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-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_GUI_BUFFERQUEUE_H
-#define ANDROID_GUI_BUFFERQUEUE_H
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <gui/IGraphicBufferAlloc.h>
-#include <gui/ISurfaceTexture.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class BufferQueue : public BnSurfaceTexture {
-public:
- enum { MIN_UNDEQUEUED_BUFFERS = 2 };
- enum { NUM_BUFFER_SLOTS = 32 };
- enum { NO_CONNECTED_API = 0 };
- enum { INVALID_BUFFER_SLOT = -1 };
- enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
-
- // ConsumerListener is the interface through which the BufferQueue notifies
- // the consumer of events that the consumer may wish to react to. Because
- // the consumer will generally have a mutex that is locked during calls from
- // teh consumer to the BufferQueue, these calls from the BufferQueue to the
- // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
- struct ConsumerListener : public virtual RefBase {
- // onFrameAvailable is called from queueBuffer each time an additional
- // frame becomes available for consumption. This means that frames that
- // are queued while in asynchronous mode only trigger the callback if no
- // previous frames are pending. Frames queued while in synchronous mode
- // always trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
-
- // onBuffersReleased is called to notify the buffer consumer that the
- // BufferQueue has released its references to one or more GraphicBuffers
- // contained in its slots. The buffer consumer should then call
- // BufferQueue::getReleasedBuffers to retrieve the list of buffers
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onBuffersReleased() = 0;
- };
-
- // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
- // reference to the actual consumer object. It forwards all calls to that
- // consumer object so long as it exists.
- //
- // This class exists to avoid having a circular reference between the
- // BufferQueue object and the consumer object. The reason this can't be a weak
- // reference in the BufferQueue class is because we're planning to expose the
- // consumer side of a BufferQueue as a binder interface, which doesn't support
- // weak references.
- class ProxyConsumerListener : public BufferQueue::ConsumerListener {
- public:
-
- ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
- virtual ~ProxyConsumerListener();
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
-
- private:
-
- // mConsumerListener is a weak reference to the ConsumerListener. This is
- // the raison d'etre of ProxyConsumerListener.
- wp<BufferQueue::ConsumerListener> mConsumerListener;
- };
-
-
- // BufferQueue manages a pool of gralloc memory slots to be used
- // by producers and consumers.
- // allowSynchronousMode specifies whether or not synchronous mode can be
- // enabled.
- // bufferCount sets the minimum number of undequeued buffers for this queue
- BufferQueue( bool allowSynchronousMode = true, int bufferCount = MIN_UNDEQUEUED_BUFFERS);
- virtual ~BufferQueue();
-
- virtual int query(int what, int* value);
-
- // setBufferCount updates the number of available buffer slots. After
- // calling this all buffer slots are both unallocated and owned by the
- // BufferQueue object (i.e. they are not owned by the client).
- virtual status_t setBufferCount(int bufferCount);
-
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
- // dequeueBuffer gets the next buffer slot index for the client to use. If a
- // buffer slot is available then that slot index is written to the location
- // pointed to by the buf argument and a status of OK is returned. If no
- // slot is available then a status of -EBUSY is returned and buf is
- // unmodified.
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
- virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
-
- // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
- // timestamp must be provided for the buffer. The timestamp is in
- // nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are client-dependent and should be documented by the
- // client.
- virtual status_t queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output);
-
- virtual void cancelBuffer(int buf);
-
- // setSynchronousMode set whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
- // The default mode is asynchronous.
- virtual status_t setSynchronousMode(bool enabled);
-
- // connect attempts to connect a producer client API to the BufferQueue.
- // This must be called before any other ISurfaceTexture methods are called
- // except for getAllocator.
- //
- // This method will fail if the connect was previously called on the
- // BufferQueue and no corresponding disconnect call was made.
- virtual status_t connect(int api, QueueBufferOutput* output);
-
- // disconnect attempts to disconnect a producer client API from the
- // BufferQueue. Calling this method will cause any subsequent calls to other
- // ISurfaceTexture methods to fail except for getAllocator and connect.
- // Successfully calling connect after this will allow the other methods to
- // succeed again.
- //
- // This method will fail if the the BufferQueue is not currently
- // connected to the specified client API.
- virtual status_t disconnect(int api);
-
- // dump our state in a String
- virtual void dump(String8& result) const;
- virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
- // public facing structure for BufferSlot
- struct BufferItem {
-
- BufferItem()
- :
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mBuf(INVALID_BUFFER_SLOT) {
- mCrop.makeInvalid();
- }
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mBuf is the slot index of this buffer
- int mBuf;
- };
-
- // The following public functions is the consumer facing interface
-
- // acquireBuffer attempts to acquire ownership of the next pending buffer in
- // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
- // buffer is successfully acquired, the information about the buffer is
- // returned in BufferItem. If the buffer returned had previously been
- // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
- // NULL and it is assumed that the consumer still holds a reference to the
- // buffer.
- status_t acquireBuffer(BufferItem *buffer);
-
- // releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue pending a fence sync.
- //
- // Note that the dependencies on EGL will be removed once we switch to using
- // the Android HW Sync HAL.
- status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
-
- // consumerConnect connects a consumer to the BufferQueue. Only one
- // consumer may be connected, and when that consumer disconnects the
- // BufferQueue is placed into the "abandoned" state, causing most
- // interactions with the BufferQueue by the producer to fail.
- status_t consumerConnect(const sp<ConsumerListener>& consumer);
-
- // consumerDisconnect disconnects a consumer from the BufferQueue. All
- // buffers will be freed and the BufferQueue is placed in the "abandoned"
- // state, causing most interactions with the BufferQueue by the producer to
- // fail.
- status_t consumerDisconnect();
-
- // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots the have been released by the BufferQueue
- // but have not yet been released by the consumer.
- status_t getReleasedBuffers(uint32_t* slotMask);
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- status_t setDefaultBufferSize(uint32_t w, uint32_t h);
-
- // setBufferCountServer set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
- status_t setBufferCountServer(int bufferCount);
-
- // isSynchronousMode returns whether the SurfaceTexture is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
- // setConsumerName sets the name used in logging
- void setConsumerName(const String8& name);
-
- // setDefaultBufferFormat allows the BufferQueue to create
- // GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
- status_t setDefaultBufferFormat(uint32_t defaultFormat);
-
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
- status_t setConsumerUsageBits(uint32_t usage);
-
- // setTransformHint bakes in rotation to buffers so overlays can be used
- status_t setTransformHint(uint32_t hint);
-
-private:
- // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
- // for the given slot.
- void freeBufferLocked(int index);
-
- // freeAllBuffersLocked frees the resources (both GraphicBuffer and
- // EGLImage) for all slots.
- void freeAllBuffersLocked();
-
- // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
- // and EGLImage) for all slots except the head of mQueue
- void freeAllBuffersExceptHeadLocked();
-
- // drainQueueLocked drains the buffer queue if we're in synchronous mode
- // returns immediately otherwise. It returns NO_INIT if the BufferQueue
- // became abandoned or disconnected during this call.
- status_t drainQueueLocked();
-
- // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
- // synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the current buffer.
- status_t drainQueueAndFreeBuffersLocked();
-
- status_t setBufferCountServerLocked(int bufferCount);
-
- struct BufferSlot {
-
- BufferSlot()
- : mEglDisplay(EGL_NO_DISPLAY),
- mBufferState(BufferSlot::FREE),
- mRequestBufferCalled(false),
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mFence(EGL_NO_SYNC_KHR),
- mAcquireCalled(false),
- mNeedsCleanupOnRelease(false) {
- mCrop.makeInvalid();
- }
-
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mEglDisplay is the EGLDisplay used to create mEglImage.
- EGLDisplay mEglDisplay;
-
- // BufferState represents the different states in which a buffer slot
- // can be.
- enum BufferState {
- // FREE indicates that the buffer is not currently being used and
- // will not be used in the future until it gets dequeued and
- // subsequently queued by the client.
- // aka "owned by BufferQueue, ready to be dequeued"
- FREE = 0,
-
- // DEQUEUED indicates that the buffer has been dequeued by the
- // client, but has not yet been queued or canceled. The buffer is
- // considered 'owned' by the client, and the server should not use
- // it for anything.
- //
- // Note that when in synchronous-mode (mSynchronousMode == true),
- // the buffer that's currently attached to the texture may be
- // dequeued by the client. That means that the current buffer can
- // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
- // however, the current buffer is always in the QUEUED state.
- // aka "owned by producer, ready to be queued"
- DEQUEUED = 1,
-
- // QUEUED indicates that the buffer has been queued by the client,
- // and has not since been made available for the client to dequeue.
- // Attaching the buffer to the texture does NOT transition the
- // buffer away from the QUEUED state. However, in Synchronous mode
- // the current buffer may be dequeued by the client under some
- // circumstances. See the note about the current buffer in the
- // documentation for DEQUEUED.
- // aka "owned by BufferQueue, ready to be acquired"
- QUEUED = 2,
-
- // aka "owned by consumer, ready to be released"
- ACQUIRED = 3
- };
-
- // mBufferState is the current state of this buffer slot.
- BufferState mBufferState;
-
- // mRequestBufferCalled is used for validating that the client did
- // call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching client bugs.
- bool mRequestBufferCalled;
-
- // mCrop is the current crop rectangle for this buffer slot.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mFence is the EGL sync object that must signal before the buffer
- // associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
- EGLSyncKHR mFence;
-
- // Indicates whether this buffer has been seen by a consumer yet
- bool mAcquireCalled;
-
- // Indicates whether this buffer needs to be cleaned up by consumer
- bool mNeedsCleanupOnRelease;
- };
-
- // mSlots is the array of buffer slots that must be mirrored on the client
- // side. This allows buffer ownership to be transferred between the client
- // and server without sending a GraphicBuffer over binder. The entire array
- // is initialized to NULL at construction time, and buffers are allocated
- // for a slot when requestBuffer is called with that slot's index.
- BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
- uint32_t mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
- uint32_t mDefaultHeight;
-
- // mPixelFormat holds the pixel format of allocated buffers. It is used
- // in requestBuffers() if a format of zero is specified.
- uint32_t mPixelFormat;
-
- // mMinUndequeuedBuffers is a constraint on the number of buffers
- // not dequeued at any time
- int mMinUndequeuedBuffers;
-
- // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount
- // when this BufferQueue is in asynchronous mode
- int mMinAsyncBufferSlots;
-
- // mMinSyncBufferSlots is a constraint on the minimum mBufferCount
- // when this BufferQueue is in synchronous mode
- int mMinSyncBufferSlots;
-
- // mBufferCount is the number of buffer slots that the client and server
- // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
- // by calling setBufferCount or setBufferCountServer
- int mBufferCount;
-
- // mClientBufferCount is the number of buffer slots requested by the client.
- // The default is zero, which means the client doesn't care how many buffers
- // there is.
- int mClientBufferCount;
-
- // mServerBufferCount buffer count requested by the server-side
- int mServerBufferCount;
-
- // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
- // allocate new GraphicBuffer objects.
- sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
- // mConsumerListener is used to notify the connected consumer of
- // asynchronous events that it may wish to react to. It is initially set
- // to NULL and is written by consumerConnect and consumerDisconnect.
- sp<ConsumerListener> mConsumerListener;
-
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
-
- // mAllowSynchronousMode whether we allow synchronous mode or not
- const bool mAllowSynchronousMode;
-
- // mConnectedApi indicates the API that is currently connected to this
- // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
- // by the connect and disconnect methods.
- int mConnectedApi;
-
- // mDequeueCondition condition used for dequeueBuffer in synchronous mode
- mutable Condition mDequeueCondition;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode
- typedef Vector<int> Fifo;
- Fifo mQueue;
-
- // mAbandoned indicates that the BufferQueue will no longer be used to
- // consume images buffers pushed to it using the ISurfaceTexture interface.
- // It is initialized to false, and set to true in the abandon method. A
- // BufferQueue that has been abandoned will return the NO_INIT error from
- // all ISurfaceTexture methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the BufferQueue in log messages.
- // It is set by the setName method.
- String8 mConsumerName;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of BufferQueue objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
-
- // mFrameCounter is the free running counter, incremented for every buffer queued
- // with the surface Texture.
- uint64_t mFrameCounter;
-
- // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
- // by changing the buffer count.
- bool mBufferHasBeenQueued;
-
- // mDefaultBufferFormat can be set so it will override
- // the buffer format when it isn't specified in dequeueBuffer
- uint32_t mDefaultBufferFormat;
-
- // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
- uint32_t mConsumerUsageBits;
-
- // mTransformHint is used to optimize for screen rotations
- uint32_t mTransformHint;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_BUFFERQUEUE_H