/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Device Utilities module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 Rectangle { id: hand objectName: "hand" x: root.height / 2 - width / 2 y: root.height / 2 - height + root.handOffset color: editMode ? "#d6d6d6" : "#5caa15" width: root.width * 0.080 height: root.height / 2 * 0.65 + root.handOffset antialiasing: true property alias angle: handRotation.angle property alias value: angleBinding.value transform: Rotation { id: handRotation origin.x: Math.round(hand.width / 2) origin.y: Math.round(hand.height - root.handOffset) Behavior on angle { enabled: !mouseArea.pressed SpringAnimation { spring: 2; damping: 0.2; modulus: 360 } } Binding on angle { id: angleBinding when: !mouseArea.pressed } } Item { objectName: "handle" anchors.verticalCenter: parent.top anchors.horizontalCenter: parent.horizontalCenter height: parent.width * 3 width: parent.width * 3 visible: editMode Rectangle { anchors.fill: parent anchors.margins: parent.width * .1 radius: width / 2 color: "#5caa15" } } }