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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_GUI_SURFACETEXTURE_H
-#define ANDROID_GUI_SURFACETEXTURE_H
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <gui/ISurfaceTexture.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include <utils/String8.h>
-#include <utils/Vector.h>
-#include <utils/threads.h>
-
-#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-class IGraphicBufferAlloc;
-class String8;
-
-class SurfaceTexture : public BnSurfaceTexture {
-public:
- enum { MIN_UNDEQUEUED_BUFFERS = 2 };
- enum {
- MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
- MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
- };
- enum { NUM_BUFFER_SLOTS = 32 };
- enum { NO_CONNECTED_API = 0 };
-
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called from queueBuffer() each time an
- // additional frame becomes available for consumption. This means that
- // frames that are queued while in asynchronous mode only trigger the
- // callback if no previous frames are pending. Frames queued while in
- // synchronous mode always trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
-
- // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
- // name of the OpenGL ES texture to which images are to be streamed. This
- // texture name cannot be changed once the SurfaceTexture is created.
- // allowSynchronousMode specifies whether or not synchronous mode can be
- // enabled. texTarget specifies the OpenGL ES texture target to which the
- // texture will be bound in updateTexImage. useFenceSync specifies whether
- // fences should be used to synchronize access to buffers if that behavior
- // is enabled at compile-time.
- SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
- GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true);
-
- virtual ~SurfaceTexture();
-
- // setBufferCount updates the number of available buffer slots. After
- // calling this all buffer slots are both unallocated and owned by the
- // SurfaceTexture object (i.e. they are not owned by the client).
- virtual status_t setBufferCount(int bufferCount);
-
- virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
- // dequeueBuffer gets the next buffer slot index for the client to use. If a
- // buffer slot is available then that slot index is written to the location
- // pointed to by the buf argument and a status of OK is returned. If no
- // slot is available then a status of -EBUSY is returned and buf is
- // unmodified.
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
- virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
- uint32_t format, uint32_t usage);
-
- // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
- // timestamp must be provided for the buffer. The timestamp is in
- // nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are client-dependent and should be documented by the
- // client.
- virtual status_t queueBuffer(int buf, int64_t timestamp,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
- virtual void cancelBuffer(int buf);
- virtual status_t setCrop(const Rect& reg);
- virtual status_t setTransform(uint32_t transform);
- virtual status_t setScalingMode(int mode);
-
- virtual int query(int what, int* value);
-
- // setSynchronousMode set whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
- // The default mode is asynchronous.
- virtual status_t setSynchronousMode(bool enabled);
-
- // connect attempts to connect a client API to the SurfaceTexture. This
- // must be called before any other ISurfaceTexture methods are called except
- // for getAllocator.
- //
- // This method will fail if the connect was previously called on the
- // SurfaceTexture and no corresponding disconnect call was made.
- virtual status_t connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
- // disconnect attempts to disconnect a client API from the SurfaceTexture.
- // Calling this method will cause any subsequent calls to other
- // ISurfaceTexture methods to fail except for getAllocator and connect.
- // Successfully calling connect after this will allow the other methods to
- // succeed again.
- //
- // This method will fail if the the SurfaceTexture is not currently
- // connected to the specified client API.
- virtual status_t disconnect(int api);
-
- // updateTexImage sets the image contents of the target texture to that of
- // the most recently queued buffer.
- //
- // This call may only be made while the OpenGL ES context to which the
- // target texture belongs is bound to the calling thread.
- status_t updateTexImage();
-
- // setBufferCountServer set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
- status_t setBufferCountServer(int bufferCount);
-
- // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
- // associated with the texture image set by the most recent call to
- // updateTexImage.
- //
- // This transform matrix maps 2D homogeneous texture coordinates of the form
- // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
- // coordinate that should be used to sample that location from the texture.
- // Sampling the texture outside of the range of this transform is undefined.
- //
- // This transform is necessary to compensate for transforms that the stream
- // content producer may implicitly apply to the content. By forcing users of
- // a SurfaceTexture to apply this transform we avoid performing an extra
- // copy of the data that would be needed to hide the transform from the
- // user.
- //
- // The matrix is stored in column-major order so that it may be passed
- // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
- // functions.
- void getTransformMatrix(float mtx[16]);
-
- // getTimestamp retrieves the timestamp associated with the texture image
- // set by the most recent call to updateTexImage.
- //
- // The timestamp is in nanoseconds, and is monotonically increasing. Its
- // other semantics (zero point, etc) are source-dependent and should be
- // documented by the source.
- int64_t getTimestamp();
-
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
- void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
-
- // getAllocator retrieves the binder object that must be referenced as long
- // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
- // Holding this binder reference prevents SurfaceFlinger from freeing the
- // buffers before the client is done with them.
- sp<IBinder> getAllocator();
-
- // setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
- // A call to setDefaultBufferSize() may trigger requestBuffers() to
- // be called from the client.
- // The width and height parameters must be no greater than the minimum of
- // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
- // An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
- status_t setDefaultBufferSize(uint32_t width, uint32_t height);
-
- // getCurrentBuffer returns the buffer associated with the current image.
- sp<GraphicBuffer> getCurrentBuffer() const;
-
- // getCurrentTextureTarget returns the texture target of the current
- // texture as returned by updateTexImage().
- GLenum getCurrentTextureTarget() const;
-
- // getCurrentCrop returns the cropping rectangle of the current buffer
- Rect getCurrentCrop() const;
-
- // getCurrentTransform returns the transform of the current buffer
- uint32_t getCurrentTransform() const;
-
- // getCurrentScalingMode returns the scaling mode of the current buffer
- uint32_t getCurrentScalingMode() const;
-
- // isSynchronousMode returns whether the SurfaceTexture is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
- // abandon frees all the buffers and puts the SurfaceTexture into the
- // 'abandoned' state. Once put in this state the SurfaceTexture can never
- // leave it. When in the 'abandoned' state, all methods of the
- // ISurfaceTexture interface will fail with the NO_INIT error.
- //
- // Note that while calling this method causes all the buffers to be freed
- // from the perspective of the the SurfaceTexture, if there are additional
- // references on the buffers (e.g. if a buffer is referenced by a client or
- // by OpenGL ES as a texture) then those buffer will remain allocated.
- void abandon();
-
- // set the name of the SurfaceTexture that will be used to identify it in
- // log messages.
- void setName(const String8& name);
-
- // dump our state in a String
- void dump(String8& result) const;
- void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
-protected:
-
- // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
- // for the given slot.
- void freeBufferLocked(int index);
-
- // freeAllBuffersLocked frees the resources (both GraphicBuffer and
- // EGLImage) for all slots.
- void freeAllBuffersLocked();
-
- // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
- // and EGLImage) for all slots except the head of mQueue
- void freeAllBuffersExceptHeadLocked();
-
- // drainQueueLocked drains the buffer queue if we're in synchronous mode
- // returns immediately otherwise. return NO_INIT if SurfaceTexture
- // became abandoned or disconnected during this call.
- status_t drainQueueLocked();
-
- // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
- // synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the current buffer.
- status_t drainQueueAndFreeBuffersLocked();
-
- static bool isExternalFormat(uint32_t format);
-
-private:
-
- // createImage creates a new EGLImage from a GraphicBuffer.
- EGLImageKHR createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer);
-
- status_t setBufferCountServerLocked(int bufferCount);
-
- // computeCurrentTransformMatrix computes the transform matrix for the
- // current texture. It uses mCurrentTransform and the current GraphicBuffer
- // to compute this matrix and stores it in mCurrentTransformMatrix.
- void computeCurrentTransformMatrix();
-
- enum { INVALID_BUFFER_SLOT = -1 };
-
- struct BufferSlot {
-
- BufferSlot()
- : mEglImage(EGL_NO_IMAGE_KHR),
- mEglDisplay(EGL_NO_DISPLAY),
- mBufferState(BufferSlot::FREE),
- mRequestBufferCalled(false),
- mTransform(0),
- mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
- mTimestamp(0),
- mFrameNumber(0),
- mFence(EGL_NO_SYNC_KHR) {
- mCrop.makeInvalid();
- }
-
- // mGraphicBuffer points to the buffer allocated for this slot or is NULL
- // if no buffer has been allocated.
- sp<GraphicBuffer> mGraphicBuffer;
-
- // mEglImage is the EGLImage created from mGraphicBuffer.
- EGLImageKHR mEglImage;
-
- // mEglDisplay is the EGLDisplay used to create mEglImage.
- EGLDisplay mEglDisplay;
-
- // BufferState represents the different states in which a buffer slot
- // can be.
- enum BufferState {
- // FREE indicates that the buffer is not currently being used and
- // will not be used in the future until it gets dequeued and
- // subsequently queued by the client.
- FREE = 0,
-
- // DEQUEUED indicates that the buffer has been dequeued by the
- // client, but has not yet been queued or canceled. The buffer is
- // considered 'owned' by the client, and the server should not use
- // it for anything.
- //
- // Note that when in synchronous-mode (mSynchronousMode == true),
- // the buffer that's currently attached to the texture may be
- // dequeued by the client. That means that the current buffer can
- // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
- // however, the current buffer is always in the QUEUED state.
- DEQUEUED = 1,
-
- // QUEUED indicates that the buffer has been queued by the client,
- // and has not since been made available for the client to dequeue.
- // Attaching the buffer to the texture does NOT transition the
- // buffer away from the QUEUED state. However, in Synchronous mode
- // the current buffer may be dequeued by the client under some
- // circumstances. See the note about the current buffer in the
- // documentation for DEQUEUED.
- QUEUED = 2,
- };
-
- // mBufferState is the current state of this buffer slot.
- BufferState mBufferState;
-
- // mRequestBufferCalled is used for validating that the client did
- // call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching client bugs.
- bool mRequestBufferCalled;
-
- // mCrop is the current crop rectangle for this buffer slot. This gets
- // set to mNextCrop each time queueBuffer gets called for this buffer.
- Rect mCrop;
-
- // mTransform is the current transform flags for this buffer slot. This
- // gets set to mNextTransform each time queueBuffer gets called for this
- // slot.
- uint32_t mTransform;
-
- // mScalingMode is the current scaling mode for this buffer slot. This
- // gets set to mNextScalingMode each time queueBuffer gets called for
- // this slot.
- uint32_t mScalingMode;
-
- // mTimestamp is the current timestamp for this buffer slot. This gets
- // to set by queueBuffer each time this slot is queued.
- int64_t mTimestamp;
-
- // mFrameNumber is the number of the queued frame for this slot.
- uint64_t mFrameNumber;
-
- // mFence is the EGL sync object that must signal before the buffer
- // associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
- EGLSyncKHR mFence;
- };
-
- // mSlots is the array of buffer slots that must be mirrored on the client
- // side. This allows buffer ownership to be transferred between the client
- // and server without sending a GraphicBuffer over binder. The entire array
- // is initialized to NULL at construction time, and buffers are allocated
- // for a slot when requestBuffer is called with that slot's index.
- BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
- // mDefaultWidth holds the default width of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
- uint32_t mDefaultWidth;
-
- // mDefaultHeight holds the default height of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
- uint32_t mDefaultHeight;
-
- // mPixelFormat holds the pixel format of allocated buffers. It is used
- // in requestBuffers() if a format of zero is specified.
- uint32_t mPixelFormat;
-
- // mBufferCount is the number of buffer slots that the client and server
- // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
- // by calling setBufferCount or setBufferCountServer
- int mBufferCount;
-
- // mClientBufferCount is the number of buffer slots requested by the client.
- // The default is zero, which means the client doesn't care how many buffers
- // there is.
- int mClientBufferCount;
-
- // mServerBufferCount buffer count requested by the server-side
- int mServerBufferCount;
-
- // mCurrentTexture is the buffer slot index of the buffer that is currently
- // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
- // indicating that no buffer slot is currently bound to the texture. Note,
- // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
- // that no buffer is bound to the texture. A call to setBufferCount will
- // reset mCurrentTexture to INVALID_BUFFER_SLOT.
- int mCurrentTexture;
-
- // mCurrentTextureBuf is the graphic buffer of the current texture. It's
- // possible that this buffer is not associated with any buffer slot, so we
- // must track it separately in order to support the getCurrentBuffer method.
- sp<GraphicBuffer> mCurrentTextureBuf;
-
- // mCurrentCrop is the crop rectangle that applies to the current texture.
- // It gets set each time updateTexImage is called.
- Rect mCurrentCrop;
-
- // mCurrentTransform is the transform identifier for the current texture. It
- // gets set each time updateTexImage is called.
- uint32_t mCurrentTransform;
-
- // mCurrentScalingMode is the scaling mode for the current texture. It gets
- // set to each time updateTexImage is called.
- uint32_t mCurrentScalingMode;
-
- // mCurrentTransformMatrix is the transform matrix for the current texture.
- // It gets computed by computeTransformMatrix each time updateTexImage is
- // called.
- float mCurrentTransformMatrix[16];
-
- // mCurrentTimestamp is the timestamp for the current texture. It
- // gets set each time updateTexImage is called.
- int64_t mCurrentTimestamp;
-
- // mNextCrop is the crop rectangle that will be used for the next buffer
- // that gets queued. It is set by calling setCrop.
- Rect mNextCrop;
-
- // mNextTransform is the transform identifier that will be used for the next
- // buffer that gets queued. It is set by calling setTransform.
- uint32_t mNextTransform;
-
- // mNextScalingMode is the scaling mode that will be used for the next
- // buffers that get queued. It is set by calling setScalingMode.
- int mNextScalingMode;
-
- // mTexName is the name of the OpenGL texture to which streamed images will
- // be bound when updateTexImage is called. It is set at construction time
- // changed with a call to setTexName.
- const GLuint mTexName;
-
- // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
- // allocate new GraphicBuffer objects.
- //sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
- sp<FrameAvailableListener> mFrameAvailableListener;
-
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
-
- // mAllowSynchronousMode whether we allow synchronous mode or not
- const bool mAllowSynchronousMode;
-
- // mConnectedApi indicates the API that is currently connected to this
- // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
- // by the connect and disconnect methods.
- int mConnectedApi;
-
- // mDequeueCondition condition used for dequeueBuffer in synchronous mode
- mutable Condition mDequeueCondition;
-
- // mQueue is a FIFO of queued buffers used in synchronous mode
- typedef Vector<int> Fifo;
- Fifo mQueue;
-
- // mAbandoned indicates that the SurfaceTexture will no longer be used to
- // consume images buffers pushed to it using the ISurfaceTexture interface.
- // It is initialized to false, and set to true in the abandon method. A
- // SurfaceTexture that has been abandoned will return the NO_INIT error from
- // all ISurfaceTexture methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the SurfaceTexture in log messages.
- // It is set by the setName method.
- String8 mName;
-
- // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
- // extension should be used to prevent buffers from being dequeued before
- // it's safe for them to be written. It gets set at construction time and
- // never changes.
- const bool mUseFenceSync;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of SurfaceTexture objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
-
- // mTexTarget is the GL texture target with which the GL texture object is
- // associated. It is set in the constructor and never changed. It is
- // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
- // Browser. In that case it is set to GL_TEXTURE_2D to allow
- // glCopyTexSubImage to read from the texture. This is a hack to work
- // around a GL driver limitation on the number of FBO attachments, which the
- // browser's tile cache exceeds.
- const GLenum mTexTarget;
-
- // mFrameCounter is the free running counter, incremented for every buffer queued
- // with the surface Texture.
- uint64_t mFrameCounter;
-
-
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_SURFACETEXTURE_H