diff options
author | Paul Wicking <paul.wicking@qt.io> | 2019-09-11 15:23:45 +0200 |
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committer | Paul Wicking <paul.wicking@qt.io> | 2019-09-20 00:42:30 +0200 |
commit | 324dd701ec755684a2bc5c7e8b2d5413316f2f53 (patch) | |
tree | 3a86829190f27af0f193d7f4ece37ef826ec1402 | |
parent | 572ef46c5fd98e1052211051362e7c48930deacd (diff) |
Doc: Fix typo
Change-Id: Ibcd295e8aa571f788deec2488ce11f5635f499cf
Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
-rw-r--r-- | src/gamepad/doc/src/qtgamepad-index.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gamepad/doc/src/qtgamepad-index.qdoc b/src/gamepad/doc/src/qtgamepad-index.qdoc index 3b4cd36..146cb49 100644 --- a/src/gamepad/doc/src/qtgamepad-index.qdoc +++ b/src/gamepad/doc/src/qtgamepad-index.qdoc @@ -59,7 +59,7 @@ are not in scope for this module. A number of third-party gamepads may be supported as well, however, some of these may need custom configuration steps in order to map the button/trigger codes the device or driver in question - provides onto what QtGamepad expects. The can be done by the + provides onto what QtGamepad expects. This can be done by the \l{Qt Gamepad Configure Buttons Example}{configureButtons} example that can also save the generated layout persistently for use by other applications. |