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-rw-r--r--examples/demos/hangman/doc/src/qtpurchasing-overview.qdoc22
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diff --git a/examples/demos/hangman/doc/src/qtpurchasing-overview.qdoc b/examples/demos/hangman/doc/src/qtpurchasing-overview.qdoc
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@@ -36,13 +36,21 @@
\section1 What is this demo?
\image qthangman-example.png
- This demo is a complete mobile application that demonstrates how it is
- possible to offer in-app products inside a Qt application, in a
- cross-platform manner. In order to test the in-app purchase functionality in the
- example, you must first register the application and its products in the
- external store. For an introduction on how to do this, see the guides for
- \l{Registering Products in Google Play}{Google Play} and
- \l{Registering Products in App Store}{App Store} respectively.
+ This demo is a mobile game application based on the classic word guessing game
+ Hangman, where vowels can be purchased through the demo's internal store. In the
+ game you will be presented with a row of dashes, representing letters of the
+ word to guess. By guessing a correct letter that occurs in the given word, the
+ letter will be placed on the corresponding dash or dashes in the word. By
+ guessing every letter of the word or just guessing the whole word correctly at
+ any time the game is over and you heve won. If the guess is wrong, one element
+ of a hanging stick figure is drawn. Once the figure is complete, you are out of
+ guesses and you lose.
+
+ The demo shows how it is possible to offer in-app products inside a Qt
+ application, for the Android and iOS platforms. In order to test the in-app
+ purchase functionality in the the demo, you must first register the application
+ and its products in the external store. For an introduction on how to do this,
+ see the guides for \l{Registering Products in Google Play}{Google Play} and \l{Registering Products in App Store}{App Store} respectively.
\section1 3rd party app stores