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authorAndy Nichols <andy.nichols@qt.io>2017-05-09 11:33:30 +0300
committerAndy Nichols <andy.nichols@qt.io>2017-05-23 09:35:35 +0000
commitfcffc32b64ea1d01503dafd8e16613d009c8ad34 (patch)
tree6cf4a52b1ba0d5bbf1d46e57f99cb9a7d095dd44
parent0d75b0cfa875801fe63ae05948b3a0610bcc6067 (diff)
Fix SDL plugin building on PPC64le
SDL.h redefines bool, which breaks the build. Task-number: QTBUG-60679 Change-Id: I1ae833b26e867c0127000d8b09eb53fe8cdac0b8 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
-rw-r--r--src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp
index 963676a..1ffba30 100644
--- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp
+++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp
@@ -38,6 +38,8 @@
#include <QtCore/QDebug>
#include <SDL.h>
+// Reset bool redefinition from SDL header
+#undef bool
QT_BEGIN_NAMESPACE