From 2eff5e431435f2b5be3511823400080d4029a6c1 Mon Sep 17 00:00:00 2001 From: Jani Korteniemi Date: Mon, 26 Jul 2021 13:42:14 +0300 Subject: Add QtPurchasing module as an example under Qt demos QtPurchasing module is deprecated in Qt6. However, the purchasing code is moved as example/demo under qtdoc to demonstrate the use of in-app purchases in Android/iOS. The demo is under demos\hangman. Few fixes done to the original code: * Ported the code to Qt 6. * Removed reinterpret_casts and QQmlListPropertys. * Fixed few QML warnings. * Added documentation * Fixed documentation * Added CMake port * Fixed Cmake for iOS * Modified Fonts in qml file * project name changed from qthangmanpurchasing to hangman Task-number: QTBUG-84776 Pick-to: 6.2 Change-Id: I86051b29d54cfb4a48b310ebc8d538c806fbf8da Reviewed-by: Qt CI Bot Reviewed-by: Nicholas Bennett Reviewed-by: Assam Boudjelthia --- examples/demos/hangman/hangmangame.h | 140 +++++++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 examples/demos/hangman/hangmangame.h (limited to 'examples/demos/hangman/hangmangame.h') diff --git a/examples/demos/hangman/hangmangame.h b/examples/demos/hangman/hangmangame.h new file mode 100644 index 000000000..aef323c8f --- /dev/null +++ b/examples/demos/hangman/hangmangame.h @@ -0,0 +1,140 @@ +/**************************************************************************** +** +** Copyright (C) 2021 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef HANGMANGAME_H +#define HANGMANGAME_H + +#include +#include +#include +#include +#include + +#include "purchasing/inapp/inappproduct.h" +#include "purchasing/inapp/inapppurchasebackend.h" +#include "purchasing/inapp/inappstore.h" +#include "purchasing/inapp/inapptransaction.h" +#include "purchasing/qmltypes/inappproductqmltype.h" +#include "purchasing/qmltypes/inappstoreqmltype.h" + +class HangmanGame : public QObject +{ + Q_OBJECT + Q_PROPERTY(QString word READ word NOTIFY wordChanged) + Q_PROPERTY(QString lettersOwned READ lettersOwned NOTIFY lettersOwnedChanged) + Q_PROPERTY(QString vowels READ vowels CONSTANT) + Q_PROPERTY(QString consonants READ consonants CONSTANT) + Q_PROPERTY(int errorCount READ errorCount NOTIFY errorCountChanged) + Q_PROPERTY(bool vowelsUnlocked READ vowelsUnlocked WRITE setVowelsUnlocked NOTIFY vowelsUnlockedChanged) + Q_PROPERTY(int vowelsAvailable READ vowelsAvailable WRITE setVowelsAvailable NOTIFY vowelsAvailableChanged) + Q_PROPERTY(int wordsGiven READ wordsGiven WRITE setWordsGiven NOTIFY wordsGivenChanged) + Q_PROPERTY(int wordsGuessedCorrectly READ wordsGuessedCorrectly WRITE setWordsGuessedCorrectly NOTIFY wordsGuessedCorrectlyChanged) + Q_PROPERTY(int score READ score WRITE setScore NOTIFY scoreChanged) + QML_NAMED_ELEMENT(Hangman) + +public: + explicit HangmanGame(QObject *parent = 0); + Q_INVOKABLE void reset(); + Q_INVOKABLE void reveal(); + Q_INVOKABLE void gameOverReveal(); + Q_INVOKABLE void requestLetter(const QString &letterString); + Q_INVOKABLE void guessWord(const QString &word); + Q_INVOKABLE bool isVowel(const QString &letter); + Q_INVOKABLE void setVowelsAvailable(int count); + Q_INVOKABLE void setWordsGiven(int count); + Q_INVOKABLE void setWordsGuessedCorrectly(int count); + Q_INVOKABLE void setScore(int score); + + QString word() const { return m_word; } + QString lettersOwned() const { return m_lettersOwned; } + QString vowels() const; + QString consonants() const; + int errorCount() const; + bool vowelsUnlocked() const; + void setVowelsUnlocked(bool vowelsUnlocked); + int vowelsAvailable() const; + int wordsGiven() const; + int wordsGuessedCorrectly() const; + int score() const; + +signals: + void wordChanged(); + void lettersOwnedChanged(); + void errorCountChanged(); + void vowelBought(const QChar &vowel); + void purchaseWasSuccessful(bool wasSuccessful); + void vowelsUnlockedChanged(bool unlocked); + void vowelsAvailableChanged(int arg); + void wordsGivenChanged(int arg); + void wordsGuessedCorrectlyChanged(int arg); + void scoreChanged(int arg); + +private slots: + void registerLetterBought(const QChar &letter); + +private: + void chooseRandomWord(); + void initWordList(); + int calculateEarnedVowels(); + int calculateEarnedPoints(); + + QString m_word; + QString m_lettersOwned; + QStringList m_wordList; + QRecursiveMutex m_lock; + bool m_vowelsUnlocked; + QSettings m_persistentSettings; + int m_vowelsAvailable; + int m_wordsGiven; + int m_wordsGuessedCorrectly; + int m_score; +}; + +#endif // HANGMANGAME_H -- cgit v1.2.3