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Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_0.h')
-rw-r--r-- | src/imports/nativemedia/SurfaceTexture_4_0.h | 517 |
1 files changed, 0 insertions, 517 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_0.h b/src/imports/nativemedia/SurfaceTexture_4_0.h deleted file mode 100644 index 53cc852..0000000 --- a/src/imports/nativemedia/SurfaceTexture_4_0.h +++ /dev/null @@ -1,517 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_GUI_SURFACETEXTURE_H -#define ANDROID_GUI_SURFACETEXTURE_H - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <gui/ISurfaceTexture.h> - -#include <ui/GraphicBuffer.h> - -#include <utils/String8.h> -#include <utils/Vector.h> -#include <utils/threads.h> - -#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" - -namespace android { -// ---------------------------------------------------------------------------- - -class IGraphicBufferAlloc; -class String8; - -class SurfaceTexture : public BnSurfaceTexture { -public: - enum { MIN_UNDEQUEUED_BUFFERS = 2 }; - enum { - MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, - MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS - }; - enum { NUM_BUFFER_SLOTS = 32 }; - enum { NO_CONNECTED_API = 0 }; - - struct FrameAvailableListener : public virtual RefBase { - // onFrameAvailable() is called from queueBuffer() each time an - // additional frame becomes available for consumption. This means that - // frames that are queued while in asynchronous mode only trigger the - // callback if no previous frames are pending. Frames queued while in - // synchronous mode always trigger the callback. - // - // This is called without any lock held and can be called concurrently - // by multiple threads. - virtual void onFrameAvailable() = 0; - }; - - // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the - // name of the OpenGL ES texture to which images are to be streamed. This - // texture name cannot be changed once the SurfaceTexture is created. - // allowSynchronousMode specifies whether or not synchronous mode can be - // enabled. texTarget specifies the OpenGL ES texture target to which the - // texture will be bound in updateTexImage. useFenceSync specifies whether - // fences should be used to synchronize access to buffers if that behavior - // is enabled at compile-time. - SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, - GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true); - - virtual ~SurfaceTexture(); - - // setBufferCount updates the number of available buffer slots. After - // calling this all buffer slots are both unallocated and owned by the - // SurfaceTexture object (i.e. they are not owned by the client). - virtual status_t setBufferCount(int bufferCount); - - virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); - - // dequeueBuffer gets the next buffer slot index for the client to use. If a - // buffer slot is available then that slot index is written to the location - // pointed to by the buf argument and a status of OK is returned. If no - // slot is available then a status of -EBUSY is returned and buf is - // unmodified. - // The width and height parameters must be no greater than the minimum of - // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). - // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. - virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height, - uint32_t format, uint32_t usage); - - // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a - // timestamp must be provided for the buffer. The timestamp is in - // nanoseconds, and must be monotonically increasing. Its other semantics - // (zero point, etc) are client-dependent and should be documented by the - // client. - virtual status_t queueBuffer(int buf, int64_t timestamp, - uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); - virtual void cancelBuffer(int buf); - virtual status_t setCrop(const Rect& reg); - virtual status_t setTransform(uint32_t transform); - virtual status_t setScalingMode(int mode); - - virtual int query(int what, int* value); - - // setSynchronousMode set whether dequeueBuffer is synchronous or - // asynchronous. In synchronous mode, dequeueBuffer blocks until - // a buffer is available, the currently bound buffer can be dequeued and - // queued buffers will be retired in order. - // The default mode is asynchronous. - virtual status_t setSynchronousMode(bool enabled); - - // connect attempts to connect a client API to the SurfaceTexture. This - // must be called before any other ISurfaceTexture methods are called except - // for getAllocator. - // - // This method will fail if the connect was previously called on the - // SurfaceTexture and no corresponding disconnect call was made. - virtual status_t connect(int api, - uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); - - // disconnect attempts to disconnect a client API from the SurfaceTexture. - // Calling this method will cause any subsequent calls to other - // ISurfaceTexture methods to fail except for getAllocator and connect. - // Successfully calling connect after this will allow the other methods to - // succeed again. - // - // This method will fail if the the SurfaceTexture is not currently - // connected to the specified client API. - virtual status_t disconnect(int api); - - // updateTexImage sets the image contents of the target texture to that of - // the most recently queued buffer. - // - // This call may only be made while the OpenGL ES context to which the - // target texture belongs is bound to the calling thread. - status_t updateTexImage(); - - // setBufferCountServer set the buffer count. If the client has requested - // a buffer count using setBufferCount, the server-buffer count will - // take effect once the client sets the count back to zero. - status_t setBufferCountServer(int bufferCount); - - // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix - // associated with the texture image set by the most recent call to - // updateTexImage. - // - // This transform matrix maps 2D homogeneous texture coordinates of the form - // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture - // coordinate that should be used to sample that location from the texture. - // Sampling the texture outside of the range of this transform is undefined. - // - // This transform is necessary to compensate for transforms that the stream - // content producer may implicitly apply to the content. By forcing users of - // a SurfaceTexture to apply this transform we avoid performing an extra - // copy of the data that would be needed to hide the transform from the - // user. - // - // The matrix is stored in column-major order so that it may be passed - // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv - // functions. - void getTransformMatrix(float mtx[16]); - - // getTimestamp retrieves the timestamp associated with the texture image - // set by the most recent call to updateTexImage. - // - // The timestamp is in nanoseconds, and is monotonically increasing. Its - // other semantics (zero point, etc) are source-dependent and should be - // documented by the source. - int64_t getTimestamp(); - - // setFrameAvailableListener sets the listener object that will be notified - // when a new frame becomes available. - void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); - - // getAllocator retrieves the binder object that must be referenced as long - // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. - // Holding this binder reference prevents SurfaceFlinger from freeing the - // buffers before the client is done with them. - sp<IBinder> getAllocator(); - - // setDefaultBufferSize is used to set the size of buffers returned by - // requestBuffers when a with and height of zero is requested. - // A call to setDefaultBufferSize() may trigger requestBuffers() to - // be called from the client. - // The width and height parameters must be no greater than the minimum of - // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). - // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. - status_t setDefaultBufferSize(uint32_t width, uint32_t height); - - // getCurrentBuffer returns the buffer associated with the current image. - sp<GraphicBuffer> getCurrentBuffer() const; - - // getCurrentTextureTarget returns the texture target of the current - // texture as returned by updateTexImage(). - GLenum getCurrentTextureTarget() const; - - // getCurrentCrop returns the cropping rectangle of the current buffer - Rect getCurrentCrop() const; - - // getCurrentTransform returns the transform of the current buffer - uint32_t getCurrentTransform() const; - - // getCurrentScalingMode returns the scaling mode of the current buffer - uint32_t getCurrentScalingMode() const; - - // isSynchronousMode returns whether the SurfaceTexture is currently in - // synchronous mode. - bool isSynchronousMode() const; - - // abandon frees all the buffers and puts the SurfaceTexture into the - // 'abandoned' state. Once put in this state the SurfaceTexture can never - // leave it. When in the 'abandoned' state, all methods of the - // ISurfaceTexture interface will fail with the NO_INIT error. - // - // Note that while calling this method causes all the buffers to be freed - // from the perspective of the the SurfaceTexture, if there are additional - // references on the buffers (e.g. if a buffer is referenced by a client or - // by OpenGL ES as a texture) then those buffer will remain allocated. - void abandon(); - - // set the name of the SurfaceTexture that will be used to identify it in - // log messages. - void setName(const String8& name); - - // dump our state in a String - void dump(String8& result) const; - void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; - -protected: - - // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) - // for the given slot. - void freeBufferLocked(int index); - - // freeAllBuffersLocked frees the resources (both GraphicBuffer and - // EGLImage) for all slots. - void freeAllBuffersLocked(); - - // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer - // and EGLImage) for all slots except the head of mQueue - void freeAllBuffersExceptHeadLocked(); - - // drainQueueLocked drains the buffer queue if we're in synchronous mode - // returns immediately otherwise. return NO_INIT if SurfaceTexture - // became abandoned or disconnected during this call. - status_t drainQueueLocked(); - - // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in - // synchronous mode and free all buffers. In asynchronous mode, all buffers - // are freed except the current buffer. - status_t drainQueueAndFreeBuffersLocked(); - - static bool isExternalFormat(uint32_t format); - -private: - - // createImage creates a new EGLImage from a GraphicBuffer. - EGLImageKHR createImage(EGLDisplay dpy, - const sp<GraphicBuffer>& graphicBuffer); - - status_t setBufferCountServerLocked(int bufferCount); - - // computeCurrentTransformMatrix computes the transform matrix for the - // current texture. It uses mCurrentTransform and the current GraphicBuffer - // to compute this matrix and stores it in mCurrentTransformMatrix. - void computeCurrentTransformMatrix(); - - enum { INVALID_BUFFER_SLOT = -1 }; - - struct BufferSlot { - - BufferSlot() - : mEglImage(EGL_NO_IMAGE_KHR), - mEglDisplay(EGL_NO_DISPLAY), - mBufferState(BufferSlot::FREE), - mRequestBufferCalled(false), - mTransform(0), - mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), - mTimestamp(0), - mFrameNumber(0), - mFence(EGL_NO_SYNC_KHR) { - mCrop.makeInvalid(); - } - - // mGraphicBuffer points to the buffer allocated for this slot or is NULL - // if no buffer has been allocated. - sp<GraphicBuffer> mGraphicBuffer; - - // mEglImage is the EGLImage created from mGraphicBuffer. - EGLImageKHR mEglImage; - - // mEglDisplay is the EGLDisplay used to create mEglImage. - EGLDisplay mEglDisplay; - - // BufferState represents the different states in which a buffer slot - // can be. - enum BufferState { - // FREE indicates that the buffer is not currently being used and - // will not be used in the future until it gets dequeued and - // subsequently queued by the client. - FREE = 0, - - // DEQUEUED indicates that the buffer has been dequeued by the - // client, but has not yet been queued or canceled. The buffer is - // considered 'owned' by the client, and the server should not use - // it for anything. - // - // Note that when in synchronous-mode (mSynchronousMode == true), - // the buffer that's currently attached to the texture may be - // dequeued by the client. That means that the current buffer can - // be in either the DEQUEUED or QUEUED state. In asynchronous mode, - // however, the current buffer is always in the QUEUED state. - DEQUEUED = 1, - - // QUEUED indicates that the buffer has been queued by the client, - // and has not since been made available for the client to dequeue. - // Attaching the buffer to the texture does NOT transition the - // buffer away from the QUEUED state. However, in Synchronous mode - // the current buffer may be dequeued by the client under some - // circumstances. See the note about the current buffer in the - // documentation for DEQUEUED. - QUEUED = 2, - }; - - // mBufferState is the current state of this buffer slot. - BufferState mBufferState; - - // mRequestBufferCalled is used for validating that the client did - // call requestBuffer() when told to do so. Technically this is not - // needed but useful for debugging and catching client bugs. - bool mRequestBufferCalled; - - // mCrop is the current crop rectangle for this buffer slot. This gets - // set to mNextCrop each time queueBuffer gets called for this buffer. - Rect mCrop; - - // mTransform is the current transform flags for this buffer slot. This - // gets set to mNextTransform each time queueBuffer gets called for this - // slot. - uint32_t mTransform; - - // mScalingMode is the current scaling mode for this buffer slot. This - // gets set to mNextScalingMode each time queueBuffer gets called for - // this slot. - uint32_t mScalingMode; - - // mTimestamp is the current timestamp for this buffer slot. This gets - // to set by queueBuffer each time this slot is queued. - int64_t mTimestamp; - - // mFrameNumber is the number of the queued frame for this slot. - uint64_t mFrameNumber; - - // mFence is the EGL sync object that must signal before the buffer - // associated with this buffer slot may be dequeued. It is initialized - // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based - // on a compile-time option) set to a new sync object in updateTexImage. - EGLSyncKHR mFence; - }; - - // mSlots is the array of buffer slots that must be mirrored on the client - // side. This allows buffer ownership to be transferred between the client - // and server without sending a GraphicBuffer over binder. The entire array - // is initialized to NULL at construction time, and buffers are allocated - // for a slot when requestBuffer is called with that slot's index. - BufferSlot mSlots[NUM_BUFFER_SLOTS]; - - // mDefaultWidth holds the default width of allocated buffers. It is used - // in requestBuffers() if a width and height of zero is specified. - uint32_t mDefaultWidth; - - // mDefaultHeight holds the default height of allocated buffers. It is used - // in requestBuffers() if a width and height of zero is specified. - uint32_t mDefaultHeight; - - // mPixelFormat holds the pixel format of allocated buffers. It is used - // in requestBuffers() if a format of zero is specified. - uint32_t mPixelFormat; - - // mBufferCount is the number of buffer slots that the client and server - // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed - // by calling setBufferCount or setBufferCountServer - int mBufferCount; - - // mClientBufferCount is the number of buffer slots requested by the client. - // The default is zero, which means the client doesn't care how many buffers - // there is. - int mClientBufferCount; - - // mServerBufferCount buffer count requested by the server-side - int mServerBufferCount; - - // mCurrentTexture is the buffer slot index of the buffer that is currently - // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, - // indicating that no buffer slot is currently bound to the texture. Note, - // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean - // that no buffer is bound to the texture. A call to setBufferCount will - // reset mCurrentTexture to INVALID_BUFFER_SLOT. - int mCurrentTexture; - - // mCurrentTextureBuf is the graphic buffer of the current texture. It's - // possible that this buffer is not associated with any buffer slot, so we - // must track it separately in order to support the getCurrentBuffer method. - sp<GraphicBuffer> mCurrentTextureBuf; - - // mCurrentCrop is the crop rectangle that applies to the current texture. - // It gets set each time updateTexImage is called. - Rect mCurrentCrop; - - // mCurrentTransform is the transform identifier for the current texture. It - // gets set each time updateTexImage is called. - uint32_t mCurrentTransform; - - // mCurrentScalingMode is the scaling mode for the current texture. It gets - // set to each time updateTexImage is called. - uint32_t mCurrentScalingMode; - - // mCurrentTransformMatrix is the transform matrix for the current texture. - // It gets computed by computeTransformMatrix each time updateTexImage is - // called. - float mCurrentTransformMatrix[16]; - - // mCurrentTimestamp is the timestamp for the current texture. It - // gets set each time updateTexImage is called. - int64_t mCurrentTimestamp; - - // mNextCrop is the crop rectangle that will be used for the next buffer - // that gets queued. It is set by calling setCrop. - Rect mNextCrop; - - // mNextTransform is the transform identifier that will be used for the next - // buffer that gets queued. It is set by calling setTransform. - uint32_t mNextTransform; - - // mNextScalingMode is the scaling mode that will be used for the next - // buffers that get queued. It is set by calling setScalingMode. - int mNextScalingMode; - - // mTexName is the name of the OpenGL texture to which streamed images will - // be bound when updateTexImage is called. It is set at construction time - // changed with a call to setTexName. - const GLuint mTexName; - - // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to - // allocate new GraphicBuffer objects. - //sp<IGraphicBufferAlloc> mGraphicBufferAlloc; - - // mFrameAvailableListener is the listener object that will be called when a - // new frame becomes available. If it is not NULL it will be called from - // queueBuffer. - sp<FrameAvailableListener> mFrameAvailableListener; - - // mSynchronousMode whether we're in synchronous mode or not - bool mSynchronousMode; - - // mAllowSynchronousMode whether we allow synchronous mode or not - const bool mAllowSynchronousMode; - - // mConnectedApi indicates the API that is currently connected to this - // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated - // by the connect and disconnect methods. - int mConnectedApi; - - // mDequeueCondition condition used for dequeueBuffer in synchronous mode - mutable Condition mDequeueCondition; - - // mQueue is a FIFO of queued buffers used in synchronous mode - typedef Vector<int> Fifo; - Fifo mQueue; - - // mAbandoned indicates that the SurfaceTexture will no longer be used to - // consume images buffers pushed to it using the ISurfaceTexture interface. - // It is initialized to false, and set to true in the abandon method. A - // SurfaceTexture that has been abandoned will return the NO_INIT error from - // all ISurfaceTexture methods capable of returning an error. - bool mAbandoned; - - // mName is a string used to identify the SurfaceTexture in log messages. - // It is set by the setName method. - String8 mName; - - // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync - // extension should be used to prevent buffers from being dequeued before - // it's safe for them to be written. It gets set at construction time and - // never changes. - const bool mUseFenceSync; - - // mMutex is the mutex used to prevent concurrent access to the member - // variables of SurfaceTexture objects. It must be locked whenever the - // member variables are accessed. - mutable Mutex mMutex; - - // mTexTarget is the GL texture target with which the GL texture object is - // associated. It is set in the constructor and never changed. It is - // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android - // Browser. In that case it is set to GL_TEXTURE_2D to allow - // glCopyTexSubImage to read from the texture. This is a hack to work - // around a GL driver limitation on the number of FBO attachments, which the - // browser's tile cache exceeds. - const GLenum mTexTarget; - - // mFrameCounter is the free running counter, incremented for every buffer queued - // with the surface Texture. - uint64_t mFrameCounter; - - -}; - -// ---------------------------------------------------------------------------- -}; // namespace android - -#endif // ANDROID_GUI_SURFACETEXTURE_H |