returns the BufferQueue object to which this
- // SurfaceTexture is connected.
- sp<BufferQueue> getBufferQueue() const;
-
- // detachFromContext detaches the SurfaceTexture from the calling thread's
- // current OpenGL ES context. This context must be the same as the context
- // that was current for previous calls to updateTexImage.
- //
- // Detaching a SurfaceTexture from an OpenGL ES context will result in the
- // deletion of the OpenGL ES texture object into which the images were being
- // streamed. After a SurfaceTexture has been detached from the OpenGL ES
- // context calls to updateTexImage will fail returning INVALID_OPERATION
- // until the SurfaceTexture is attached to a new OpenGL ES context using the
- // attachToContext method.
- status_t detachFromContext();
-
- // attachToContext attaches a SurfaceTexture that is currently in the
- // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
- // in the 'detached' state iff detachFromContext has successfully been
- // called and no calls to attachToContext have succeeded since the last
- // detachFromContext call. Calls to attachToContext made on a
- // SurfaceTexture that is not in the 'detached' state will result in an
- // INVALID_OPERATION error.
- //
- // The tex argument specifies the OpenGL ES texture object name in the
- // new context into which the image contents will be streamed. A successful
- // call to attachToContext will result in this texture object being bound to
- // the texture target and populated with the image contents that were
- // current at the time of the last call to detachFromContext.
- status_t attachToContext(GLuint tex);
-
- // dump our state in a String
- virtual void dump(String8& result) const;
- virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
-protected:
-
- // Implementation of the BufferQueue::ConsumerListener interface. These
- // calls are used to notify the SurfaceTexture of asynchronous events in the
- // BufferQueue.
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
-
- static bool isExternalFormat(uint32_t format);
-
-private:
- // this version of updateTexImage() takes a functor used to reject or not
- // the newly acquired buffer.
- // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
- // which is why class Layer is made a friend of SurfaceTexture below.
- class BufferRejecter {
- friend class SurfaceTexture;
- virtual bool reject(const sp<GraphicBuffer>& buf,
- const BufferQueue::BufferItem& item) = 0;
- protected:
- virtual ~BufferRejecter() { }
- };
- friend class Layer;
- status_t updateTexImage(BufferRejecter* rejecter);
-
- // createImage creates a new EGLImage from a GraphicBuffer.
- EGLImageKHR createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer);
-
- // freeBufferLocked frees up the given buffer slot. If the slot has been
- // initialized this will release the reference to the GraphicBuffer in that
- // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
- //
- // This method must be called with mMutex locked.
- void freeBufferLocked(int slotIndex);
-
- // computeCurrentTransformMatrix computes the transform matrix for the
- // current texture. It uses mCurrentTransform and the current GraphicBuffer
- // to compute this matrix and stores it in mCurrentTransformMatrix.
- void computeCurrentTransformMatrix();
-
- // syncForReleaseLocked performs the synchronization needed to release the
- // current slot from an OpenGL ES context. If needed it will set the
- // current slot's fence to guard against a producer accessing the buffer
- // before the outstanding accesses have completed.
- status_t syncForReleaseLocked(EGLDisplay dpy);
-
- // The default consumer usage flags that SurfaceTexture always sets on its
- // BufferQueue instance; these will be OR:d with any additional flags passed
- // from the SurfaceTexture user. In particular, SurfaceTexture will always
- // consume buffers as hardware textures.
- static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
-
- // mCurrentTextureBuf is the graphic buffer of the current texture. It's
- // possible that this buffer is not associated with any buffer slot, so we
- // must track it separately in order to support the getCurrentBuffer method.
- sp<GraphicBuffer> mCurrentTextureBuf;
-
- // mCurrentCrop is the crop rectangle that applies to the current texture.
- // It gets set each time updateTexImage is called.
- Rect mCurrentCrop;
-
- // mCurrentTransform is the transform identifier for the current texture. It
- // gets set each time updateTexImage is called.
- uint32_t mCurrentTransform;
-
- // mCurrentScalingMode is the scaling mode for the current texture. It gets
- // set to each time updateTexImage is called.
- uint32_t mCurrentScalingMode;
-
- // mCurrentTransformMatrix is the transform matrix for the current texture.
- // It gets computed by computeTransformMatrix each time updateTexImage is
- // called.
- float mCurrentTransformMatrix[16];
-
- // mCurrentTimestamp is the timestamp for the current texture. It
- // gets set each time updateTexImage is called.
- int64_t mCurrentTimestamp;
-
- uint32_t mDefaultWidth, mDefaultHeight;
-
- // mFilteringEnabled indicates whether the transform matrix is computed for
- // use with bilinear filtering. It defaults to true and is changed by
- // setFilteringEnabled().
- bool mFilteringEnabled;
-
- // mTexName is the name of the OpenGL texture to which streamed images will
- // be bound when updateTexImage is called. It is set at construction time
- // and can be changed with a call to attachToContext.
- GLuint mTexName;
-
- // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
- // extension should be used to prevent buffers from being dequeued before
- // it's safe for them to be written. It gets set at construction time and
- // never changes.
- const bool mUseFenceSync;
-
- // mTexTarget is the GL texture target with which the GL texture object is
- // associated. It is set in the constructor and never changed. It is
- // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
- // Browser. In that case it is set to GL_TEXTURE_2D to allow
- // glCopyTexSubImage to read from the texture. This is a hack to work
- // around a GL driver limitation on the number of FBO attachments, which the
- // browser's tile cache exceeds.
- const GLenum mTexTarget;
-
- // EGLSlot contains the information and object references that
- // SurfaceTexture maintains about a BufferQueue buffer slot.
- struct EGLSlot {
- EGLSlot()
- : mEglImage(EGL_NO_IMAGE_KHR),
- mFence(EGL_NO_SYNC_KHR) {
- }
-
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mEglImage is the EGLImage created from mGraphicBuffer.
- EGLImageKHR mEglImage;
-
- // mFence is the EGL sync object that must signal before the buffer
- // associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
- EGLSyncKHR mFence;
- };
-
- // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
- // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
- // current display when updateTexImage is called for the first time and when
- // attachToContext is called.
- EGLDisplay mEglDisplay;
-
- // mEglContext is the OpenGL ES context with which this SurfaceTexture is
- // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
- // to the current GL context when updateTexImage is called for the first
- // time and when attachToContext is called.
- EGLContext mEglContext;
-
- // mEGLSlots stores the buffers that have been allocated by the BufferQueue
- // for each buffer slot. It is initialized to null pointers, and gets
- // filled in with the result of BufferQueue::acquire when the
- // client dequeues a buffer from a
- // slot that has not yet been used. The buffer allocated to a slot will also
- // be replaced if the requested buffer usage or geometry differs from that
- // of the buffer allocated to a slot.
- EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
-
- // mAbandoned indicates that the BufferQueue will no longer be used to
- // consume images buffers pushed to it using the ISurfaceTexture interface.
- // It is initialized to false, and set to true in the abandon method. A
- // BufferQueue that has been abandoned will return the NO_INIT error from
- // all ISurfaceTexture methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the SurfaceTexture in log messages.
- // It can be set by the setName method.
- String8 mName;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
- sp<FrameAvailableListener> mFrameAvailableListener;
-
- // mCurrentTexture is the buffer slot index of the buffer that is currently
- // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
- // indicating that no buffer slot is currently bound to the texture. Note,
- // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
- // that no buffer is bound to the texture. A call to setBufferCount will
- // reset mCurrentTexture to INVALID_BUFFER_SLOT.
- int mCurrentTexture;
-
- // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
- // if none is supplied
- sp<BufferQueue> mBufferQueue;
-
- // mAttached indicates whether the SurfaceTexture is currently attached to
- // an OpenGL ES context. For legacy reasons, this is initialized to true,
- // indicating that the SurfaceTexture is considered to be attached to
- // whatever context is current at the time of the first updateTexImage call.
- // It is set to false by detachFromContext, and then set to true again by
- // attachToContext.
- bool mAttached;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of SurfaceTexture objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_SURFACETEXTURE_H