#include void initializeOMX(); void render(QOpenGLContext *context, QWindow *surface); class Renderer : public QObject { Q_OBJECT public: Renderer(QWindow *surface) : surface(surface) { context = new QOpenGLContext; context->create(); context->makeCurrent(surface); initializeOMX(); qDebug() << "OMX initialized"; } public slots: void render() { ::render(context, surface); } public: QWindow *surface; QOpenGLContext *context; } *renderer; void triggerRender() { QTimer::singleShot(0, renderer, SLOT(render())); } int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QScreen *screen = QGuiApplication::primaryScreen(); qDebug() << "Screen geometry:" << screen->geometry(); QWindow window; window.setSurfaceType(QWindow::OpenGLSurface); window.setGeometry(screen->geometry()); window.show(); renderer = new Renderer(&window); return app.exec(); } #include "main.moc"