diff options
author | Andrea Odetti <mariofutire@gmail.com> | 2017-10-10 20:54:17 +0100 |
---|---|---|
committer | Andrea Odetti <mariofutire@gmail.com> | 2017-10-16 19:37:20 +0000 |
commit | 5f5cebfa1bf5b0c69155b7a5a7c487990cdd6348 (patch) | |
tree | 27f78c4e13a5afe5a604754c112edb1b7562ab90 | |
parent | 6f53e8b7d998a4ea744884571d850cfb150289eb (diff) |
SDL Controllers: report the Joystick name
The controller name is a generic "XInput Controller",
while the joystick is more meaningful (e.g.)
"Microsoft X-Box 360 pad", the same as evdev.
Change-Id: If93acdadb20f0601cc08069efed4718b4320d3a3
Reviewed-by: Andy Maloney <asmaloney@gmail.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r-- | src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp index b990868..6a7cee6 100644 --- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp +++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp @@ -191,9 +191,13 @@ void QSdlGamepadBackend::addController(int index) SDL_GameController *controller = SDL_GameControllerOpen(index); if (controller) { m_indexForController.insert(index, controller); - int instanceID = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)); + + SDL_Joystick *joystick = SDL_GameControllerGetJoystick(controller); + + int instanceID = SDL_JoystickInstanceID(joystick); m_instanceIdForIndex.insert(instanceID, index); - const char *name = SDL_GameControllerName(controller); + + const char *name = SDL_JoystickName(joystick); //qDebug() << "Controller " << index << " added with instanceId: " << instanceID; emit gamepadAdded(index); |