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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
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** information use the contact form at https://www.qt.io/contact-us.
**
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** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
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****************************************************************************/
/*!
\page gettingstartedqt.html
\title Getting Started Programming with Qt Widgets
In this topic, we teach basic Qt knowledge by implementing a simple Notepad
application using C++ and the \l{Qt Widgets} module. The application is a
small text editor which allows you to create a text file, save it, print it,
or reopen and edit it again. You can also set the font to be used.
\image notepad1.png "Notepad application"
You can find the final Notepad source files in the qtdoc repository in the
snippets/widgets-tutorial/notepad directory. You can either fetch
the Qt 5 sources from Qt Project or install them as part of Qt 5.
\section1 Creating the Notepad Project
Setting up a new project in Qt Creator is aided by a wizard that guides you
step-by-step through the project creation process. The wizard prompts you
to enter the settings needed for that particular type of project and creates
the project for you.
\image notepad2.png "Qt Creator New File or Project dialog"
To create the Notepad project, select \b File > \b{New File or Project} >
\b Applications > \b {Qt Widgets Application} > \b Choose, and follow the
instructions of the wizard. In the \b {Class Information} dialog, type
\b Notepad as the class name and select \b QMainWindow as the base class.
\image notepad3.png "Class Information Dialog"
The \b {Qt Widgets Application} wizard creates a project that contains a main
source file and a set of files that specify a user interface (Notepad
widget):
\list
\li notepad.pro - the project file.
\li main.cpp - the main source file for the application.
\li notepad.cpp - the source file of the notepad class of the Notepad
widget.
\li notepad.h - the header file of the notepad class for the Notepad
widget.
\li notepad.ui - the UI form for the Notepad widget.
\endlist
The .cpp, .h, and .ui files come with the necessary boiler plate code for
you to be able to build and run the project. The .pro file is complete.
We will take a closer look at the file contents in the following sections.
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li Using Qt Creator
\li \l{Qt Creator Manual}{Qt Creator}
\row
\li Creating other kind of applications with Qt Creator
\li \l{Qt Creator: Tutorials}{Qt Creator Tutorials}
\endtable
\section1 Main Source File
The wizard generates the following code in the main.cpp file:
\snippet snippets/widgets-tutorial/notepad/main.cpp all
We will go through the code line by line. The following lines include
the header files for the Notepad widget and QApplication. All Qt classes
have a header file named after them.
\snippet snippets/widgets-tutorial/notepad/main.cpp 1
The following line defines the main function that is the entry point for
all C and C++ based applications:
\snippet snippets/widgets-tutorial/notepad/main.cpp 2
The following line creates a QApplication object. This object manages
application-wide resources and is necessary to run any Qt program
that uses Qt Widgets. It constructs an application object with \c argc
command line arguments run in \c argv. (For GUI applications that do not
use Qt Widgets, you can use QGuiApplication instead.)
\snippet snippets/widgets-tutorial/notepad/main.cpp 3
The following line creates the Notepad object. This is the object for
which the wizard
created the class and the UI file. The user interface contains visual
elements that are called \c widgets in Qt. Examples of widgets are text
edits, scroll bars, labels, and radio buttons. A widget can also be a
container for other widgets; a dialog or a main application window, for
example.
\snippet snippets/widgets-tutorial/notepad/main.cpp 4
The following line shows the Notepad widget on the screen in its own
window. Widgets can also function as containers. An example of this
is QMainWindow which often contains several types of widgets. Widgets
are not visible by default; the function \l{QWidget::}{show()} makes
the widget visible.
\snippet snippets/widgets-tutorial/notepad/main.cpp 5
The following line makes the QApplication enter its event loop. When a Qt
application is running, events are generated and sent to the
widgets of the application. Examples of events are mouse presses
and key strokes.
\snippet snippets/widgets-tutorial/notepad/main.cpp 6
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li Widgets and Window Geometry
\li \l{Window and Dialog Widgets}
\row
\li Events and event handling
\li \l{The Event System}
\endtable
\section1 Designing a UI
The wizard generates a user interface definition in XML format: notepad.ui.
When you open the notepad.ui file in Qt Creator, it automatically opens
in the integrated Qt Designer.
When you build the application, Qt Creator launches the Qt
\l{User Interface Compiler (uic)} that reads the .ui file and creates a
corresponding C++ header file, ui_notepad.h.
\section2 Using Qt Designer
The wizard creates an application that uses a QMainWindow. It has its own
layout to which you can add a menu bar, dock widgets, toolbars, and a
status bar. The center area can be occupied by any kind of widget. The
wizard places the Notepad widget there.
To add widgets in Qt Designer:
\list 1
\li In the Qt Creator \b Editor mode, double-click the notepad.ui file
in the \b Projects view to launch the file in the integrated Qt
Designer.
\li Drag and drop widgets Text Edit (QTextEdit) to the form.
\li Press \b {Ctrl+A} (or \b {Cmd+A}) to select the widgets and click
\b {Lay out Vertically} (or press \b {Ctrl+L}) to apply a vertical
layout (QVBoxLayout).
\li Press \b {Ctrl+S} (or \b {Cmd+S}) to save your changes.
\endlist
The UI now looks as follows in Qt Designer:
\image notepad4.png
You can view the generated XML file in the code editor:
\quotefromfile snippets/widgets-tutorial/notepad/notepad.ui
\printuntil QMenuBar
\dots
The following line contains the XML declaration, which specifies the XML
version and character encoding used in the document:
\code
<?xml version="1.0" encoding="UTF-8"?>
\endcode
The rest of the file specifies an \c ui element that defines a Notepad
widget:
\code
<ui version="4.0">
\endcode
The UI file is used together with the header and source file of the Notepad
class. We will look at the rest of the UI file in the later sections.
\section2 Notepad Header File
The wizard generated a header file for the Notepad class that has the
necessary #includes, a constructor, a destructor, and the Ui object. The
file looks as follows:
\snippet snippets/gs/notepad1.h all
The following line includes QMainWindow that provides a main application
window:
\snippet snippets/gs/notepad1.h 1
The following lines declare the Notepad class in the Ui namespace, which is the
standard namespace for the UI classes generated from .ui files by the
\c uic tool:
\snippet snippets/gs/notepad1.h 2
The class declaration contains the \c Q_OBJECT macro. It must come first in the class
definition, and declares our class as a QObject. Naturally, it must also
inherit from QObject. A QObject adds several abilities to a normal C++
class. Notably, the class name and slot names can be
queried at runtime. It is also possible to query a slot's
parameter types and invoke it.
\snippet snippets/gs/notepad1.h 3
The following lines declare a constructor that has a default argument
called \c parent.
The value 0 indicates that the widget has no parent (it is a top-level
widget).
\snippet snippets/gs/notepad1.h 4
The following line declares a virtual destructor to free the resources that were
acquired by the object during its life-cycle. According to the C++
naming convention, destructors have the same name as the class they are
associated with, prefixed with a tilde (~). In QObject, destructors are
virtual to ensure that the destructors of derived classes are invoked
properly when an object is deleted through a pointer-to-base-class.
\snippet snippets/gs/notepad1.h 5
The following lines declare a member variable which is a pointer to the Notepad UI
class. A member variable is associated with a specific class, and accessible
for all its methods.
\snippet snippets/gs/notepad1.h 6
\section2 Notepad Source File
The source file that the wizard generated for the Notepad class looks as
follows:
\snippet snippets/gs/notepad1.cpp all
The following lines include the Notepad class header file that was generated
by the wizard and the UI header file that was generated by the \c uic tool:
\snippet snippets/gs/notepad1.cpp 0
The following line defines the \c {Notepad} constructor:
\snippet snippets/gs/notepad1.cpp 1
The following line calls the QMainWindow constructor, which is the base
class for the Notepad class:
\snippet snippets/gs/notepad1.cpp 2
The following line creates the UI class instance and assigns it to the
\c ui member:
\snippet snippets/gs/notepad1.cpp 3
The following line sets up the UI:
\snippet snippets/gs/notepad1.cpp 4
In the destructor, we delete the \c ui:
\snippet snippets/gs/notepad1.cpp 5
In order to have the text edit field occupy the whole screen, we add
\c setCentralWidget to the main window.
\snippet snippets/widgets-tutorial/notepad/notepad.cpp 1
\section2 Project File
The wizard generates the following project file, \c {notepad.pro}, for us:
\quotefile snippets/widgets-tutorial/notepad/notepad.pro
The project file specifies the application name and the \c qmake template to
use for generating the project, as well as the source, header, and UI files
included in the project.
You could also use \c qmake's \c -project option to generate the \.pro file. Although,
in that case, you have to remember to add the line \c{QT += widgets} to the generated
file in order to link against the Qt Widgets Module.
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li Using Qt Designer
\li \l{Qt Designer Manual}
\row
\li Layouts
\li \l{Layout Management},
\l{Widgets and Layouts},
\l{Layout Examples}
\row
\li The widgets that come with Qt
\li \l{Qt Widget Gallery}
\row
\li Main windows and main window classes
\li \l{Application Main Window},
\l{Main Window Examples}
\row
\li QObjects and the Qt Object model (This is essential to
understand Qt)
\li \l{Object Model}
\row
\li qmake and the Qt build system
\li \l{qmake Manual}
\endtable
\section1 Adding User Interaction
To add functionality to the editor, we start by adding menu items and buttons on a toolbar.
Click on "Type Here", and add the options New, Open, Save, Save as, Print
and Exit. This creates 5 lines in the Action Editor below. To connect the
actions to slots, right-click an action and select Go to slot > triggered(),
and complete the code for that given slot.
If we also want to add the actions to a toolbar, we can assign an icon
to each QAction, and then drag the QAction to the toolbar. You assign an icon
by entering an icon name in the Icon property of the action concerned. When the QAction
has been dragged to the toolbar, clicking the icon will launch the associated
slot.
Complete the method \c on_actionNew_triggered() :
\snippet snippets/widgets-tutorial/notepad/notepad.cpp 2
\c current_file is a global variable containing the file presently being edited.
It is defined in the private part of notepad.h:
\snippet snippets/widgets-tutorial/notepad/notepad.h 6
\c setText("") clears the text buffer.
\section2 Opening a file
In \c notepad.ui, right click on \c actionOpen and select \c {Go to slot}
Complete method \c on_actionOpen_triggered().
\snippet snippets/widgets-tutorial/notepad/notepad.cpp 3
\c QFileDialog::getOpenFileName opens a dialog enabling you to select a file.
QFile object \c myfile has the selected \c file_name as parameter.
We store the selected file also into the global variable \c current_file for later purposes.
We open the file with \c file.open as a readonly text file. If it
cannot be opened, a warning is issued, and the program stops.
We define a QTextStream \c instream for parameter \c myfile.
The contents of file \c myfile is copied into QString \a text.
\c setText(text) fille the buffer of our editor with \c text.
\c section2 Saving a file
We create the method for saving a file in the same way as for \l {Opening a file},
by right clicking on \c actionSave, and selecting \c {Go to Slot}.
\snippet snippets/widgets-tutorial/notepad/notepad.cpp 4
QFile object \c myfile is linked to global variable \c current_file, the variable that
contains the file we were working with.
If we cannot open \c myfile, an error message is issued and the method stops.
We create a QTextStream \c outstream. The contents of the editor buffer is converted
to plain text, and then written to \c outstream.
\c section2 Saving a file with \c {Save as}
\snippet snippets/widgets-tutorial/notepad/notepad.cpp 5
This is the same procedure as for \c {Saving a file}, the only difference
being that here you need to enter a new file name for the file to
be created.
\section2 Print a file
If you want to use print functionalities, you need to add \c printsupport to
the project file:
QT += core gui printsupport
We declare a QPrinter object called \c printer.
We launch a printer dialog box and store the selected printer in object \c printer.
If we clicked on \c Cancel and did not select a printer, the methods returns.
The actual printer command is given with \a ui->textEdit->print with our QPrinter
object as parameter.
\section2 Select a font
\snippet snippets/widgets-tutorial/notepad/notepad.cpp 7
We declare a boolean indicating if we did select a font with QFontDialog. If so, we
set the font with \c ui->textEdit->setFont(myfont).
\section2 Copy, cut, paste, undo, redo
If you select some text, and want to copy it to the clipboard,
you call the appropriate method of ui->textEdit. The same counts
for cut, paste, undo, and redo.
This table shows the method name to use.
\table
\header
\li Task
\li Method called
\row
\li Copy
\li ui->textEdit->copy()
\row
\li Cut
\li ui->textEdit->cut()
\row
\li Paste
\li ui->textEdit->paste()
\row
\li Undo
\li ui->textEdit->undo()
\row
\li Redo
\li ui->textEdit->redo()
\endtable
This project contains the following files:
\list
\li {main.cpp}
\li {notepad.cpp}
\li {notepad.h}
\li {notepad.pro}
\li {notepad.ui}
\endlist
\b{Learn More}
\table
\header
\li About
\li Here
\row
\li MDI applications
\li QMdiArea,
\l{MDI Example}
\row
\li Files and I/O devices
\li QFile, QIODevice
\row
\li tr() and internationalization
\li \l{Qt Linguist Manual},
\l{Writing Source Code for Translation},
\l{Internationalization with Qt}
\endtable
\section1 Building and Running Notepad
Now that you have all the necessary files, select \b Build >
\b {Build Project Notepad} to build and run the application. Qt Creator
uses \c qmake and \c make to create an executable in the directory
specified in the build settings of the project and runs it.
\section2 Building and Running from the Command Line
To build the application from the command line, switch to the
directory in which you have the \c .cpp file of the application and add the
project file (suffixed .pro) described earlier. The following shell commands
then build the application:
\code
qmake
make (or nmake on Windows)
\endcode
The commands create an executable in the project directory. The \c qmake tool reads the
project file and produces a \c Makefile with instructions on how to build the application.
The \c make tool (or the \c nmake tool) then reads the \c Makefile and produces the executable
binary.
*/
|