/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Device Utilities module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef NETWORKSMODEL_H #define NETWORKSMODEL_H #include #include "networkconfig.h" QT_FORWARD_DECLARE_CLASS(NetworksModelPrivate) QT_FORWARD_DECLARE_CLASS(QQmlPropertyMap) class NetworkItem : public QObject { Q_OBJECT Q_PROPERTY(QString name READ name NOTIFY nameChanged) Q_PROPERTY(NetworkState::States state READ state NOTIFY stateChanged) Q_PROPERTY(NetworkType::Types type READ type NOTIFY typeChanged) Q_PROPERTY(bool powered READ powered NOTIFY poweredChanged) public: explicit NetworkItem(QObject* parent=0) : QObject(parent) { } QString name() const { return m_name; } void setName(const QString& aName) { m_name = aName; } NetworkState::States state() const { return m_state.state(); } NetworkType::Types type() const { return m_type.type(); } void setState(const NetworkState::States aState) { m_state.setState(aState); } void setType(const NetworkType::Types aType) { m_type.setType(aType); } bool powered() const { return m_powered; } void setPowered(const bool aPowered) { m_powered = aPowered; } signals: void nameChanged(); void stateChanged(); void typeChanged(); void poweredChanged(); protected: QString m_name; NetworkState m_state; NetworkType m_type; bool m_powered; friend class NetworksModel; }; class NetworksModel : public QAbstractListModel { Q_OBJECT public: explicit NetworksModel(QObject *parent=0); virtual ~NetworksModel(); // from QAbstractItemModel int rowCount(const QModelIndex & parent = QModelIndex()) const; QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const; QHash roleNames() const; void append(NetworkItem* networkItem); void insert(int row, NetworkItem* networkItem); QList getModel(); enum Roles { Type = Qt::UserRole + 1, Status, Name }; private: QList m_items; QHash m_roleNames; }; #endif // NETWORKSMODEL_H