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authorPasi Petäjäjärvi <pasi.petajajarvi@theqtcompany.com>2016-01-04 10:47:59 +0200
committerPasi Petäjäjärvi <pasi.petajajarvi@theqtcompany.com>2016-01-13 11:53:35 +0000
commitec2e07b8d2b4d9f32da70601d723bbc88b0d4a10 (patch)
tree655d811db005ed9804a8891455606d6f4246f261
parent350ea2e0dcad3bb77cbbd38bff854452e1aa6411 (diff)
VxWorks: Update documentation
Fix typo in Scene Graph Rendering Thread section Change-Id: Ifcb54285e9be64988b91e32a15dca1f60610ade0 Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
-rw-r--r--doc/src/platforms/vxworks.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/platforms/vxworks.qdoc b/doc/src/platforms/vxworks.qdoc
index 899f4600d..faad6f6e9 100644
--- a/doc/src/platforms/vxworks.qdoc
+++ b/doc/src/platforms/vxworks.qdoc
@@ -339,8 +339,8 @@
In some cases when application is complex e.g. it's scene graph contains
lot's of Items, scene graph can consume more stack memory than what is
available by default for the render thread. Default stack memory size is
- 64KB. Using environment varialbe QSG_RENDERTHREAD_STACK_SIZE, it is possible
- to increase availabe stack memory for the scene graph render thread.
+ 64KB. Using the environment variable QSG_RENDERTHREAD_STACK_SIZE, it is possible
+ to increase the stack size available for the scene graph render thread.
\section2 VxWorksFB