/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Device Utilities module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 Item { id: root property bool scanning: false property int signalStrength: 100 property bool connected: false onSignalStrengthChanged: { sprite.visible = true; if (signalStrength < 10) { sprite.visible = false; } else if (signalStrength < 30) { sprite.currentFrame = 0; } else if (signalStrength < 60) { sprite.currentFrame = 1; } else if (signalStrength < 80) { sprite.currentFrame = 2; } else if (signalStrength <= 100) { sprite.currentFrame = 3; } } Image { id: sprite property int currentFrame: 0 anchors.fill: parent source: "Wifi_lightgray_2x.png" clip: true Timer { id: scanningTimer running: scanning interval: 250 repeat: true onTriggered: { if (sprite.currentFrame < 4) sprite.currentFrame++ else sprite.currentFrame = 0 } } Image { height: parent.height width: parent.width * 4 source: "WifiAnim_black_2x.png" x: -parent.currentFrame * width / 4 } } }