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-rw-r--r--doc/src/howtos/scalabilityintro.qdoc8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/src/howtos/scalabilityintro.qdoc b/doc/src/howtos/scalabilityintro.qdoc
index 6a812b89b..d0c4e702d 100644
--- a/doc/src/howtos/scalabilityintro.qdoc
+++ b/doc/src/howtos/scalabilityintro.qdoc
@@ -228,7 +228,7 @@
evaluating JavaScript expressions comes with a performance cost.
You can use bindings to handle low and high pixel density on platforms that
- do not have automatic support for it (like OS X and iOS do).
+ do not have automatic support for it (like \macos and iOS do).
The following code snippet uses the \l{Screen}{Screen.PixelDensity}
attached property to specify different images to display on screens with
low, high, or normal pixel density:
@@ -246,7 +246,7 @@
}
\endcode
- On OS X and iOS, you can provide alternative resources with double the size
+ On \macos and iOS, you can provide alternative resources with double the size
and the \e @2x identifier for icons and images and place them in the
resource file. On Retina displays, the @2x versions are used automatically.
@@ -291,9 +291,9 @@
For more information about high DPI support in Qt and the supported
platforms, see \l{High DPI Displays}.
- \section2 High DPI Scaling on OS X and iOS
+ \section2 High DPI Scaling on \macos and iOS
- On OS X and iOS, applications use high DPI scaling that is an alternative to
+ On \macos and iOS, applications use high DPI scaling that is an alternative to
the traditional DPI scaling. In the traditional approach, the application is
presented with an DPI value used to multiply font sizes, layouts, and so on.
In the new approach, the operating system provides Qt with a scaling ratio