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authorLiang Qi <liang.qi@qt.io>2017-06-07 12:06:26 +0200
committerLiang Qi <liang.qi@qt.io>2017-06-07 12:38:39 +0200
commite70bc6d3f052d3f0343f38964a33f6805bc354a8 (patch)
tree55f9a340248352336f2b510036118609af6d9d28
parente4b6b3c1c053a830396f05a30a2bc34049756bb0 (diff)
parentdc80adfa2de83ba5b76363c9c0d5a25eed703250 (diff)
Merge remote-tracking branch 'origin/5.9' into dev
Conflicts: .qmake.conf Change-Id: I4af526cb59e7c32bc21ca20fc839b4515299477b
-rw-r--r--LGPL_EXCEPTION.txt22
-rw-r--r--LICENSE.GPLv3686
-rw-r--r--LICENSE.LGPLv21514
-rw-r--r--LICENSE.LGPLv3175
-rw-r--r--dist/changes-5.9.030
-rw-r--r--doc/src/development/cmake-manual.qdoc2
-rw-r--r--doc/src/external-resources.qdoc4
-rw-r--r--doc/src/images/kernel-settings.pngbin0 -> 28319 bytes
-rw-r--r--doc/src/images/open-project.PNGbin0 -> 31906 bytes
-rw-r--r--doc/src/images/project-view-2.pngbin0 -> 47162 bytes
-rw-r--r--doc/src/images/project-view.pngbin0 -> 48021 bytes
-rw-r--r--doc/src/images/project-wizard.PNGbin0 -> 35781 bytes
-rw-r--r--doc/src/images/select-item-to-add.pngbin0 -> 36537 bytes
-rw-r--r--doc/src/images/vas-galcore.PNGbin0 -> 27592 bytes
-rw-r--r--doc/src/platforms/android.qdoc207
-rw-r--r--doc/src/platforms/integrity-build-monolith-app-tutorial.qdoc243
-rw-r--r--doc/src/platforms/integrity-building-monolith.qdocinc360
-rw-r--r--doc/src/platforms/integrity-building-qt-imx6.qdocinc141
-rw-r--r--doc/src/platforms/platform-notes-integrity.qdoc78
-rw-r--r--doc/src/platforms/platform-notes-rtos.qdoc12
-rw-r--r--doc/src/platforms/supported-platforms.qdocinc23
-rw-r--r--doc/src/qmlapp/deployment.qdoc81
-rw-r--r--doc/src/qmlapp/performance.qdoc59
-rw-r--r--doc/src/whatsnew/whatsnew56.qdoc2
-rw-r--r--doc/src/whatsnew/whatsnew59.qdoc2
25 files changed, 1121 insertions, 1520 deletions
diff --git a/LGPL_EXCEPTION.txt b/LGPL_EXCEPTION.txt
deleted file mode 100644
index 5cdacb9a4..000000000
--- a/LGPL_EXCEPTION.txt
+++ /dev/null
@@ -1,22 +0,0 @@
-The Qt Company Qt LGPL Exception version 1.1
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diff --git a/LICENSE.GPLv3 b/LICENSE.GPLv3
deleted file mode 100644
index 71c4ad49c..000000000
--- a/LICENSE.GPLv3
+++ /dev/null
@@ -1,686 +0,0 @@
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diff --git a/LICENSE.LGPLv21 b/LICENSE.LGPLv21
deleted file mode 100644
index dfcab5e29..000000000
--- a/LICENSE.LGPLv21
+++ /dev/null
@@ -1,514 +0,0 @@
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-LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
-THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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- 16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
-WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
-AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
-FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
-CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
-LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
-RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
-FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
-SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
-DAMAGES.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Libraries
-
- If you develop a new library, and you want it to be of the greatest
-possible use to the public, we recommend making it free software that
-everyone can redistribute and change. You can do so by permitting
-redistribution under these terms (or, alternatively, under the terms of the
-ordinary General Public License).
-
- To apply these terms, attach the following notices to the library. It is
-safest to attach them to the start of each source file to most effectively
-convey the exclusion of warranty; and each file should have at least the
-"copyright" line and a pointer to where the full notice is found.
-
- <one line to give the library's name and a brief idea of what it does.>
- Copyright (C) <year> <name of author>
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
-Also add information on how to contact you by electronic and paper mail.
-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the library, if
-necessary. Here is a sample; alter the names:
-
- Yoyodyne, Inc., hereby disclaims all copyright interest in the
- library `Frob' (a library for tweaking knobs) written by James Random Hacker.
-
- <signature of Ty Coon>, 1 April 1990
- Ty Coon, President of Vice
-
-That's all there is to it!
-
-
diff --git a/LICENSE.LGPLv3 b/LICENSE.LGPLv3
deleted file mode 100644
index 6bf924cd1..000000000
--- a/LICENSE.LGPLv3
+++ /dev/null
@@ -1,175 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
-
- The Qt Toolkit is Copyright (C) 2015 The Qt Company Ltd.
- Contact: http://www.qt.io/licensing/
-
- You may use, distribute and copy the Qt Toolkit under the terms of
- GNU Lesser General Public License version 3, which is displayed below.
- This license makes reference to the version 3 of the GNU General
- Public License, which you can find in the LICENSE.GPLv3 file.
-
--------------------------------------------------------------------------
-
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
-Everyone is permitted to copy and distribute verbatim copies of this
-licensedocument, but changing it is not allowed.
-
-This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
-0. Additional Definitions.
-
- As used herein, “this License” refers to version 3 of the GNU Lesser
-General Public License, and the “GNU GPL” refers to version 3 of the
-GNU General Public License.
-
- “The Library” refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An “Application” is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A “Combined Work” is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the “Linked
-Version”.
-
- The “Minimal Corresponding Source” for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The “Corresponding Application Code” for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
-1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
-2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort
- to ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
-3. Object Code Incorporating Material from Library Header Files.
-
- The object code form of an Application may incorporate material from
-a header file that is part of the Library. You may convey such object
-code under terms of your choice, provided that, if the incorporated
-material is not limited to numerical parameters, data structure
-layouts and accessors, or small macros, inline functions and templates
-(ten or fewer lines in length), you do both of the following:
-
- a) Give prominent notice with each copy of the object code that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the object code with a copy of the GNU GPL and this
- license document.
-
-4. Combined Works.
-
- You may convey a Combined Work under terms of your choice that, taken
-together, effectively do not restrict modification of the portions of
-the Library contained in the Combined Work and reverse engineering for
-debugging such modifications, if you also do each of the following:
-
- a) Give prominent notice with each copy of the Combined Work that
- the Library is used in it and that the Library and its use are
- covered by this License.
-
- b) Accompany the Combined Work with a copy of the GNU GPL and this
- license document.
-
- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
-
- d) Do one of the following:
-
- 0) Convey the Minimal Corresponding Source under the terms of
- this License, and the Corresponding Application Code in a form
- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with
- the Library. A suitable mechanism is one that (a) uses at run
- time a copy of the Library already present on the user's
- computer system, and (b) will operate properly with a modified
- version of the Library that is interface-compatible with the
- Linked Version.
-
- e) Provide Installation Information, but only if you would
- otherwise be required to provide such information under section 6
- of the GNU GPL, and only to the extent that such information is
- necessary to install and execute a modified version of the
- Combined Work produced by recombining or relinking the Application
- with a modified version of the Linked Version. (If you use option
- 4d0, the Installation Information must accompany the Minimal
- Corresponding Source and Corresponding Application Code. If you
- use option 4d1, you must provide the Installation Information in
- the manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.)
-
-5. Combined Libraries.
-
- You may place library facilities that are a work based on the Library
-side by side in a single library together with other library
-facilities that are not Applications and are not covered by this
-License, and convey such a combined library under terms of your
-choice, if you do both of the following:
-
- a) Accompany the combined library with a copy of the same work
- based on the Library, uncombined with any other library
- facilities, conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of
- it is a work based on the Library, and explaining where to find
- the accompanying uncombined form of the same work.
-
-6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
-Each version is given a distinguishing version number. If the Library
-as you received it specifies that a certain numbered version of the
-GNU Lesser General Public License “or any later version” applies to
-it, you have the option of following the terms and conditions either
-of that published version or of any later version published by the
-Free Software Foundation. If the Library as you received it does not
-specify a version number of the GNU Lesser General Public License,
-you may choose any version of the GNU Lesser General Public License
-ever published by the Free Software Foundation.
-
-If the Library as you received it specifies that a proxy can decide
-whether future versions of the GNU Lesser General Public License shall
-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the Library.
-
diff --git a/dist/changes-5.9.0 b/dist/changes-5.9.0
new file mode 100644
index 000000000..e48a9b2a1
--- /dev/null
+++ b/dist/changes-5.9.0
@@ -0,0 +1,30 @@
+Qt 5.9 introduces many new features and improvements as well as bugfixes
+over the 5.8.x series. For more details, refer to the documentation
+included in this distribution. The documentation is also available online:
+
+https://doc.qt.io/qt-5/
+
+The Qt version 5.9 series is binary compatible with the 5.8.x series.
+Applications compiled for 5.8 will continue to run with 5.9.
+
+Some of the changes listed in this file include issue tracking numbers
+corresponding to tasks in the Qt Bug Tracker:
+
+https://bugreports.qt.io/
+
+Each of these identifiers can be entered in the bug tracker to obtain more
+information about a particular change.
+
+****************************************************************************
+* General *
+****************************************************************************
+
+ - Updated information on supported platforms.
+ - Updated Qt Platform Abstraction (QPA) documentation.
+ - Updated Qt for embedded Linux documentation.
+ - Updated Windows deployment tool (windeployqt) documentation.
+ - Fixed the information on ANGLE libraries in 'Qt for Windows
+ Requirements'.
+ - Updated the example code for connecting overloaded signals/slots.
+ - Raised the recommended version of CMake to use with Qt to 3.1.0.
+ - Fixed several instances of missing, incorrect, or obsolete information.
diff --git a/doc/src/development/cmake-manual.qdoc b/doc/src/development/cmake-manual.qdoc
index f88f4bfa0..9c74baa68 100644
--- a/doc/src/development/cmake-manual.qdoc
+++ b/doc/src/development/cmake-manual.qdoc
@@ -38,7 +38,7 @@
\c{CMake} is a 3rd party tool with its own \l{CMake Documentation}{documentation}.
The rest of this manual details the specifics of how to use Qt 5 with \c{CMake}.
- The minimum version required to use Qt5 is \c{CMake} 2.8.3, but 2.8.11 is recommended.
+ The minimum version required to use Qt5 is \c{CMake} 2.8.3, but 3.1.0 is recommended.
\section1 Getting Started
diff --git a/doc/src/external-resources.qdoc b/doc/src/external-resources.qdoc
index b5f7932e8..962935e72 100644
--- a/doc/src/external-resources.qdoc
+++ b/doc/src/external-resources.qdoc
@@ -318,3 +318,7 @@
\title macOS
\internal
*/
+/*!
+ \externalpage https://wiki.openssl.org/images/7/70/Setenv-android.sh
+ \title OpenSSL: Build Setup Script
+*/
diff --git a/doc/src/images/kernel-settings.png b/doc/src/images/kernel-settings.png
new file mode 100644
index 000000000..36cb747ff
--- /dev/null
+++ b/doc/src/images/kernel-settings.png
Binary files differ
diff --git a/doc/src/images/open-project.PNG b/doc/src/images/open-project.PNG
new file mode 100644
index 000000000..18a1af52b
--- /dev/null
+++ b/doc/src/images/open-project.PNG
Binary files differ
diff --git a/doc/src/images/project-view-2.png b/doc/src/images/project-view-2.png
new file mode 100644
index 000000000..2f68420e3
--- /dev/null
+++ b/doc/src/images/project-view-2.png
Binary files differ
diff --git a/doc/src/images/project-view.png b/doc/src/images/project-view.png
new file mode 100644
index 000000000..cf5402265
--- /dev/null
+++ b/doc/src/images/project-view.png
Binary files differ
diff --git a/doc/src/images/project-wizard.PNG b/doc/src/images/project-wizard.PNG
new file mode 100644
index 000000000..fec0ea45e
--- /dev/null
+++ b/doc/src/images/project-wizard.PNG
Binary files differ
diff --git a/doc/src/images/select-item-to-add.png b/doc/src/images/select-item-to-add.png
new file mode 100644
index 000000000..9dcdd83b8
--- /dev/null
+++ b/doc/src/images/select-item-to-add.png
Binary files differ
diff --git a/doc/src/images/vas-galcore.PNG b/doc/src/images/vas-galcore.PNG
new file mode 100644
index 000000000..d635809a7
--- /dev/null
+++ b/doc/src/images/vas-galcore.PNG
Binary files differ
diff --git a/doc/src/platforms/android.qdoc b/doc/src/platforms/android.qdoc
index 06d8f53ad..ce1c4abbd 100644
--- a/doc/src/platforms/android.qdoc
+++ b/doc/src/platforms/android.qdoc
@@ -140,40 +140,71 @@ The following topics provide more details about how to use Qt for Android:
\title Getting Started with Qt for Android
\brief Provides instructions to install and configure your development environment.
-\section1 Requirements
+\section1 Installing the Prerequisites
+
In order to use \l{Qt for Android}, you need the following:
\list
\li \l{http://developer.android.com/sdk/index.html}{The Android SDK Tools}
+ \note If your Qt version is earlier than v5.9, use the SDK tools package
+ v25.2.5 or earlier.
\li \l{http://developer.android.com/tools/sdk/ndk/index.html}{The Android NDK}
+ (recommended version 10e)
\li \l{http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html}{Java SE Development Kit} (JDK) v6 or later. You can also use \l{http://openjdk.java.net}{OpenJDK} on Linux.
-\li On Windows, you need the following additional installations:
- \list
- \li \l{http://ant.apache.org/bindownload.cgi}{Apache Ant} v1.8 or later
- \li Android Debug Bridge (ADB) driver on the Windows platform to enable USB
- debugging. The default USB driver on Windows does not allow debugging.
- For details about how to get the USB driver, see
- \l{http://developer.android.com/sdk/win-usb.html}.
-
- After installing the driver, try running a few basic
- \l{http://developer.android.com/tools/help/adb.html}{adb} commands and
- check whether your device responds to it.
- \endlist
+\li \l{http://ant.apache.org/bindownload.cgi}{Apache Ant} v1.8 or later
\endlist
-After installing these tools, update the Android SDK to get the API
-and tools packages required for development. You can update the SDK using the
-\l{http://developer.android.com/tools/help/android.html}{android} tool that
-comes with the SDK Tools package. For example, on Ubuntu the following command
-starts the \l{http://developer.android.com/sdk/installing/adding-packages.html}
-{Android SDK Manager}, which enables you to select the packages you want
-to install:
+After installing these tools, update the Android SDK by installing the API
+and build tools packages required for development. You can install these packages
+either through Android Studio or using the command line tools package you installed
+earlier. For more details, refer to the
+\l{https://developer.android.com/studio/intro/update.html}{Android Studio}
+documentation.
+
+\section2 Updating the Android SDK
+
+The command line tools provided by the Android SDK Tools package also enables updating
+the SDK, but without a GUI. For example, the following command on Ubuntu updates the SDK
+by installing the latest \c build-tools, \c platform-tools, \c emulator, and \c patcher
+packages:
\badcode
./android update sdk
\endcode
-\note If you're developing on a 64-bit Linux machine, you must install the
+To install a specific package, use \c sdkmanager from
+\c{<ANDROID_SDK_ROOT>/tools/bin}. For example, the following command installs the
+\c android-10 platforms package on Ubuntu:
+
+\badcode
+./sdkmanager "platforms;android-10"
+\endcode
+
+For more details, refer to the
+\l{https://developer.android.com/studio/command-line/sdkmanager.html}{sdkmanager}
+documentation.
+
+\section1 Configuring Your Development Host
+
+\section2 Windows
+
+The default USB driver on Windows does not allow debugging using
+Android Debug Bridge (ADB) tool. You must install the additional USB driver
+provided by the \e extras Android SDK package. Use the following command from
+the Windows command prompt to install the extras package:
+
+\badcode
+sdkmanager.bat "extras;google;usb_driver"
+\endcode
+
+After the package installation is complete, install the driver from
+\c{<ANDROID_SDK_ROOT>/extras/google/usb_driver}. Try running a few basic
+\l{http://developer.android.com/tools/help/adb.html}{adb} commands now
+and check whether your Android device responds to it.
+
+\section2 64-bit Linux
+
+If you're developing on a 64-bit Linux machine, you must install the
following dependencies in order to run 32-bit executables like \c adb, which
allows Qt Creator to find devices to deploy to:
@@ -187,26 +218,18 @@ To run the emulator, the following dependencies are also necessary:
sudo apt-get install libsdl1.2debian:i386
\endcode
-\section1 Installing Qt for Android
+\section2 Qt Creator IDE
-The Qt 5 installers for different platforms are available from the \l Downloads
-page. Choose the one that is appropriate.
+The Qt Creator IDE that came with the Qt 5 installation on your development
+host, must be configured to enable developing applications for Android. Launch
+Qt Creator and select \uicontrol Tools > \uicontrol Options >
+\uicontrol Devices > \uicontrol Android to add the Android NDK and SDK paths.
+For more details, refer to \l{Qt Creator: Connecting Android Devices}{Qt Creator Manual}.
-Once you have the installer, follow these steps:
-
-\list 1
- \li Run the installer to begin installing Qt 5 on your development platform.
- \li Select the components you need in the \uicontrol{Select Components}
- screen and click \uicontrol Next.
- \li After the installation is complete, the installer lets you open Qt Creator
- and the README. Select to open Qt Creator and click \uicontrol Finish.
- \li Select \uicontrol{Tools > Options > Android} in Qt Creator to add
- the Android NDK and SDK paths. For more details, see
- \l{Qt Creator: Connecting Android Devices}{Qt Creator Manual}.
-\endlist
+\section1 Testing Your Setup
Now you can test your development setup by running the examples that came
-with the Qt 5 package installed earlier. You can browse the examples in
+with the Qt 5 installation. You can browse these examples in
Qt Creator \uicontrol Welcome mode. Use the \c android filter in the search
field to list all the examples tested on Android.
@@ -288,28 +311,83 @@ support on the target.
The following instructions guide you to build and add the OpenSSL libraries to
the APK:
\list 1
- \li Download the latest OpenSSL sources from
- \l{http://www.openssl.org/source}.
+ \li Download the \l{OpenSSL: Build Setup Script}{setup script} to configure
+ the build environment.
+
+ \note Ensure that you save the script with Unix line-endings if your
+ build host is Unix or Linux.
+
+ \li Make the following changes in the setup script:
+ \list
+ \li Set appropriate values to the \c _ANDROID_EABI and
+ \c _ANDROID_ARCH variables. For example, to build for 64-bit ARM
+ architecture using toolchain version v4.9, set
+ \c aarch64-linux-android-4.9 and \c arch-arm64 values to
+ \c _ANDROID_EABI and \c _ANDROID_ARCH respectively.
+ \li Add the \c windows-x86 or \c windows-x86_64 to the \c hosts list on
+ line \c 107, if your build host is Windows.
+ \li Add the following after line \c 128 to build for 64-bit ARM
+ architecture:
+
+ \badcode
+ arch-arm64)
+ ANDROID_TOOLS="aarch64-linux-android-gcc aarch64-linux-android-ranlib aarch64-linux-android-ld"
+ ;;
+ \endcode
+ \li Add the following after line \c 213 if \c _ANDROID_ARCH is set
+ to \c arch-arm64:
+
+ \badcode
+ if [ "$_ANDROID_ARCH" == "arch-arm64" ]; then
+ export MACHINE=armv8
+ export RELEASE=2.6.37
+ export SYSTEM=android64
+ export ARCH=arm
+ export CROSS_COMPILE="aarch64-linux-android-"
+ fi
+ \endcode
+ \li Comment out the \c FIPS section if it is not used or define the
+ \c FIPS_SIG environment variable with the FIPS signature
+ location.
+ \endlist
+
+ \li Define \c ANDROID_NDK_ROOT environment variable with the NDK
+ location.
+
+ \li Provide executable rights for the setup script and run it:
+
+ \badcode
+ chmod a+x Setenv-android.sh
+ . ./Setenv-android.sh
+ \endcode
+
+ The script prints the following configuration details to the prompt when it
+ completes:
+
+ \badcode
+ ANDROID_NDK_ROOT: /home/user1/android-ndk-r10d
+ ANDROID_ARCH: arch-arm64
+ ANDROID_EABI: aarch64-linux-android-4.9
+ ANDROID_API: android-21
+ ANDROID_SYSROOT: /home/user1/android-ndk-r10d/platforms/android-21/arch-arm64
+ ANDROID_TOOLCHAIN: /home/user1/android-ndk-r10d/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin
+ FIPS_SIG:
+ CROSS_COMPILE: aarch64-linux-androideabi-
+ ANDROID_DEV: /home/user1/android-ndk-r10d/platforms/android-21/arch-arm64/usr
+ \endcode
+
+ \li Download the latest OpenSSL sources from \l{http://www.openssl.org/source}.
\li Extract the sources to a folder and navigate to that folder using
the CLI.
\note If your development platform is Windows, you need \c msys with
\c perl v5.14 or later to build OpenSSL.
- \li Set the following environment variables to point to the ARM compiler
- toolchain and sysroot you want to use:
- \badcode
- CC=<ANDROID_NDK_PATH>/toolchains/arm-linux-androideabi-<VER>/prebuilt/<NDK_HOST>/bin/arm-linux-androideabi-gcc
- AR=<ANDROID_NDK_PATH>/toolchains/arm-linux-androideabi-<VER>/prebuilt/<NDK_HOST>/bin/arm-linux-androideabi-ar
- RANLIB=<ANDROID_NDK_PATH>/toolchains/arm-linux-androideabi-<VER>/prebuilt/<NDK_HOST>/bin/arm-linux-androideabi-ranlib
- ANDROID_DEV=<ANDROID_NDK_PATH>/platforms/<ANDROID-PLATFORM>/arch-arm/usr
- \endcode
-
- \li Configure the OpenSSL sources to build for Android (ARMv5 or ARMv7) using
+ \li Configure the OpenSSL sources to build for Android using
the following command:
\badcode
- ./Configure shared android or android-armv7
+ ./Configure shared android
\endcode
\note You must consider enabling/disabling the SSL features based on the
@@ -317,29 +395,10 @@ the APK:
See the \l{OpenSSL Configure Options}{SSL configure options} for details about
the configurable features.
- \li Edit the \e Makefile created by \e Configure to avoid having shared
- library names with the version number. Android does not load a library
- with version number in the \c .so file name.
-
- \list a
- \li Open the \e Makefile using an editor.
- \li Replace the following two lines that appear under "\e{link-shared}"
- and "\e{do_$(SHLIB_TARGET)}" make targets:
- \badcode
-LIBNAME=$$i LIBVERSION=$(SHLIB_MAJOR).$(SHLIB_MINOR) \
-LIBCOMPATVERSIONS=";$(SHLIB_VERSION_HISTORY)" \
- \endcode
-
- with
-
- \badcode
-LIBNAME=$$i \
- \endcode
- \li Save changes to the \e Makefile and close it.
- \endlist
+ \li Run \c{make CALC_VERSIONS="SHLIB_COMPAT=; SHLIB_SOVER=" build_libs} to
+ build the \c libcrypto and \c libssl shared libraries that are not versioned.
- \li Run \c{make build_libs} to build the \c libcrypto and \c libssl shared
- libraries.
+ \note Android does not load versioned libraries.
\li Open your Qt project using Qt Creator and update the "Build Android APK"
settings to add \e libcrypto and \e libssl as additional libraries for
@@ -349,8 +408,8 @@ LIBNAME=$$i \
\endlist
Qt Creator builds your application and creates an application package (APK)
-with the OpenSSL libraries bundled in it. Once the APK is ready, it uses adb to
-deploy the APK on the target you chose and launch the application.
+with the OpenSSL libraries bundled in it. Once the APK is ready, it uses \c adb
+to deploy the APK on the target you chose and launch the application.
*/
diff --git a/doc/src/platforms/integrity-build-monolith-app-tutorial.qdoc b/doc/src/platforms/integrity-build-monolith-app-tutorial.qdoc
new file mode 100644
index 000000000..b7d5a9ece
--- /dev/null
+++ b/doc/src/platforms/integrity-build-monolith-app-tutorial.qdoc
@@ -0,0 +1,243 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+/*!
+ \page integrity-monolith-project-tutorial.html
+ \title Qt for INTEGRITY: Monolith Project Tutorial
+ \previouspage platform-notes-integrity.html
+ \nextpage integrity-installing-dependencies.html
+
+ The INTEGRITY applications can be monolith application projects,
+ dynamic download application projects, or kernelspace projects. The monolith
+ application is a stand-alone executable that you can run directly on a
+ target device.
+
+ In this tutorial, we build an INTEGRITY monolith project of
+ the Qt application. We also create a bootable SD card, so you can run
+ your application in the i.MX6 Quad board. After following the steps in this
+ tutorial, you will have the Qt for INTEGRITY development environment up and running.
+
+ The tutorial assumes you have the
+ \l {https://boundarydevices.com/product/sabre-lite-imx6-sbc/}
+ {i.MX6 Quad board} with a micro SD card.
+
+ Tutorial content:
+ \list 1
+ \li \l {Installing Platform Dependencies}
+ \li \l {Preparing BSP for i.MX6 Quad Board}
+ \li \l {Building Qt for i.MX6 Quad Board}
+ \li \l {Building Monolith Project}
+ \li \l {Building U-Boot Image}
+ \li \l {Creating Bootable SD card}
+ \li \l {Preparing U-Boot}
+ \endlist
+
+*/
+
+/*!
+ \page integrity-installing-dependencies.html
+ \title Installing Platform Dependencies
+ \previouspage integrity-monolith-project-tutorial.html
+ \nextpage integrity-preparing-bsp-for-imx6quad-board.html
+
+ Before you can build the applications with Qt for INTEGRITY,
+ you must have the correct build tools and other dependencies installed
+ in the 64-bit Linux development host:
+
+ \table 80%
+ \header \li Requirement \li Description
+ \row \li An INTEGRITY 11.4.4 installation
+ \li Installation must contain the patches for C++11 support.
+ Contact \l {https://support.ghs.com/contact/request-support/}
+ {Green Hills Software}.
+ \row \li MULTI IDE and Green Hills Software Compiler (version 2016.5.4 or newer)
+ \li The Green Hills Software development tools. See
+ \l {http://www.ghs.com/products/MULTI_IDE.html} {MULTI IDE}.
+ For licenses, contact \l {https://support.ghs.com/licensing/request-license/}
+ {Green Hills Software}.
+ \note You need to get an additional patch from Green Hills Software.
+ \row
+ \li An ELF (Executable and Linkable Format) loader compatible with a device tree
+ \li Part of the Green Hills Software development tools.
+ \row
+ \li The U-Boot tools
+ \li Universal Boot Loader (U-Boot) is used in the embedded devices to
+ package the instructions to boot the device's operating system kernel.
+ \note Especially \c mkimage is required.
+ \row
+ \li Perl programming language
+ \li Required if you are getting the Qt 5 sources via the Git version control system.
+ See \l {https://www.perl.org/get.html}.
+ \note Perl is not required if you download the Qt sources via
+ your Qt Account.
+ \endtable
+*/
+
+/*!
+ \page integrity-preparing-bsp-for-imx6quad-board.html
+ \title Preparing BSP for i.MX6 Quad Board
+ \previouspage integrity-installing-dependencies.html
+ \nextpage integrity-building-qt-for-imx6quad-board.html
+
+ With MULTI Launcher, you can prepare the board support package (BSP)
+ for i.MX6 Quad board:
+
+ \list 1
+ \li Start MULTI Launcher.
+ \li Start Project Manager by selecting \uicontrol {Components} >
+ \uicontrol {Open Project Manager}.
+ \li In your INTEGRITY installation, select the project file \e {default.gpj}
+ under the \e {platform-cortex-a9} folder:
+
+ \image open-project
+
+ \li Select \uicontrol {Open}.
+ \endlist
+
+ In the MULTI Project Manager view, you see a tree structure of the opened
+ project.
+
+ Clean \e {default.gpj} and build the projects:
+
+ \list 1
+ \li Select \uicontrol {Build} > \uicontrol {Clean default.gpj}.
+ \li Select the files \e {system_libs.gpj}, \e {bsp_libs.gpj}, and
+ \e {kernel.gpj} one by one, and select \uicontrol {Build} >
+ \uicontrol {Build Project <file name>} for each selected file.
+ \endlist
+
+ Preparation for the board support package is now done.
+*/
+
+/*!
+ \page integrity-building-qt-for-imx6quad-board.html
+ \title Building Qt for i.MX6 Quad Board
+ \previouspage integrity-preparing-bsp-for-imx6quad-board.html
+ \nextpage integrity-building-monolith.html
+
+ \include integrity-building-qt-imx6.qdocinc building qt for imx6quad
+*/
+
+/*!
+ \page integrity-building-monolith.html
+ \title Building Monolith Project
+ \previouspage integrity-building-qt-for-imx6quad-board.html
+ \nextpage integrity-building-u-boot-image.html
+
+ \include integrity-building-monolith.qdocinc building monolith
+*/
+
+/*!
+ \page integrity-building-u-boot-image.html
+ \title Building U-Boot Image
+ \previouspage integrity-building-monolith.html
+ \nextpage integrity-creating-bootable-sd-card.html
+
+ To build a U-Boot image, open a terminal and navigate to the project
+ directory created in \l {Building Monolith Project}. In our example the
+ project directory is \e {mymonolith}.
+
+ Under the project directory, you will find an executable with the same name
+ you gave to your monolith in \l {Project Manager Settings}.
+ In our example the executable name is \e {myproject}.
+
+ Run the \c elfloader command for the executable. You will find the \c elfloader
+ command under your compiler directory:
+
+ \badcode
+ john@doe: /usr/ghs/comp_201654/elfloader -l /usr/ghs/int1144/util/elfloader/cortexa9_elfloader.bin -o myproject.elf myproject
+ \endcode
+
+ The example \c elfloader command above assumes your Green Hills Software (GHS)
+ compiler is version 2016.5.4, and your INTEGRITY and GHS compiler
+ installations are found from their default locations. However, you can
+ modify the paths in the example according to your configuration.
+
+ Finally, build the U-Boot image with the \c mkimage tool.
+ The last argument in the \c mkimage command specifies the U-Boot image name.
+ In the example below, we use the name \e {demo.image}.
+ To invoke \c mkimage, run the following command in a terminal:
+
+ \badcode
+ john@doe: mkimage -A arm -O linux -T kernel -C none -a 20000000 -e 20000000 -n INTEGRITY+Qt -d myproject.elf demo.image
+ \endcode
+*/
+
+/*!
+ \page integrity-creating-bootable-sd-card.html
+ \title Creating Bootable SD Card
+ \previouspage integrity-building-u-boot-image.html
+ \nextpage integrity-preparing-u-boot.html
+
+ With a bootable micro SD card your i.MX6 Quad board can run the INTEGRITY
+ monolith application on the board. To create the bootable SD card:
+
+ \list 1
+ \li Format the SD card with a FAT32 filesystem.
+ \li Save the \e {demo.image} file (built with \c mkimage in
+ \l {Building U-Boot Image}) and the device tree blob file
+ \e {imx6q-sabrelite.dtb} for the i.MX6 Quad board under your SD card root.
+ \note You will find the device tree blob file in your INTEGRITY installation,
+ under the path
+ /usr/ghs/int1144/platform-cortex-a9/imx6-sabrelite/imx6q-sabrelite.dtb.
+ \li Set the SD card into your i.MX6 Quad board.
+ \endlist
+
+*/
+
+/*!
+ \page integrity-preparing-u-boot.html
+ \title Preparing U-Boot
+ \previouspage integrity-creating-bootable-sd-card.html
+ \nextpage integrity-monolith-project-tutorial.html
+
+ Finally, prepare the i.MX6 Quad board for U-Boot:
+
+ \list 1
+ \li Connect to your i.MX6 Quad board with a serial connection at a baud rate of
+ 115200.
+ \li Set the following environment variables in the U-Boot terminal:
+
+ \badcode
+ setenv bootcmd_demo_dt 'mmc dev 1;
+ fatload mmc 1:1 20000000 demo.image;
+ fatload mmc 1:1 4FFE0000 imx6q-sabrelite.dtb;
+ bootm 20000000 - 4FFE0000'
+
+ setenv bootcmd 'run bootcmd_demo_dt'
+ saveenv
+ \endcode
+
+ \note The file \e {demo.image} was built with the mkimage tool in
+ \l {Building U-Boot Image}.
+
+ \li Reset the i.MX6 Quad board.
+ \endlist
+
+ Now your i.MX6 Quad board is ready to run your application.
+*/
diff --git a/doc/src/platforms/integrity-building-monolith.qdocinc b/doc/src/platforms/integrity-building-monolith.qdocinc
new file mode 100644
index 000000000..c89a05b58
--- /dev/null
+++ b/doc/src/platforms/integrity-building-monolith.qdocinc
@@ -0,0 +1,360 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+/*!
+//! [building monolith]
+
+ In this tutorial, we build a monolith INTEGRITY project for a Qt example
+ application. You can select any Qt example application that uses the
+ \l {Supported Qt Modules} {supported Qt modules}.
+
+ Before you can build a monolith INTEGRITY project, you need to prepare your
+ build environment for the \c qmake build tool. You can do this by running
+ the script \e {~/setEnvironment.sh} that you created in
+ \l {Creating Script for Running Exports}.
+
+ Run the following commands in a terminal:
+
+ \badcode
+ source ~/setEnvironment.sh
+ <Qt installation path>/qtbase/bin/qmake <Qt example application path>/<projectname>.pro
+ make
+ \endcode
+
+ The \c qmake tool must be called under the Qt installation path
+ (<Qt installation path>), where you installed the Qt sources in
+ \l {Getting Qt Source Code}.
+
+ <Qt example application path>/<projectname>.pro is the installation path of
+ the Qt example application project file that the monolith INTEGRITY project
+ will be built for.
+
+ \section1 Building Monolith Project
+
+ To build a monolith INTEGRITY project, create an empty directory for your
+ project in your home folder. In the steps below, we use the directory name
+ \e {mymonolith}.
+
+ \section2 Defining Project with Project Wizard
+
+ Launch MULTI Launcher and select \uicontrol {File} > \uicontrol
+ {Create New Project}. Define your monolith project with Project Wizard:
+
+ \list 1
+ \li In the \uicontrol {Project name} tab, fill in the \uicontrol {Directory}
+ field with the directory you just created.
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Operating System} tab, select \e {INTEGRITY}
+ from the \uicontrol {Operating System} list.
+ \note The \uicontrol {OS Distribution Directory} field must contain your
+ INTEGRITY installation directory (in our example, \e{mymonolith}).
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Processor Family} tab, select \uicontrol {ARM}.
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Target Board} tab, select \uicontrol {ARM Cortex-A9 Platform }
+ from the target board list.
+ \li Select \uicontrol {Finish}.
+ \endlist
+
+ \image project-wizard
+
+ After selecting \uicontrol {Finish} in Project Wizard, Project Manager is
+ opened.
+
+ \section2 Project Manager Settings
+
+ With Project Manager you can define the settings for the monolith project:
+
+ \list 1
+ \li In the \uicontrol {Select Item to Add} dialog page, select \uicontrol
+ {Monolith} from the \uicontrol {Create New} list.
+
+ \image select-item-to-add
+
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Settings for Monolith} dialog, define the settings:
+ \list
+ \li \uicontrol {Source Code Directory} is your project directory
+ (in our example, \e {mymonolith}).
+ \li \uicontrol {Project Name} is the name of your project. In our
+ example, we use the name \e{myproject}.
+ \li \uicontrol {Language} must be \uicontrol {C}. The Qt projects are
+ C++ projects, but this will be configured later.
+ \li Select \uicontrol {Next}.
+ \li \uicontrol {Use Shared Libraries} should not be selected.
+ \li Select \uicontrol {Next}.
+ \endlist
+ \li In the \uicontrol {Configure number of Virtual AddressSpaces} dialog
+ page, select the checkbox \uicontrol {Names of Virtual Address Spaces} and
+ type \e{galcore}.
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Settings for Kernel} dialog page, type the name of
+ your kernel.
+ \li Select \uicontrol {Debugging}, \uicontrol {Dynamic Load} and
+ \uicontrol {ResourceManager} from the \uicontrol {Kernel Libraries} list.
+
+ \image kernel-settings
+
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Settings for OS Module Selection} dialog page,
+ select \uicontrol {File System (User Configured)} and \uicontrol
+ {GHnet IPv4 Stack (Virtual)} from the \uicontrol {OS Module} list.
+ \li Select \uicontrol {Next}.
+ \li In the \uicontrol {Settings for File System (User Configured)} dialog
+ page, select a filesystem that your monolith project supports.
+
+ In our example, we have selected \uicontrol {MSDOS FAT} from the
+ \uicontrol {Libraries} list.
+ \li Select \uicontrol {Finish}.
+ \li In the \uicontrol {Settings for Add File System Clients} dialog page,
+ select \uicontrol {Finish}.
+ \endlist
+
+ \section2 Adding File System Mount Point
+
+ You need to configure the file system to use the first partition of the
+ micro SD card. In the MULTI Project Manager view, you see a tree structure
+ of your monolith project:
+
+ \list 1
+ \li Right-click the file \e {mounttable.c} to open the context menu.
+ \li Select \uicontrol {Modify Project} >
+ \uicontrol {Add INTEGRITY File System Mount Point}.
+ \li In the \uicontrol {Settings for FS MountPoint} dialog, define
+ the settings:
+ \list
+ \li Type \e {/} to \uicontrol {Mount Directory}.
+ \li Select \uicontrol {Next}.
+ \li \uicontrol {File System Type} is \e {MSDOS FAT}.
+ \li Select \uicontrol {Next}.
+ \li Select the \uicontrol {Use Physical Device} radio button.
+ \li Type \e {SDCardDev1} to the \uicontrol {Device} field.
+ \li \uicontrol {Slice} is \e {a}.
+ \li Select \uicontrol {Finish}.
+ \endlist
+ \endlist
+
+ \section2 Galcore VAS Settings
+
+ Next, define the virtual address space (VAS) settings for your project.
+
+ In the MULTI Project Manager view, you see a tree structure of your monolith
+ project:
+
+ \list 1
+ \li Double-click the .int file in your project (1) (in the steps below,
+ \e {myproject.int}).
+ \li In the opened window, double-click the galcore virtual address
+ space (VAS) area (2).
+
+ \image project-view
+
+ \li \uicontrol {VirtualAddressSpace Options} dialog is opened.
+ \li In the \uicontrol {Attributes} tab, select the values defined in
+ \l {Values in Attributes Tab}.
+ \li Select \uicontrol {OK}.
+ \li In the galcore virtual address space area, double-click the
+ \uicontrol {Task Initial} area (3).
+
+ \image project-view-2
+
+ \li Select the \uicontrol {Start Automatically} check box.
+ \li Select \uicontrol {OK}.
+ \endlist
+
+ \section3 Values in Attributes Tab
+
+ Add the following attribute values for the virtual address space:
+
+ \table 80%
+ \header \li Attribute \li Value
+ \row
+ \li Maximum Priority
+ \li 255
+ \row
+ \li Maximum Weight
+ \li 255
+ \row
+ \li Memory Pool Size
+ \li 2000P
+ \row
+ \li Heap Size
+ \li 0X2000000
+ \row
+ \li Heap Extension Reserved Size
+ \li 0x20000
+ \row
+ \li Arguments
+ \li Leave blank.
+ \header \li Checkbox \li Value
+ \row
+ \li Create Extra Virtual Memory Regions
+ \li Select the checkbox.
+ \endtable
+
+ \section2 Editing Galcore Project
+
+ You need to edit a number of files in the monolith project.
+
+ \section3 File galcore.c
+
+ \list 1
+ \li Select \e{galcore.c} from the tree structure in the MULTI Project
+ Manager view.
+ \li Double-click the file to open it for editing.
+ \li Add the following code to \e{galcore.c}:
+
+ \badcode
+ #include <INTEGRITY.h>
+ #include <stdlib.h>
+ #include <stdio.h>
+ extern Error GalCore_TaskInit(void);
+ int main(void) {
+ Error E;
+ E = GalCore_TaskInit();
+ if (E != Success) {
+ printf("Failed to start GalCore tasks\n");
+ }
+ Exit(0);
+ }
+ \endcode
+ \endlist
+
+ \section3 File galcore.gpj
+
+ \list 1
+ \li Select \e{galcore.gpj} from the tree structure in the MULTI Project
+ Manager view.
+ \li Right-click the file to open the context menu.
+ \li Select \uicontrol{Edit}.
+ \li Add the file \e{libgalcore.a} to \e{galcore.gpj}.
+ \endlist
+
+ Contents of \e{galcore.gpj} should be as follows:
+
+ \badcode
+ #!gbuild
+ #component integrity_virtual_address_space
+ [Program]
+ -lgalcore
+ tgt/INTEGRITY.ld
+ galcore.c
+ \endcode
+
+ \section3 File kernel.gpj
+
+ \list 1
+ \li Select \e{kernel.gpj} from the tree structure in the MULTI Project
+ Manager view.
+ \li Right-click the file to open the context menu.
+ \li Select \uicontrol{Edit}.
+ \li Add the file \e{libgalcore-iod.a} to \e{kernel.gpj}.
+ \endlist
+
+ Contents of \e{kernel.gpj} should be as follows:
+
+ \badcode
+ #!gbuild
+ #component integrity_kernel_monolith
+ [Program]
+ -kernel
+ -ldebug
+ -lload
+ -lres
+ -lgalcore-iod
+ tgt/default.ld
+ myproject_kernel.c
+ global_table.c
+ \endcode
+
+ \section3 File monolith.gpj
+
+ \list 1
+ \li Select \e{monolith.gpj} from the tree structure in the MULTI Project
+ Manager view.
+ \li Righ-click the file to open the context menu.
+ \li Select \uicontrol{Edit}.
+ \li Add the additional library directory \e {$(__LIBS_DIR_BASE)/Vivante}.
+ \endlist
+
+ Contents of \e{monolith.gpj} should be as follows:
+
+ \badcode
+ #!gbuild
+ #component integrity_monolith
+ [INTEGRITY Application]
+ -non_shared
+ -I$__OS_DIR/modules/ghs/ghnet2/source/kernel/integrity/ip4server :sourceDir=$__OS_DIR/modules/ghs/ghnet2/source/kernel/integrity/ip4server
+ -L$(__LIBS_DIR_BASE)/Vivante
+ tgt/default.bsp
+ myproject.int
+ galcore.gpj [Program]
+ myproject_kernel.gpj [Program]
+ my_ivfsserver_module.gpj [Program]
+ ip4server_module.gpj [Program]
+ \endcode
+
+ \section3 .int File
+
+ \list 1
+ \li Select the \e {.int} file of your project from the tree structure in the MULTI Project
+ Manager view.
+ \li Right-click the file to open the context menu.
+ \li Select \uicontrol{Edit}.
+ \li Add the following lines at the end of the file.
+
+ \note Replace </path/to/your/app/executable> with a path to your application executable.
+
+ \badcode
+ AddressSpace
+ Name myappname
+ Filename /path/to/your/app/executable
+ MemoryPoolSize 0x2000000
+ Language C++
+ HeapSize 0x6000000
+
+ Task Initial
+ StackSize 0x30000
+ StartIt true
+ EndTask
+ HeapExtensionReservedSize 0x2000000
+ EndAddressSpace
+ \endcode
+ \endlist
+
+ \section2 Building monolith.gpj
+
+ Open \e{monolith.gpj} from the tree structure in the MULTI Project Manager
+ view. To build the project:
+
+ \list 1
+ \li Right-click \e{monolith.gpj} to open the context menu.
+ \li Select \uicontrol{Build}.
+ \endlist
+
+ Your monolith project is now ready to be packaged for U-Boot.
+//! [building monolith]
+*/
diff --git a/doc/src/platforms/integrity-building-qt-imx6.qdocinc b/doc/src/platforms/integrity-building-qt-imx6.qdocinc
new file mode 100644
index 000000000..37a203284
--- /dev/null
+++ b/doc/src/platforms/integrity-building-qt-imx6.qdocinc
@@ -0,0 +1,141 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+/*!
+//! [building qt for imx6quad]
+ To set up the development environment for Qt for INTEGRITY, you need to
+ build Qt from the sources for the i.MX6 Quad board. Before building Qt,
+ create a shell script that will run the exports for your environment.
+
+ \section1 Creating Script for Running Exports
+
+ Create a new shell script \e{setEnvironment.sh}, and save it under
+ your home folder. Add the following export commands to the script:
+
+ \badcode
+ export PATH=$PATH:/usr/ghs/comp_201654
+ export INTEGRITY_DIR=/usr/ghs/int1144
+ export INTEGRITY_BSP=platform-cortex-a9
+ export GL_INC_DIR=/usr/ghs/int1144/INTEGRITY-include/Vivante/sdk/inc
+ export GL_LIB_DIR=/usr/ghs/int1144/libs/Vivante
+ \endcode
+
+ These exports assume you have used the default installation directories
+ while installing MULTI IDE and INTEGRITY (see
+ \l {Installing Platform Dependencies}). If you have not used the default
+ directories, you need to adjust the exported paths accordingly.
+
+ To initialize your build environment, run the following command in a terminal:
+
+ \badcode
+ source ~/setEnvironment.sh
+ \endcode
+
+ \note You need to run this command in your terminal every time you build Qt,
+ or use the \c qmake build system.
+
+ \section1 Getting Qt Source Code
+
+ You can download the Qt source code via your
+ \l {https://login.qt.io/login} {Qt Account}.
+
+ You can also get the Qt sources via the Git version control system. Qt Wiki has
+ instructions for getting Qt sources via Git, see
+ \l {https://wiki.qt.io/Building_Qt_5_from_Git#Getting_the_source_code}.
+ You find the step by step instructions also from \l {Getting Qt Sources via Git}.
+
+ \section2 Getting Qt Sources via Git
+
+ Clone the top-level Qt 5 repository by running the following command in
+ a terminal:
+
+ \badcode
+ git clone git://code.qt.io/qt/qt5.git
+ \endcode
+
+ \note If you are behind a firewall and want to use the HTTPS protocol,
+ you can clone the top-level Qt 5 repository with the following command:
+
+ \badcode
+ git clone https://code.qt.io/qt/qt5.git
+ \endcode
+
+ Check out the target branch and the Qt sources with the following commands:
+
+ \badcode
+ cd qt5
+ git checkout <Qt version>
+ perl init-repository
+ \endcode
+
+ For example, the \c {git checkout} command for Qt 5.9.0 is \c {git checkout 5.9.0}.
+
+ The init-repository script initializes the Qt 5 repository and clones various
+ Qt 5 sub-modules (see
+ \l {https://wiki.qt.io/Building_Qt_5_from_Git#Getting_the_submodule_source_code}).
+ Qt modules supported by Qt for INTEGRITY are listed in \l {Supported Qt Modules}.
+
+ \section1 Configuring Qt
+
+ Configure Qt for the i.MX6 Quad board with the following command:
+
+ \badcode
+ cd <Qt installation directory>
+ ./configure -developer-build -xplatform integrity-armv7-imx6 -confirm-license
+ -opensource -nomake examples -nomake tests -no-dbus -silent -opengl es2 -static
+ \endcode
+
+ \note INTEGRITY supports only static Qt builds.
+
+ \section1 Building Qt
+
+ Build Qt with the \c make command in the terminal. You can run \c make with as
+ many cores on your host machine as you desire. In our example we use six cores:
+
+ \badcode
+ make -j6
+ \endcode
+
+ \section1 Installing Qt
+
+ If you have not used the configure options
+ \c {-developer-build} or \c {-prefix $PWD/qtbase} in \l {Configuring Qt},
+ run the following command in a terminal:
+
+ \badcode
+ cd <Qt installation directory>
+ make install
+ \endcode
+
+ If you have used the configure options \c {-developer-build} or
+ \c {-prefix $PWD/qtbase}, you can use Qt from the build
+ directory, without running the \c {make install} command.
+
+ Qt is now configured and built for the i.MX6 Quad board.
+//! [building qt for imx6quad]
+*/
diff --git a/doc/src/platforms/platform-notes-integrity.qdoc b/doc/src/platforms/platform-notes-integrity.qdoc
new file mode 100644
index 000000000..0432f683d
--- /dev/null
+++ b/doc/src/platforms/platform-notes-integrity.qdoc
@@ -0,0 +1,78 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+/*!
+ \page platform-notes-integrity.html
+ \title Platform Notes - INTEGRITY
+ \contentspage Platform Notes
+ \keyword INTEGRITY
+
+ From Qt 5.9 onwards, the Green Hills Software
+ \l {http://www.ghs.com/products/rtos/integrity.html} {INTEGRITY}
+ Real-Time Operating System (RTOS) is a supported platform.
+
+ The INTEGRITY RTOS is widely used in safety- and security-critical systems.
+ Especially in the automotive industry, both Qt and the INTEGRITY RTOS can be
+ used in conjunction with instrument clusters and infotainment systems.
+
+ With Qt for INTEGRITY you can build and develop applications for the
+ INTEGRITY RTOS. Qt for INTEGRITY supports most \l {Supported Qt Modules} {Qt Modules}.
+ The development environment includes your target device and Qt sources
+ that you need to build for your target device.
+ See \l {Supported Development Hosts and Boards} for detailed information
+ about the supported development environment.
+
+ Qt for INTEGRITY has a tutorial that helps you learn how to:
+ \list
+ \li Set up a development environment for the i.MX6 Quad board
+ \li Build an INTEGRITY application
+ \li Prepare the i.MX6 Quad board to run your application
+ \endlist
+
+ See \l {Qt for INTEGRITY: Monolith Project Tutorial}.
+
+ \section1 Supported Qt Modules
+
+ Qt for INTEGRITY has been tested to support the following Qt modules: Qt Core,
+ Qt Network, Qt GUI, Qt Quick, Qt QML, Qt Quick Controls 2, Qt 3D, Qt Widgets,
+ Qt Image Formats, Qt XML Patterns, Qt SVG.
+
+ Other Qt modules may work with Qt for INTEGRITY, but we cannot guarantee that.
+
+ \section1 Supported Development Hosts and Boards
+
+ Qt for INTEGRITY can be built on 64-bit Linux distributions.
+
+ Qt for INTEGRITY supports building and developing applications for the
+ following development boards:
+ \list
+ \li \l {https://boundarydevices.com/product/sabre-lite-imx6-sbc/}
+ {Boundary Devices BD-SL-i.MX6}
+ \li \l {http://www.nvidia.com/object/tegra-x1-processor.html} {NVIDIA Tegra X1}
+ \endlist
+*/
diff --git a/doc/src/platforms/platform-notes-rtos.qdoc b/doc/src/platforms/platform-notes-rtos.qdoc
index c1ef19f8c..2ca9d651a 100644
--- a/doc/src/platforms/platform-notes-rtos.qdoc
+++ b/doc/src/platforms/platform-notes-rtos.qdoc
@@ -326,15 +326,3 @@
\l{Installing Files} in the \l {QMake} documentation for more details.
*/
-
-/*!
- \page platform-notes-integrity.html
- \title Platform Notes - INTEGRITY
- \contentspage Platform Notes
- \keyword INTEGRITY
-
- \note \l {http://www.ghs.com/products/rtos/integrity.html}{INTEGRITY} is a community supported platform
-
- \sa {http://blog.qt.io/blog/2012/06/01/developing-with-qt-commercial-for-integrity-on-windows-a-step-by-step-guide-to-configure-and-compile-qt-commercial-on-integrity-2/}{Developing with Qt Commercial for INTEGRITY on Windows}
- \sa {http://qt.gitorious.org/qt/qt-integrity}{the git repository}
-*/
diff --git a/doc/src/platforms/supported-platforms.qdocinc b/doc/src/platforms/supported-platforms.qdocinc
index dd1b62001..83947b6e8 100644
--- a/doc/src/platforms/supported-platforms.qdocinc
+++ b/doc/src/platforms/supported-platforms.qdocinc
@@ -40,7 +40,7 @@ Mobile Platforms: \l {Qt for Android}{Android},
//! [all]
\section1 Qt 5.9
-\b {Supported until one year after release}
+\b {Long-term support (LTS)}: Supported until three years after release
//! [5.9] //! [latest]
@@ -76,9 +76,6 @@ Mobile Platforms: \l {Qt for Android}{Android},
\row \li Red Hat Enterprise Linux 7.2 (64-bit)
\li \b {GCC 5.3.1}
\li devtoolset-4
- \row \li Ubuntu 14.04 (64-bit)
- \li GCC 4.8.2
- \li Ubuntu 4.8.2-19ubuntu1
\row \li Ubuntu 16.04 (64-bit)
\li \b {GCC as provided by Canonical}
\li
@@ -92,22 +89,26 @@ Mobile Platforms: \l {Qt for Android}{Android},
\li
\row \li {3,1} \header \li {3,1}
- Embedded Platforms: \l {Qt for Embedded Linux}{Embedded Linux}, \l {QNX}
+ Embedded Platforms: \l {Qt for Embedded Linux}{Embedded Linux}, \l {QNX}, \l {INTEGRITY}
\row \li \l {Qt for Embedded Linux}{Embedded Linux}
\li GCC \li ARM Cortex-A, Intel boards with GCC-based toolchains
\row \li QNX 6.6.0, 7.0 (armv7le and x86)
- \li \b {QCC as provided by QNX)
- \li Hosts: \b {RHEL 6.6 (64-bit)}, \b {RHEL 7.2 (64-bit)}, Windows
+ \li \b {GCC as provided by QNX}
+ \li Hosts: \b {RHEL 6.6 (64-bit)}, \b {RHEL 7.2 (64-bit)},
+ \b {Windows 10 (64-bit)}, \b {Windows 7 (32-bit)}
+ \row \li \l {INTEGRITY} {INTEGRITY 11.4.x}
+ \li As provided by Green Hills INTEGRITY
+ \li Hosts: 64-bit Linux
\row \li {3,1} \header \li {3,1}
Mobile Platforms: \l {Qt for Android}{Android}, \l {Qt for iOS}{iOS},
- Ubuntu Touch, Universal Windows Platform (UWP)
+ Universal Windows Platform (UWP)
\row \li Universal Windows Platform (UWP) (x86, \b x86_64, armv7)
- \li \b {MSVC 2017}, \b {MSVC 2015}
+ \li MSVC 2017, \b {MSVC 2015}
\li Hosts: \b {Windows 10}
\row \li iOS 8, 9, 10 (armv7, arm64)
\li \b {Clang as provided by Apple}
- \li \b {\macos 10.12 host}
+ \li \b {\macos 10.10 host}
\row \li Android (API Level: 16)
\li \b {GCC as provided by Google}, \b {MinGW 5.3}
\li Hosts: \b {RHEL 7.2 (64-bit)}, \b{\macos 10.12}, \b {Windows 7 (64-bit)}
@@ -275,7 +276,7 @@ Mobile Platforms: \l {Qt for Android}{Android},
\section1 Qt 5.6
//! [5.6]
- \b {Supported until Mar. 16, 2019}
+ \b {Long-term support (LTS)}: Supported until Mar. 16, 2019
\table 80%
\header \li Platform \li Compiler \li Notes
diff --git a/doc/src/qmlapp/deployment.qdoc b/doc/src/qmlapp/deployment.qdoc
index 7d5608915..df2bb22c0 100644
--- a/doc/src/qmlapp/deployment.qdoc
+++ b/doc/src/qmlapp/deployment.qdoc
@@ -61,6 +61,87 @@ the \c QT_INSTALL_QML environment points to the location of the libraries.
The \l{Downloads}{Qt Installers} install the QML libraries in
\e{<version>}\c{/}\e{<compiler>}\c{/qml} directory.
+\section1 QML Caching
+
+The QML runtime loads QML documents by parsing them and generating native code.
+Most of the time the document hasn't changed since the last time it was loaded.
+In order to speed up this loading process, the QML runtime maintains a cache
+file for each qml document. This cache file contains the native code and a
+binary representation of the QML document structure. In addition, when multiple
+applications use the same QML document, the memory needed for the code is
+shared between application processes. The cache files are loaded via the \c
+mmap() system call on POSIX compliant operating systems or \c
+CreateFileMapping() on Windows, resulting in significant memory savings.
+
+Each time you load a changed QML document, the cache is automatically
+re-created. Cache files are located in the same directory as the source code,
+if the directory is writable. Otherwise they will be placed in a sub-directory
+of QStandardPaths::CacheLocation with the name "qmlcache". The file extension
+is \c .qmlc for QML documents and \c .jsc for imported JavaScript modules.
+
+\section1 QML Caching for Deployment (Preview)
+
+The automatic caching of QML documents into cache files result in significantly
+faster load times of applications. However, the initial creation of cache files
+can still take time, especially when the application starts first. To avoid
+that initial step and provide faster start-up times from the very beginning,
+Qt's build system allows you to create these cache files in advance.
+
+If you would like to deploy your application with cache files generated ahead
+of time, you must satisfy four conditions in your \c .pro file:
+
+\list
+\li All QML documents (including JavaScript files) must be added to the
+\c QML_FILES variable.
+\li Your .pro file must use the \c load(qml_module) or \c load(qml_plugin)
+directive at the end, to activate the processing of \c QML_FILES and generation
+of install rules.
+\li The \c TARGETPATH variable must contain the import name of your QML
+module with forward slashes as separators.
+\li You must enable Ahead-of-Time caching using the \c CONFIG+=qmlcache directive.
+\endlist
+
+For example if you are developing the module \c MyCompany.CommonComponents,
+then your \c .pro file could look like this:
+
+\code
+TARGETPATH = MyCompany/CommonComponents
+QML_FILES = BlueButton.qml RedSlider.qml qmldir
+CONFIG += qmlcache
+load(qml_module)
+\endcode
+
+Similarly, if your module contains a C++ plugin then you use \c qml_plugin:
+
+\code
+TARGETPATH = MyCompany/CommonComponents
+QML_FILES = BlueButton.qml RedSlider.qml qmldir
+CONFIG += qmlcache
+SOURCES = plugin.cpp
+QT += quick
+load(qml_plugin)
+\endcode
+
+In these examples the QML module consisting of the QML documents, the \c qmldir
+file, and optionally the C++ plugin, will be installed into the
+MyCompany/CommonComponents sub-directory of \c $$[QT_INSTALL_QML]. By enabling
+the \c qmlcache configuration, the cache files will be created at build time
+and also installed into the same directory for deployment.
+
+\section2 Limitations
+
+Currently this feature has some limitations:
+
+\list
+\li Only QML and JavaScript documents that are part of a QML module can be
+compiled ahead of time.
+\li For cross-compilation, only the ARMv7 and ARMv8 target architectures are
+supported.
+\li For native compilation, Ahead-of-Time caching is limited to architectures
+where the QML runtime supports Just-in-Time compilation. This includes x86, x86-64,
+ARMv7, ARMv8 and MIPS32.
+\endlist
+
\section1 Prototyping with QML Scene
The Declarative UI package includes a QML runtime tool,
diff --git a/doc/src/qmlapp/performance.qdoc b/doc/src/qmlapp/performance.qdoc
index 7e10b1239..87ea8d220 100644
--- a/doc/src/qmlapp/performance.qdoc
+++ b/doc/src/qmlapp/performance.qdoc
@@ -582,6 +582,16 @@ Also remember that you can avoid doing composition work at run-time by providing
pre-composed image resource with your application (for example, providing elements with shadow
effects).
+\section3 Avoid Smoothing Images
+
+Enable \c{image.smooth} only if required. It is slower on some hardware, and it has no visual
+effect if the image is displayed in its natural size.
+
+\section3 Painting
+
+Avoid painting the same area several times. Use Item as root element rather than Rectangle
+to avoid painting the background several times.
+
\section2 Position Elements With Anchors
It is more efficient to use anchors rather than bindings to position items
@@ -731,8 +741,7 @@ buffering of delegates outside of the visible area. Utilizing a \c cacheBuffer i
recommended for view delegates that are non-trivial and unlikely to be created within a
single frame.
-Be mindful that a \c cacheBuffer keeps additional delegates in-memory and therefore the
-value derived from utilizing the \c cacheBuffer must be balanced against additional memory
+Bear in mind that a \c cacheBuffer keeps additional delegates in-memory. Therefore, the value derived from utilizing the \c cacheBuffer must be balanced against additional memory
usage. Developers should use benchmarking to find the best value for their use-case, since
the increased memory pressure caused by utilizing a \c cacheBuffer can, in some rare cases,
cause reduced frame rate when scrolling.
@@ -760,7 +769,7 @@ thread (and therefore can cause frames to be skipped if they take too long to co
\section2 Particles
The \l {QtQuick.Particles}{Qt Quick Particles} module allows beautiful particle effects to be integrated
-seamlessly into user interfaces. However every platform has different graphics hardware
+seamlessly into user interfaces. However, every platform has different graphics hardware
capabilities, and the Particles module is unable to limit parameters to what your hardware
can gracefully support. The more particles you attempt to render (and the larger they are),
the faster your graphics hardware will need to be in order to render at 60 FPS. Affecting
@@ -881,8 +890,8 @@ memory will be allocated are very important considerations. Aside from the obvio
concerns about out-of-memory conditions on memory-constrained devices, allocating memory
on the heap is a fairly computationally expensive operation, and certain allocation
strategies can result in increased fragmentation of data across pages. JavaScript uses
-a managed memory heap which is automatically garbage collected, and this provides some
-advantages but also has some important implications.
+a managed memory heap which is automatically garbage collected, and this has some
+advantages, but also some important implications.
An application written in QML uses memory from both the C++ heap and an automatically
managed JavaScript heap. The application developer needs to be aware of the subtleties
@@ -903,8 +912,8 @@ on \l{Lazy Initialization} for more information.
\section3 Destroy unused objects
-If you lazily instantiate components, or dynamically create objects during a JavaScript
-expression, it is often better to manually \c{destroy()} them rather than waiting for
+If you lazy load components, or create objects dynamically during a JavaScript
+expression, it is often better to \c{destroy()} them manually rather than wait for
automatic garbage collection to do so. See the prior section on
\l{Controlling Element Lifetime} for more information.
@@ -939,7 +948,7 @@ can improve the modularity and maintainability of a component. In those cases, u
custom properties is encouraged. However, the new type should, if it is used more than
once, be split into its own component (.qml file) in order to conserve memory.
-\section3 Re-use existing components
+\section3 Reuse existing components
If you are considering defining a new component, it's worth double checking that such a
component doesn't already exist in the component set for your platform. Otherwise, you
@@ -962,40 +971,40 @@ dependent upon decisions made by the application developer.
The C++ heap will contain:
\list
\li the fixed and unavoidable overhead of the QML engine (implementation data
- structures, context information, and so on)
+ structures, context information, and so on);
\li per-component compiled data and type information, including per-type property
- metadata, which is generated by the QML engine depending on which modules are
- imported by the application and which components the application loads
+ metadata, which is generated by the QML engine depending on which modules and
+ which components are loaded by the application;
\li per-object C++ data (including property values) plus a per-element metaobject
- hierarchy, depending on which components the application instantiates
- \li any data which is allocated specifically by QML imports (libraries)
+ hierarchy, depending on which components the application instantiates;
+ \li any data which is allocated specifically by QML imports (libraries).
\endlist
The JavaScript heap will contain:
\list
\li the fixed and unavoidable overhead of the JavaScript engine itself (including
- built-in JavaScript types)
+ built-in JavaScript types);
\li the fixed and unavoidable overhead of our JavaScript integration (constructor
- functions for loaded types, function templates, and so on)
+ functions for loaded types, function templates, and so on);
\li per-type layout information and other internal type-data generated by the JavaScript
- engine at runtime, for each type (see note below, regarding types)
+ engine at runtime, for each type (see note below, regarding types);
\li per-object JavaScript data ("var" properties, JavaScript functions and signal
- handlers, and non-optimized binding expressions)
- \li variables allocated during expression evaluation
+ handlers, and non-optimized binding expressions);
+ \li variables allocated during expression evaluation.
\endlist
Furthermore, there will be one JavaScript heap allocated for use in the main thread, and
optionally one other JavaScript heap allocated for use in the WorkerScript thread. If an
application does not use a WorkerScript element, that overhead will not be incurred. The
JavaScript heap can be several megabytes in size, and so applications written for
-memory-constrained devices may be best served to avoid using the WorkerScript element
+memory-constrained devices may be best served by avoiding the WorkerScript element
despite its usefulness in populating list models asynchronously.
Note that both the QML engine and the JavaScript engine will automatically generate their
own caches of type-data about observed types. Every component loaded by an application
-is a distinct (explicit) type, and every element (component instance) which defines its
+is a distinct (explicit) type, and every element (component instance) that defines its
own custom properties in QML is an implicit type. Any element (instance of a component)
-which does not define any custom properties is considered by the JavaScript and QML engines
+that does not define any custom property is considered by the JavaScript and QML engines
to be of the type explicitly defined by the component, rather than its own implicit type.
Consider the following example:
@@ -1037,13 +1046,13 @@ In the previous example, the rectangles \c r0 and \c r1 do not have any custom p
and thus the JavaScript and QML engines consider them both to be of the same type. That
is, \c r0 and \c r1 are both considered to be of the explicitly defined \c Rectangle type.
The rectangles \c r2, \c r3 and \c r4 each have custom properties and are each considered
-to be different (implicit) types. Note that \c r3 and \c r4 are each considered to be of
+to be of different (implicit) types. Note that \c r3 and \c r4 are each considered to be of
different types, even though they have identical property information, simply because the
custom property was not declared in the component which they are instances of.
If \c r3 and \c r4 were both instances of a \c RectangleWithString component, and that
component definition included the declaration of a string property named \c customProperty,
-then \c r3 and \c r4 would be considered to be the same type (that is, they would be
+then \c r3 and \c r4 would be considered to be of the same type (that is, they would be
instances of the \c RectangleWithString type, rather than defining their own implicit type).
\section2 In-Depth Memory Allocation Considerations
@@ -1065,12 +1074,12 @@ Fragmentation is a C++ development issue. If the application developer is not de
any C++ types or plugins, they may safely ignore this section.
Over time, an application will allocate large portions of memory, write data to that
-memory, and subsequently free some portions of that memory once it has finished using
+memory, and subsequently free some portions of it once it has finished using
some of the data. This can result in "free" memory being located in non-contiguous
chunks, which cannot be returned to the operating system for other applications to use.
It also has an impact on the caching and access characteristics of the application, as
the "living" data may be spread across many different pages of physical memory. This
-in turn could force the operating system to swap which can cause filesystem I/O - which
+in turn could force the operating system to swap, which can cause filesystem I/O - which
is, comparatively speaking, an extremely slow operation.
Fragmentation can be avoided by utilizing pool allocators (and other contiguous memory
diff --git a/doc/src/whatsnew/whatsnew56.qdoc b/doc/src/whatsnew/whatsnew56.qdoc
index ed176b392..494539416 100644
--- a/doc/src/whatsnew/whatsnew56.qdoc
+++ b/doc/src/whatsnew/whatsnew56.qdoc
@@ -30,6 +30,8 @@
\title What's New in Qt 5.6
\brief Lists the new features in Qt 5.6.
+ Qt 5.6 is a long-term support (LTS) release.
+
\section1 New Modules
\list
diff --git a/doc/src/whatsnew/whatsnew59.qdoc b/doc/src/whatsnew/whatsnew59.qdoc
index a54cc7051..29ccad60f 100644
--- a/doc/src/whatsnew/whatsnew59.qdoc
+++ b/doc/src/whatsnew/whatsnew59.qdoc
@@ -30,6 +30,8 @@
\title What's New in Qt 5.9
\brief Lists the new features in Qt 5.9.
+ Qt 5.9 is a long-term support (LTS) release.
+
\section1 New Features in Qt 5.9
\section2 Qt Core Module