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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Device Utilities module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.6
Item {
id: root
property bool scanning: false
property int signalStrength: 100
property bool connected: false
onSignalStrengthChanged: {
sprite.visible = true;
if (signalStrength < 10) {
sprite.visible = false;
}
else if (signalStrength < 30) {
sprite.currentFrame = 0;
}
else if (signalStrength < 60) {
sprite.currentFrame = 1;
}
else if (signalStrength < 80) {
sprite.currentFrame = 2;
}
else if (signalStrength <= 100) {
sprite.currentFrame = 3;
}
}
Image {
id: sprite
property int currentFrame: 0
anchors.fill: parent
source: "Wifi_lightgray_2x.png"
clip: true
Timer {
id: scanningTimer
running: scanning
interval: 250
repeat: true
onTriggered: {
if (sprite.currentFrame < 4)
sprite.currentFrame++
else
sprite.currentFrame = 0
}
}
Image {
height: parent.height
width: parent.width * 4
source: "WifiAnim_black_2x.png"
x: -parent.currentFrame * width / 4
}
}
}
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