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author | Andy Nichols <andy.nichols@qt.io> | 2017-05-09 11:33:30 +0300 |
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committer | Andy Nichols <andy.nichols@qt.io> | 2017-05-23 09:35:35 +0000 |
commit | fcffc32b64ea1d01503dafd8e16613d009c8ad34 (patch) | |
tree | 6cf4a52b1ba0d5bbf1d46e57f99cb9a7d095dd44 | |
parent | 0d75b0cfa875801fe63ae05948b3a0610bcc6067 (diff) |
Fix SDL plugin building on PPC64le
SDL.h redefines bool, which breaks the build.
Task-number: QTBUG-60679
Change-Id: I1ae833b26e867c0127000d8b09eb53fe8cdac0b8
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
-rw-r--r-- | src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp index 963676a..1ffba30 100644 --- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp +++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp @@ -38,6 +38,8 @@ #include <QtCore/QDebug> #include <SDL.h> +// Reset bool redefinition from SDL header +#undef bool QT_BEGIN_NAMESPACE |