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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use the contact form at
** http://qt.digia.com/
**
** This file is part of Qt Enterprise Embedded.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** the contact form at http://qt.digia.com/
**
****************************************************************************/

/*!
    \page qtee-troubleshooting.html
    \title Troubleshooting
    \previouspage qtee-changelog.html
    \nextpage qtee-licenses.html

    \note An updated version of this information may be available in Digia customer portal,
    see \l {Known Issues} in \SDK \l {product page}.

    \section1 General Issues

    \section2 I have problems deploying/launching the application in Qt Creator

    Check that the device is properly connected to the development host via USB
    or Ethernet (depending on the device).
    See \l{Connectivity Issues}.

    If using the emulator, see \l{Installing VirtualBox}.

    \section2 I have problems deploying/launching a Qt or Qt Quick example application

    Because of a technical peculiarity in \c{qmake}, it is not
    possible to get correct deployment setup for any application that
    is placed inside a Qt source code tree.

    The workaround is to copy the example sources to a location
    outside the Qt source tree, and open this copy of the example
    application instead.

    \section2 I have problems launching or running applications on hardware after updating the SDK

    Remember to repeat the process of updating also your device with the latest
    version of \B2Q. See \l{Installing Boot to Qt on Target Devices}.

    \section2 Booting BD-SL-i.MX6 stops with \e {6x_bootscript not found} error

    Check the U-Boot version number. It should start with either \c{2012} or \c{2013}.
    If it is \c{2009.xx}, an upgrade of the bootloader is required. For more
    information, see:

    \list
        \li \l http://boundarydevices.com/6q_bootscript/
        \li \l http://boundarydevices.com/switching-u-boot-versions-on-i-mx6/
    \endlist

    \target nexus-factory-reset
    \section2 How do I restore my Nexus 7 to factory settings?

    Go to \l{https://developers.google.com/android/nexus/images} and
    download the correct file for your device. Unpack it, and then enter the
    following commands:

    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb reboot bootloader
        <INSTALL_DIR>/Tools/b2qt/fastboot -w update <image-file>.zip
    \endcode

    \section2 How do I shut down the Nexus 7?

    If the \B2Q demo launcher is running, start the \b {Launcher
    Settings} app, and select \b {Shut Down} to power off the device.

    Otherwise, make sure the Nexus 7 is connected to the development host, and run
    the following command in a terminal:
    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb shell reboot -p
    \endcode

    If the device is in the fastboot mode, use the volume button to display the
    \b {Power off} option and press the power button to power off the device.

    Alternatively, press and hold the power button for 10
    seconds. This will force a reboot.

    \section2 How do I get HDMI output working properly on BeagleBone Black?

    Depending on the HDMI monitor, the cable, and the build variant of
    the BeagleBone Black device, it may not be able to drive an HDMI display in a
    stable way; the image may disappear or stutter. These issues are not caused by
    the \B2Q stack.

    More details and possible solutions can be found
    \l {http://www.elinux.org/Beagleboard:BeagleBoneBlack_HDMI}{here}.

    \section2 Trying to build for the emulator target fails with error message \e{make: i686-android-linux-g++: Command not found}

    You need to install support libraries in order to run 32-bit programs in a
    64-bit Linux operating system.

    See \l{Installing 32-bit Support Libraries}.

    \section2 Something crashed!

    The following command shows the system log:
    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb logcat
    \endcode

    \note When terminating an application from Qt Creator, you may see the
    message \e {Terminating application. Error running process: Process crashed}.
    This is normal and does not indicate a problem in your code; a SIGTERM
    signal is sent to the application, and Qt interprets it as a crash.

    \section2 Mouse or touch input does not work

    See \l{Customization}.

    \note Hotplugging does not currently work, and therefore, any input device
    must be present at boot time to be recognized.

    \section2 Application stops with \e{EGLFS: OpenGL windows cannot be mixed with others.}

    OpenGL and Qt Quick 2 applications can only have one
    fullscreen window existing at a time. Trying to create another
    OpenGL window, or trying to mix an OpenGL window with a raster one
    will display the above message and abort the application.

    \note For raster windows (software rendered content based on QWidget or
    QPainter), there is no such limitation.

    \section2 I cannot edit the contents of appcontroller.conf on the device

    The file system where this file is located may be mounted as read-only.

    See \l{Customization}.

    \section2 C++11 features do not work on Android

    To enable C++11 features in the compiler, add \e{CONFIG += c++11} to the .pro file.
    On Embedded Linux this will be enough because there the toolchain contains a more
    recent version of gcc (4.8.x). On Embedded Android however the toolchain is based on
    gcc 4.6. This offers limited support for C++11 and Qt's own C++11 support is disabled,
    meaning that adding \e{c++11} to \e{CONFIG} will have no effect. There is still a
    possibility however to manually enable some level of C++11 support just for the
    application, by adding \e{QMAKE_CXXFLAGS += -std=c++11} to the .pro file.

    \section1 Connectivity Issues
    \section2 I cannot connect to my hardware device via USB

    See \l{5. Setting up USB Access to Embedded Devices}.

    \section2 adb fails with "error: more than one device and emulator"

    You have to specify which Android device you want \c{adb} to talk
    to, using adb's \c{-s <serial-number>} option. Use the following
    command to find to see the serial number of the connected
    devices:

    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb devices
    \endcode

    \section2 The emulator cannot connect to the Internet

    By default, the VirtualBox is configured to use a host-only network, so external
    connections do not work in the emulator.

    You may be able to enable Internet connectivity with another
    virtual network adapter in NAT mode by adapting
    \l{http://askubuntu.com/questions/293816/in-virtualbox-how-do-i-set-up-host-only-virtual-machines-that-can-access-the-in}{these}
    instructions.

    \section2 The emulator is stuck in \e{Waiting for display data} or fails to start properly

    Check the output of the following command:

    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb devices
    \endcode

    If the emulator (192.168.56.101) is not listed there, try connecting to it:

    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb connect 192.168.56.101
    \endcode

    If the emulator is already listed, try disconnecting it:
    \badcode
        <INSTALL_DIR>/Tools/b2qt/adb disconnect 192.168.56.101
    \endcode

    And then close the emulator and retry.

    \section2 What are the user and password to access my embedded Linux device?

    Embedded Linux devices can be accessed using user \c{root} and an empty password.

    \section2 No sound on Embedded Android devices

    When connecting a headphone or speakers while the device is running, the
    audio may not be properly routed to the correct output. As a workaround,
    connect the headphone or speakers before turning on the device.

    \section2 Qt WebEngine libraries cannot be found when targeting the emulator

    Qt WebEngine is not currently available for the emulators, neither eLinux
    nor eAndroid. This is planned to be addressed in a later release.

    \section2 Widget-based web view is not available

    The Qt WebEngine APIs are available only for Qt Quick 2 based applications at the moment.
    The QWidget-based equivalents, like QWebEngineView, will become supported in future releases.
    For the time being, use the WebEngineView QML element.

    \section2 Qt Quick Compiler fails on the emulators

    The Qt Quick Compiler is not yet functional in the emulator environments, and projects
    are likely fail to build or run with compilation enabled. Support for the emulators
    will be added in a later release.

    \section2 QML debugging not functional when using Qt Quick Compiler

    QML debugging is not fully functional when the Qt Quick Compiler is enabled. Support
    for this will be added in a later release.


    \section2 Boundary Devices Android Jellybean i.MX6 image deploying issues

    On some hosts running the mksdcard.sh script results in the following failure messages:

    \badcode
    Cannot find device with major:minor 8:20: No such device
    cp: target ‘/media/BOOT/’ is not a directory
    \endcode

    This means that flashing an sdcard has failed, even if the scripts seemingly runs to the end.
    The issue can be worked around by adding "sleep" call before "udisks --mount" loop (search at
    the end of the script):

    \badcode
    sleep 2
    for n in 1 2 4 ; do
       udisks --mount ${diskname}${prefix}${n}
    done
    \endcode
*/