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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use the contact form at
** http://qt.digia.com/
**
** This file is part of Qt Enterprise Embedded.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** the contact form at http://qt.digia.com/
**
****************************************************************************/
#include <QtGui>
void initializeOMX();
void render(QOpenGLContext *context, QWindow *surface);
class Renderer : public QObject
{
Q_OBJECT
public:
Renderer(QWindow *surface)
: surface(surface)
{
context = new QOpenGLContext;
context->create();
context->makeCurrent(surface);
initializeOMX();
qDebug() << "OMX initialized";
}
public slots:
void render() {
::render(context, surface);
}
public:
QWindow *surface;
QOpenGLContext *context;
} *renderer;
void triggerRender()
{
QTimer::singleShot(0, renderer, SLOT(render()));
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QScreen *screen = QGuiApplication::primaryScreen();
qDebug() << "Screen geometry:" << screen->geometry();
QWindow window;
window.setSurfaceType(QWindow::OpenGLSurface);
window.setGeometry(screen->geometry());
window.show();
renderer = new Renderer(&window);
return app.exec();
}
#include "main.moc"
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