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authorJani Korteniemi <jani.korteniemi@qt.io>2021-07-26 13:42:14 +0300
committerJani Korteniemi <jani.korteniemi@qt.io>2021-11-10 13:46:03 +0200
commit2eff5e431435f2b5be3511823400080d4029a6c1 (patch)
tree7d4647e00bdb463bc4bb29b85b445745bc18c0f3 /examples/demos/hangman/hangmangame.cpp
parent28dd0b133435e044224c3141265e14f2a2586efc (diff)
Add QtPurchasing module as an example under Qt demos
QtPurchasing module is deprecated in Qt6. However, the purchasing code is moved as example/demo under qtdoc to demonstrate the use of in-app purchases in Android/iOS. The demo is under demos\hangman. Few fixes done to the original code: * Ported the code to Qt 6. * Removed reinterpret_casts and QQmlListPropertys. * Fixed few QML warnings. * Added documentation * Fixed documentation * Added CMake port * Fixed Cmake for iOS * Modified Fonts in qml file * project name changed from qthangmanpurchasing to hangman Task-number: QTBUG-84776 Pick-to: 6.2 Change-Id: I86051b29d54cfb4a48b310ebc8d538c806fbf8da Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io> Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Diffstat (limited to 'examples/demos/hangman/hangmangame.cpp')
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diff --git a/examples/demos/hangman/hangmangame.cpp b/examples/demos/hangman/hangmangame.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QFile>
+#include <QDebug>
+#include <QBuffer>
+#include <QRandomGenerator>
+#include <QtConcurrent/QtConcurrentRun>
+#include <mutex>
+
+#include "hangmangame.h"
+
+HangmanGame::HangmanGame(QObject *parent)
+ : QObject(parent)
+ , m_vowelsUnlocked(false)
+{
+ connect(this, &HangmanGame::vowelBought, this, &HangmanGame::registerLetterBought);
+ (void) QtConcurrent::run(&HangmanGame::initWordList, this);
+
+ m_vowelsUnlocked = m_persistentSettings.value("Hangman/vowelsUnlocked", false).toBool();
+ m_vowelsAvailable = m_persistentSettings.value("Hangman/vowelsAvailable", 0).toInt();
+ m_wordsGiven = m_persistentSettings.value("Hangman/wordsGiven", 0).toInt();
+ m_wordsGuessedCorrectly = m_persistentSettings.value("Hangman/wordsGuessedCorrectly", 0).toInt();
+ m_score = m_persistentSettings.value("Hangman/score", 0).toInt();
+}
+
+void HangmanGame::reset()
+{
+ m_lettersOwned.clear();
+ emit lettersOwnedChanged();
+ emit errorCountChanged();
+ chooseRandomWord();
+}
+
+void HangmanGame::reveal()
+{
+ m_lettersOwned += vowels() + consonants();
+ emit errorCountChanged();
+ emit lettersOwnedChanged();
+}
+
+void HangmanGame::gameOverReveal()
+{
+ m_lettersOwned += vowels() + consonants();
+ emit lettersOwnedChanged();
+}
+
+void HangmanGame::requestLetter(const QString &letterString)
+{
+ Q_ASSERT(letterString.size() == 1);
+ QChar letter = letterString.at(0);
+ registerLetterBought(letter);
+}
+
+void HangmanGame::guessWord(const QString &word)
+{
+ if (word.compare(m_word, Qt::CaseInsensitive) == 0) {
+ //Determine how many vowels were earned
+ setVowelsAvailable(m_vowelsAvailable + calculateEarnedVowels());
+ //score is number of remaining consonants + remaining errors
+ setScore(m_score + calculateEarnedPoints());
+ m_lettersOwned += m_word.toUpper();
+ } else {
+ // Small hack to get an additional penalty for guessing wrong
+ static int i=0;
+ Q_ASSERT(i < 10);
+ m_lettersOwned += QString::number(i++);
+ emit errorCountChanged();
+ }
+ emit lettersOwnedChanged();
+}
+
+bool HangmanGame::isVowel(const QString &letter)
+{
+ Q_ASSERT(letter.size() == 1);
+ QChar letterChar = letter.at(0);
+ return vowels().contains(letterChar);
+}
+
+QString HangmanGame::vowels() const
+{
+ return QStringLiteral("AEIOU");
+}
+
+QString HangmanGame::consonants() const
+{
+ return QStringLiteral("BCDFGHJKLMNPQRSTVWXYZ");
+}
+
+int HangmanGame::errorCount() const
+{
+ int count = 0;
+ for (QChar c : m_lettersOwned) {
+ if (!m_word.contains(c))
+ ++count;
+ }
+ return count;
+}
+
+bool HangmanGame::vowelsUnlocked() const
+{
+ return m_vowelsUnlocked;
+}
+
+void HangmanGame::setVowelsUnlocked(bool vowelsUnlocked)
+{
+ if (m_vowelsUnlocked != vowelsUnlocked) {
+ m_vowelsUnlocked = vowelsUnlocked;
+ m_persistentSettings.setValue("Hangman/vowelsUnlocked", m_vowelsUnlocked);
+ emit vowelsUnlockedChanged(m_vowelsUnlocked);
+ }
+}
+
+int HangmanGame::vowelsAvailable() const
+{
+ return m_vowelsAvailable;
+}
+
+int HangmanGame::wordsGiven() const
+{
+ return m_wordsGiven;
+}
+
+int HangmanGame::wordsGuessedCorrectly() const
+{
+ return m_wordsGuessedCorrectly;
+}
+
+int HangmanGame::score() const
+{
+ return m_score;
+}
+
+void HangmanGame::setScore(int score)
+{
+ if (m_score != score) {
+ m_score = score;
+ m_persistentSettings.setValue("Hangman/score", m_score);
+ emit scoreChanged(score);
+ }
+}
+
+void HangmanGame::setWordsGiven(int count)
+{
+ if (m_wordsGiven != count) {
+ m_wordsGiven = count;
+ m_persistentSettings.setValue("Hangman/wordsGiven", m_wordsGiven);
+ emit wordsGivenChanged(count);
+ }
+}
+
+void HangmanGame::setWordsGuessedCorrectly(int count)
+{
+ if (m_wordsGuessedCorrectly != count) {
+ m_wordsGuessedCorrectly = count;
+ m_persistentSettings.setValue("Hangman/wordsGuessedCorrectly", m_wordsGuessedCorrectly);
+ emit wordsGuessedCorrectlyChanged(count);
+ }
+}
+
+void HangmanGame::setVowelsAvailable(int count)
+{
+ if (m_vowelsAvailable != count) {
+ m_vowelsAvailable = count;
+ m_persistentSettings.setValue("Hangman/vowelsAvailable", m_vowelsAvailable);
+ emit vowelsAvailableChanged(count);
+ }
+}
+
+void HangmanGame::registerLetterBought(const QChar &letter)
+{
+ if (m_lettersOwned.contains(letter))
+ return;
+
+ m_lettersOwned.append(letter);
+ emit lettersOwnedChanged();
+
+ if (!m_word.contains(letter))
+ emit errorCountChanged();
+}
+
+void HangmanGame::chooseRandomWord()
+{
+ const std::lock_guard<QRecursiveMutex> locker(m_lock);
+ if (m_wordList.isEmpty())
+ return;
+
+ m_word = m_wordList.at(QRandomGenerator::global()->bounded(m_wordList.size()));
+ emit wordChanged();
+}
+
+void HangmanGame::initWordList()
+{
+ const std::lock_guard<QRecursiveMutex> locker(m_lock);
+ QFile file(":/dict.txt");
+ if (file.open(QIODevice::ReadOnly)) {
+ QByteArray allData = file.readAll();
+ QBuffer buffer(&allData);
+ if (!buffer.open(QIODevice::ReadOnly))
+ qFatal("Couldn't open buffer for reading!");
+
+ while (!buffer.atEnd()) {
+ QByteArray ba = buffer.readLine().trimmed().toUpper();
+ if (!ba.isEmpty() && ba.length() < 10)
+ m_wordList.append(QString::fromLatin1(ba));
+ }
+ }
+
+ chooseRandomWord();
+}
+
+int HangmanGame::calculateEarnedVowels()
+{
+ int total = 0;
+ for (int i = 0; i < m_word.length(); ++i) {
+ if (isVowel(QString(m_word[i])) && !m_lettersOwned.contains(QString(m_word[i])))
+ total++;
+ }
+ return total;
+}
+
+int HangmanGame::calculateEarnedPoints()
+{
+ int total = 0;
+ for (int i = 0; i < m_word.length(); ++i) {
+ if (consonants().contains(QString(m_word[i])) && !m_lettersOwned.contains(QString(m_word[i])))
+ total++;
+ }
+ total += 8 - errorCount();
+ return total;
+}