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authorGunnar Sletta <gunnar.sletta@digia.com>2013-03-21 12:14:17 +0100
committerGunnar Sletta <gunnar.sletta@digia.com>2013-03-21 12:14:17 +0100
commitf1cef66c01f9017382f7f3aefa9b47441cc4cc71 (patch)
treebff138df7c08312c96e831df4e02be3f11d2af77 /virtualkeyboard/content
parenta4f94761550f18a651b97aa04134f2c59b1d74eb (diff)
Fix compile bug in icon shader
Diffstat (limited to 'virtualkeyboard/content')
-rw-r--r--virtualkeyboard/content/components/Icon.qml4
1 files changed, 2 insertions, 2 deletions
diff --git a/virtualkeyboard/content/components/Icon.qml b/virtualkeyboard/content/components/Icon.qml
index 0ed7606..089090d 100644
--- a/virtualkeyboard/content/components/Icon.qml
+++ b/virtualkeyboard/content/components/Icon.qml
@@ -49,12 +49,12 @@ ShaderEffect {
height: image.implicitHeight
fragmentShader: "
- uniform lowp bool invert;
+ uniform bool invert;
uniform lowp float qt_Opacity;
uniform lowp sampler2D texture;
varying highp vec2 qt_TexCoord0;
void main() {
- vec4 color = texture2D(texture, qt_TexCoord0) * qt_Opacity;
+ lowp vec4 color = texture2D(texture, qt_TexCoord0) * qt_Opacity;
if (invert)
gl_FragColor = vec4(vec3(1.0) - color.rgb, 1.0) * color.a;
else