summaryrefslogtreecommitdiffstats
path: root/src/imports/nativemedia/SurfaceTexture_4_1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_1.cpp')
-rw-r--r--src/imports/nativemedia/SurfaceTexture_4_1.cpp866
1 files changed, 0 insertions, 866 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_1.cpp b/src/imports/nativemedia/SurfaceTexture_4_1.cpp
deleted file mode 100644
index 9f8fd84..0000000
--- a/src/imports/nativemedia/SurfaceTexture_4_1.cpp
+++ /dev/null
@@ -1,866 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceTexture"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <QtDebug>
-
-#include <hardware/hardware.h>
-
-#include <gui/IGraphicBufferAlloc.h>
-#include <gui/ISurfaceComposer.h>
-#include <gui/SurfaceComposerClient.h>
-#include <SurfaceTexture.h>
-
-#include <private/gui/ComposerService.h>
-
-#include <utils/Log.h>
-#include <utils/String8.h>
-#include <utils/Trace.h>
-
-// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
-// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
-// waiting for the GL reads for the buffer being dequeued to complete before
-// allowing the buffer to be dequeued.
-#ifdef USE_FENCE_SYNC
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
-#endif
-#endif
-
-// Macros for including the SurfaceTexture name in log messages
-#define ST_LOGV(x, ...) qDebug("[V/%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGD(x, ...) qDebug("[D/%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGI(x, ...) qDebug("[I/%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGW(x, ...) qDebug("[W/%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGE(x, ...) qDebug("[E/%s] "x, mName.string(), ##__VA_ARGS__)
-
-namespace android {
-
-// Transform matrices
-static float mtxIdentity[16] = {
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1,
-};
-static float mtxFlipH[16] = {
- -1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 1, 0, 0, 1,
-};
-static float mtxFlipV[16] = {
- 1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 0, 1, 0, 1,
-};
-static float mtxRot90[16] = {
- 0, 1, 0, 0,
- -1, 0, 0, 0,
- 0, 0, 1, 0,
- 1, 0, 0, 1,
-};
-static float mtxRot180[16] = {
- -1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 1, 1, 0, 1,
-};
-static float mtxRot270[16] = {
- 0, -1, 0, 0,
- 1, 0, 0, 0,
- 0, 0, 1, 0,
- 0, 1, 0, 1,
-};
-
-static void mtxMul(float out[16], const float a[16], const float b[16]);
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
- GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
- mCurrentTransform(0),
- mCurrentTimestamp(0),
- mFilteringEnabled(true),
- mTexName(tex),
-#ifdef USE_FENCE_SYNC
- mUseFenceSync(useFenceSync),
-#else
- mUseFenceSync(false),
-#endif
- mTexTarget(texTarget),
- mEglDisplay(EGL_NO_DISPLAY),
- mEglContext(EGL_NO_CONTEXT),
- mAbandoned(false),
- mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
- mAttached(true)
-{
- // Choose a name using the PID and a process-unique ID.
- mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
- ST_LOGV("SurfaceTexture");
- if (bufferQueue == 0) {
- ST_LOGV("Creating a new BufferQueue");
- mBufferQueue = new BufferQueue(allowSynchronousMode);
- }
- else {
- mBufferQueue = bufferQueue;
- }
-
- memcpy(mCurrentTransformMatrix, mtxIdentity,
- sizeof(mCurrentTransformMatrix));
-
- // Note that we can't create an sp<...>(this) in a ctor that will not keep a
- // reference once the ctor ends, as that would cause the refcount of 'this'
- // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
- // that's what we create.
- wp<BufferQueue::ConsumerListener> listener;
- sp<BufferQueue::ConsumerListener> proxy;
- listener = static_cast<BufferQueue::ConsumerListener*>(this);
- proxy = new BufferQueue::ProxyConsumerListener(listener);
-
- status_t err = mBufferQueue->consumerConnect(proxy);
- if (err != NO_ERROR) {
- ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
- strerror(-err), err);
- } else {
- mBufferQueue->setConsumerName(mName);
- mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
- }
-}
-
-SurfaceTexture::~SurfaceTexture() {
- ST_LOGV("~SurfaceTexture");
-
- abandon();
-}
-
-status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->setBufferCountServer(bufferCount);
-}
-
-
-status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
-{
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return mBufferQueue->setDefaultBufferSize(w, h);
-}
-
-status_t SurfaceTexture::updateTexImage() {
- return SurfaceTexture::updateTexImage(NULL);
-}
-
-status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
- ATRACE_CALL();
- ST_LOGV("updateTexImage");
- Mutex::Autolock lock(mMutex);
-
- status_t err = NO_ERROR;
-
- if (mAbandoned) {
- ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
- return NO_INIT;
- }
-
- if (!mAttached) {
- ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
- "ES context");
- return INVALID_OPERATION;
- }
-
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
-
- if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
- dpy == EGL_NO_DISPLAY) {
- ST_LOGE("updateTexImage: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
-
- if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
- ctx == EGL_NO_CONTEXT) {
- ST_LOGE("updateTexImage: invalid current EGLContext");
- return INVALID_OPERATION;
- }
-
- mEglDisplay = dpy;
- mEglContext = ctx;
-
- BufferQueue::BufferItem item;
-
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- err = mBufferQueue->acquireBuffer(&item);
- if (err == NO_ERROR) {
- int buf = item.mBuf;
- // This buffer was newly allocated, so we need to clean up on our side
- if (item.mGraphicBuffer != NULL) {
- mEGLSlots[buf].mGraphicBuffer = 0;
- if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
- mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
- }
- mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
- }
-
- // we call the rejecter here, in case the caller has a reason to
- // not accept this buffer. this is used by SurfaceFlinger to
- // reject buffers which have the wrong size
- if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
- mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
- mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
- glBindTexture(mTexTarget, mTexName);
- return NO_ERROR;
- }
-
- // Update the GL texture object. We may have to do this even when
- // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
- // detaching from a context but the buffer has not been re-allocated.
- EGLImageKHR image = mEGLSlots[buf].mEglImage;
- if (image == EGL_NO_IMAGE_KHR) {
- if (mEGLSlots[buf].mGraphicBuffer == NULL) {
- ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
- err = BAD_VALUE;
- } else {
- image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer);
- mEGLSlots[buf].mEglImage = image;
- if (image == EGL_NO_IMAGE_KHR) {
- // NOTE: if dpy was invalid, createImage() is guaranteed to
- // fail. so we'd end up here.
- err = UNKNOWN_ERROR;
- }
- }
- }
-
- if (err == NO_ERROR) {
- GLint error;
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
- }
-
- glBindTexture(mTexTarget, mTexName);
- glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
-
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("updateTexImage: error binding external texture image %p "
- "(slot %d): %#04x", image, buf, error);
- err = UNKNOWN_ERROR;
- }
-
- if (err == NO_ERROR) {
- err = syncForReleaseLocked(dpy);
- }
- }
-
- if (err != NO_ERROR) {
- // Release the buffer we just acquired. It's not safe to
- // release the old buffer, so instead we just drop the new frame.
- mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
- mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
- return err;
- }
-
- ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
- mCurrentTexture,
- mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
- buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
-
- // release old buffer
- if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
- status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy,
- mEGLSlots[mCurrentTexture].mFence);
-
- mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
- if (status == BufferQueue::STALE_BUFFER_SLOT) {
- freeBufferLocked(mCurrentTexture);
- } else if (status != NO_ERROR) {
- ST_LOGE("updateTexImage: released invalid buffer");
- err = status;
- }
- }
-
- // Update the SurfaceTexture state.
- mCurrentTexture = buf;
- mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
- mCurrentCrop = item.mCrop;
- mCurrentTransform = item.mTransform;
- mCurrentScalingMode = item.mScalingMode;
- mCurrentTimestamp = item.mTimestamp;
- computeCurrentTransformMatrix();
- } else {
- if (err < 0) {
- ALOGE("updateTexImage failed on acquire %d", err);
- }
- // We always bind the texture even if we don't update its contents.
- glBindTexture(mTexTarget, mTexName);
- return OK;
- }
-
- return err;
-}
-
-status_t SurfaceTexture::detachFromContext() {
- ATRACE_CALL();
- ST_LOGV("detachFromContext");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("detachFromContext: abandoned SurfaceTexture");
- return NO_INIT;
- }
-
- if (!mAttached) {
- ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
- "context");
- return INVALID_OPERATION;
- }
-
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
-
- if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
- ST_LOGE("detachFromContext: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
-
- if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
- ST_LOGE("detachFromContext: invalid current EGLContext");
- return INVALID_OPERATION;
- }
-
- if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
- status_t err = syncForReleaseLocked(dpy);
- if (err != OK) {
- return err;
- }
-
- glDeleteTextures(1, &mTexName);
- }
-
- // Because we're giving up the EGLDisplay we need to free all the EGLImages
- // that are associated with it. They'll be recreated when the
- // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
- // new EGLDisplay).
- for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
- EGLImageKHR img = mEGLSlots[i].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mEglDisplay, img);
- mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- }
- }
-
- mEglDisplay = EGL_NO_DISPLAY;
- mEglContext = EGL_NO_CONTEXT;
- mAttached = false;
-
- return OK;
-}
-
-status_t SurfaceTexture::attachToContext(GLuint tex) {
- ATRACE_CALL();
- ST_LOGV("attachToContext");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("attachToContext: abandoned SurfaceTexture");
- return NO_INIT;
- }
-
- if (mAttached) {
- ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
- "context");
- return INVALID_OPERATION;
- }
-
- EGLDisplay dpy = eglGetCurrentDisplay();
- EGLContext ctx = eglGetCurrentContext();
-
- if (dpy == EGL_NO_DISPLAY) {
- ST_LOGE("attachToContext: invalid current EGLDisplay");
- return INVALID_OPERATION;
- }
-
- if (ctx == EGL_NO_CONTEXT) {
- ST_LOGE("attachToContext: invalid current EGLContext");
- return INVALID_OPERATION;
- }
-
- // We need to bind the texture regardless of whether there's a current
- // buffer.
- glBindTexture(mTexTarget, tex);
-
- if (mCurrentTextureBuf != NULL) {
- // The EGLImageKHR that was associated with the slot was destroyed when
- // the SurfaceTexture was detached from the old context, so we need to
- // recreate it here.
- EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
- if (image == EGL_NO_IMAGE_KHR) {
- return UNKNOWN_ERROR;
- }
-
- // Attach the current buffer to the GL texture.
- glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
-
- GLint error;
- status_t err = OK;
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("attachToContext: error binding external texture image %p "
- "(slot %d): %#04x", image, mCurrentTexture, error);
- err = UNKNOWN_ERROR;
- }
-
- // We destroy the EGLImageKHR here because the current buffer may no
- // longer be associated with one of the buffer slots, so we have
- // nowhere to to store it. If the buffer is still associated with a
- // slot then another EGLImageKHR will be created next time that buffer
- // gets acquired in updateTexImage.
- eglDestroyImageKHR(dpy, image);
-
- if (err != OK) {
- return err;
- }
- }
-
- mEglDisplay = dpy;
- mEglContext = ctx;
- mTexName = tex;
- mAttached = true;
-
- return OK;
-}
-
-status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
- ST_LOGV("syncForReleaseLocked");
-
- if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
- EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
- if (fence != EGL_NO_SYNC_KHR) {
- // There is already a fence for the current slot. We need to wait
- // on that before replacing it with another fence to ensure that all
- // outstanding buffer accesses have completed before the producer
- // accesses it.
- EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
- if (result == EGL_FALSE) {
- ST_LOGE("syncForReleaseLocked: error waiting for previous "
- "fence: %#x", eglGetError());
- return UNKNOWN_ERROR;
- } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
- "fence");
- return TIMED_OUT;
- }
- eglDestroySyncKHR(dpy, fence);
- }
-
- // Create a fence for the outstanding accesses in the current OpenGL ES
- // context.
- fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
- if (fence == EGL_NO_SYNC_KHR) {
- ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
- eglGetError());
- return UNKNOWN_ERROR;
- }
- glFlush();
- mEGLSlots[mCurrentTexture].mFence = fence;
- }
-
- return OK;
-}
-
-bool SurfaceTexture::isExternalFormat(uint32_t format)
-{
- switch (format) {
- // supported YUV formats
- case HAL_PIXEL_FORMAT_YV12:
- // Legacy/deprecated YUV formats
- case HAL_PIXEL_FORMAT_YCbCr_422_SP:
- case HAL_PIXEL_FORMAT_YCrCb_420_SP:
- case HAL_PIXEL_FORMAT_YCbCr_422_I:
- return true;
- }
-
- // Any OEM format needs to be considered
- if (format>=0x100 && format<=0x1FF)
- return true;
-
- return false;
-}
-
-GLenum SurfaceTexture::getCurrentTextureTarget() const {
- return mTexTarget;
-}
-
-void SurfaceTexture::getTransformMatrix(float mtx[16]) {
- Mutex::Autolock lock(mMutex);
- memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
-}
-
-void SurfaceTexture::setFilteringEnabled(bool enabled) {
- Mutex::Autolock lock(mMutex);
- bool needsRecompute = mFilteringEnabled != enabled;
- mFilteringEnabled = enabled;
- if (needsRecompute) {
- computeCurrentTransformMatrix();
- }
-}
-
-void SurfaceTexture::computeCurrentTransformMatrix() {
- ST_LOGV("computeCurrentTransformMatrix");
-
- float xform[16];
- for (int i = 0; i < 16; i++) {
- xform[i] = mtxIdentity[i];
- }
- if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
- float result[16];
- mtxMul(result, xform, mtxFlipH);
- for (int i = 0; i < 16; i++) {
- xform[i] = result[i];
- }
- }
- if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
- float result[16];
- mtxMul(result, xform, mtxFlipV);
- for (int i = 0; i < 16; i++) {
- xform[i] = result[i];
- }
- }
- if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
- float result[16];
- mtxMul(result, xform, mtxRot90);
- for (int i = 0; i < 16; i++) {
- xform[i] = result[i];
- }
- }
-
- sp<GraphicBuffer>& buf(mCurrentTextureBuf);
- Rect cropRect = mCurrentCrop;
- float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
- float bufferWidth = buf->getWidth();
- float bufferHeight = buf->getHeight();
- if (!cropRect.isEmpty()) {
- float shrinkAmount = 0.0f;
- if (mFilteringEnabled) {
- // In order to prevent bilinear sampling beyond the edge of the
- // crop rectangle we may need to shrink it by 2 texels in each
- // dimension. Normally this would just need to take 1/2 a texel
- // off each end, but because the chroma channels of YUV420 images
- // are subsampled we may need to shrink the crop region by a whole
- // texel on each side.
- switch (buf->getPixelFormat()) {
- case PIXEL_FORMAT_RGBA_8888:
- case PIXEL_FORMAT_RGBX_8888:
- case PIXEL_FORMAT_RGB_888:
- case PIXEL_FORMAT_RGB_565:
- case PIXEL_FORMAT_BGRA_8888:
- case PIXEL_FORMAT_RGBA_5551:
- case PIXEL_FORMAT_RGBA_4444:
- // We know there's no subsampling of any channels, so we
- // only need to shrink by a half a pixel.
- shrinkAmount = 0.5;
-
- default:
- // If we don't recognize the format, we must assume the
- // worst case (that we care about), which is YUV420.
- shrinkAmount = 1.0;
- }
- }
-
- // Only shrink the dimensions that are not the size of the buffer.
- if (cropRect.width() < bufferWidth) {
- tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
- sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
- bufferWidth;
- }
- if (cropRect.height() < bufferHeight) {
- ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
- bufferHeight;
- sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
- bufferHeight;
- }
- }
- float crop[16] = {
- sx, 0, 0, 0,
- 0, sy, 0, 0,
- 0, 0, 1, 0,
- tx, ty, 0, 1,
- };
-
- float mtxBeforeFlipV[16];
- mtxMul(mtxBeforeFlipV, crop, xform);
-
- // SurfaceFlinger expects the top of its window textures to be at a Y
- // coordinate of 0, so SurfaceTexture must behave the same way. We don't
- // want to expose this to applications, however, so we must add an
- // additional vertical flip to the transform after all the other transforms.
- mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
-}
-
-nsecs_t SurfaceTexture::getTimestamp() {
- ST_LOGV("getTimestamp");
- Mutex::Autolock lock(mMutex);
- return mCurrentTimestamp;
-}
-
-void SurfaceTexture::setFrameAvailableListener(
- const sp<FrameAvailableListener>& listener) {
- ST_LOGV("setFrameAvailableListener");
- Mutex::Autolock lock(mMutex);
- mFrameAvailableListener = listener;
-}
-
-EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer) {
- EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
- EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE,
- };
- EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
- EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
- if (image == EGL_NO_IMAGE_KHR) {
- EGLint error = eglGetError();
- ST_LOGE("error creating EGLImage: %#x", error);
- }
- return image;
-}
-
-sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentTextureBuf;
-}
-
-Rect SurfaceTexture::getCurrentCrop() const {
- Mutex::Autolock lock(mMutex);
-
- Rect outCrop = mCurrentCrop;
- if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
- int32_t newWidth = mCurrentCrop.width();
- int32_t newHeight = mCurrentCrop.height();
-
- if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
- newWidth = newHeight * mDefaultWidth / mDefaultHeight;
- ST_LOGV("too wide: newWidth = %d", newWidth);
- } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
- newHeight = newWidth * mDefaultHeight / mDefaultWidth;
- ST_LOGV("too tall: newHeight = %d", newHeight);
- }
-
- // The crop is too wide
- if (newWidth < mCurrentCrop.width()) {
- int32_t dw = (newWidth - mCurrentCrop.width())/2;
- outCrop.left -=dw;
- outCrop.right += dw;
- // The crop is too tall
- } else if (newHeight < mCurrentCrop.height()) {
- int32_t dh = (newHeight - mCurrentCrop.height())/2;
- outCrop.top -= dh;
- outCrop.bottom += dh;
- }
-
- ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
- outCrop.left, outCrop.top,
- outCrop.right,outCrop.bottom);
- }
-
- return outCrop;
-}
-
-uint32_t SurfaceTexture::getCurrentTransform() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentTransform;
-}
-
-uint32_t SurfaceTexture::getCurrentScalingMode() const {
- Mutex::Autolock lock(mMutex);
- return mCurrentScalingMode;
-}
-
-bool SurfaceTexture::isSynchronousMode() const {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->isSynchronousMode();
-}
-
-void SurfaceTexture::freeBufferLocked(int slotIndex) {
- ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
- mEGLSlots[slotIndex].mGraphicBuffer = 0;
- if (slotIndex == mCurrentTexture) {
- mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
- }
- EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
- ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
- eglDestroyImageKHR(mEglDisplay, img);
- }
- mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
-}
-
-void SurfaceTexture::abandon() {
- ST_LOGV("abandon");
- Mutex::Autolock lock(mMutex);
-
- if (!mAbandoned) {
- mAbandoned = true;
- mCurrentTextureBuf.clear();
-
- // destroy all egl buffers
- for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
- freeBufferLocked(i);
- }
-
- // disconnect from the BufferQueue
- mBufferQueue->consumerDisconnect();
- mBufferQueue.clear();
- }
-}
-
-void SurfaceTexture::setName(const String8& name) {
- Mutex::Autolock _l(mMutex);
- mName = name;
- mBufferQueue->setConsumerName(name);
-}
-
-status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->setDefaultBufferFormat(defaultFormat);
-}
-
-status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
- Mutex::Autolock lock(mMutex);
- usage |= DEFAULT_USAGE_FLAGS;
- return mBufferQueue->setConsumerUsageBits(usage);
-}
-
-status_t SurfaceTexture::setTransformHint(uint32_t hint) {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->setTransformHint(hint);
-}
-
-// Used for refactoring BufferQueue from SurfaceTexture
-// Should not be in final interface once users of SurfaceTexture are clean up.
-status_t SurfaceTexture::setSynchronousMode(bool enabled) {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue->setSynchronousMode(enabled);
-}
-
-// Used for refactoring, should not be in final interface
-sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
- Mutex::Autolock lock(mMutex);
- return mBufferQueue;
-}
-
-void SurfaceTexture::onFrameAvailable() {
- ST_LOGV("onFrameAvailable");
-
- sp<FrameAvailableListener> listener;
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
- listener = mFrameAvailableListener;
- }
-
- if (listener != NULL) {
- ST_LOGV("actually calling onFrameAvailable");
- listener->onFrameAvailable();
- }
-}
-
-void SurfaceTexture::onBuffersReleased() {
- ST_LOGV("onBuffersReleased");
-
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- // Nothing to do if we're already abandoned.
- return;
- }
-
- uint32_t mask = 0;
- mBufferQueue->getReleasedBuffers(&mask);
- for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
- if (mask & (1 << i)) {
- freeBufferLocked(i);
- }
- }
-}
-
-void SurfaceTexture::dump(String8& result) const
-{
- char buffer[1024];
- dump(result, "", buffer, 1024);
-}
-
-void SurfaceTexture::dump(String8& result, const char* prefix,
- char* buffer, size_t SIZE) const
-{
- Mutex::Autolock _l(mMutex);
- snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
- int(mAbandoned));
- result.append(buffer);
-
- snprintf(buffer, SIZE,
- "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
- prefix, mCurrentCrop.left,
- mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
- mCurrentTransform, mCurrentTexture
- );
- result.append(buffer);
-
- if (!mAbandoned) {
- mBufferQueue->dump(result, prefix, buffer, SIZE);
- }
-}
-
-static void mtxMul(float out[16], const float a[16], const float b[16]) {
- out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
- out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
- out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
- out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
-
- out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
- out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
- out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
- out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
-
- out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
- out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
- out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
- out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
-
- out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
- out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
- out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
- out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
-}
-
-}; // namespace android