diff options
author | Andy Nichols <andy.nichols@qt.io> | 2017-01-31 11:33:13 +0100 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-01-31 10:49:42 +0000 |
commit | 38c99df55648bb13c0d1c761413c639ba8e0ad26 (patch) | |
tree | 5c523191d784c6a2d49d5913ac3ead2db7d7ef7b /src/plugins | |
parent | 8a3579ea871ac20878492ce032a7b03c8c0b8c58 (diff) |
General Module Cleanups
Removed reference to bsquask
nullptr instead of 0
explicit override keyword for virtuals
Q_SLOTS and Q_SIGNALS instead of keywords
Change-Id: I7dd96fa66003c52fe2d26decca73224b70896baa
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/plugins')
-rw-r--r-- | src/plugins/gamepads/android/src/main.cpp | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/darwin/main.cpp | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h | 8 | ||||
-rw-r--r-- | src/plugins/gamepads/evdev/main.cpp | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h | 16 | ||||
-rw-r--r-- | src/plugins/gamepads/sdl2/main.cpp | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h | 8 | ||||
-rw-r--r-- | src/plugins/gamepads/xinput/main.cpp | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp | 2 | ||||
-rw-r--r-- | src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h | 4 |
11 files changed, 25 insertions, 25 deletions
diff --git a/src/plugins/gamepads/android/src/main.cpp b/src/plugins/gamepads/android/src/main.cpp index 20cc646..ddd9261 100644 --- a/src/plugins/gamepads/android/src/main.cpp +++ b/src/plugins/gamepads/android/src/main.cpp @@ -46,7 +46,7 @@ class QAndroidGamepadBackendPlugin : public QGamepadBackendPlugin Q_OBJECT Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "android.json") public: - QGamepadBackend *create(const QString &key, const QStringList ¶mList) Q_DECL_OVERRIDE; + QGamepadBackend *create(const QString &key, const QStringList ¶mList) override; }; QGamepadBackend *QAndroidGamepadBackendPlugin::create(const QString &key, const QStringList ¶mList) { diff --git a/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h b/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h index 4ef6552..fdd1619 100644 --- a/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h +++ b/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h @@ -53,7 +53,7 @@ class QAndroidGamepadBackend : public QGamepadBackend, public QtAndroidPrivate:: { Q_OBJECT public: - explicit QAndroidGamepadBackend(QObject *parent = 0); + explicit QAndroidGamepadBackend(QObject *parent = nullptr); ~QAndroidGamepadBackend(); void addDevice(int deviceId); diff --git a/src/plugins/gamepads/darwin/main.cpp b/src/plugins/gamepads/darwin/main.cpp index f1dc667..0eb4dff 100644 --- a/src/plugins/gamepads/darwin/main.cpp +++ b/src/plugins/gamepads/darwin/main.cpp @@ -46,7 +46,7 @@ class QDarwinGamepadBackendPlugin : public QGamepadBackendPlugin Q_OBJECT Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "darwin.json") public: - QGamepadBackend *create(const QString &key, const QStringList ¶mList) Q_DECL_OVERRIDE; + QGamepadBackend *create(const QString &key, const QStringList ¶mList) override; }; QGamepadBackend *QDarwinGamepadBackendPlugin::create(const QString &key, const QStringList ¶mList) { diff --git a/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h b/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h index 632d5b3..8b21a15 100644 --- a/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h +++ b/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h @@ -51,14 +51,14 @@ class QDarwinGamepadBackend : public QGamepadBackend { Q_OBJECT public: - explicit QDarwinGamepadBackend(QObject *parent = 0); + explicit QDarwinGamepadBackend(QObject *parent = nullptr); ~QDarwinGamepadBackend(); protected: - bool start(); - void stop(); + bool start() override; + void stop() override; -public slots: +public Q_SLOTS: void darwinGamepadAdded(int index); void darwinGamepadRemoved(int index); void darwinGamepadAxisMoved(int index, QGamepadManager::GamepadAxis axis, double value); diff --git a/src/plugins/gamepads/evdev/main.cpp b/src/plugins/gamepads/evdev/main.cpp index 64f6952..7c6ce57 100644 --- a/src/plugins/gamepads/evdev/main.cpp +++ b/src/plugins/gamepads/evdev/main.cpp @@ -46,7 +46,7 @@ class QEvdevGamepadBackendPlugin : public QGamepadBackendPlugin Q_OBJECT Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "evdev.json") public: - QGamepadBackend *create(const QString &key, const QStringList ¶mList) Q_DECL_OVERRIDE; + QGamepadBackend *create(const QString &key, const QStringList ¶mList) override; }; QGamepadBackend *QEvdevGamepadBackendPlugin::create(const QString &key, const QStringList ¶mList) diff --git a/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h b/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h index 2b3f72a..68e011c 100644 --- a/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h +++ b/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h @@ -65,7 +65,7 @@ public: bool configureAxis(QGamepadManager::GamepadAxis axis); bool setCancelConfigureButton(QGamepadManager::GamepadButton button); -private slots: +private Q_SLOTS: void readData(); private: @@ -113,13 +113,13 @@ class QEvdevGamepadBackend : public QGamepadBackend public: QEvdevGamepadBackend(); - bool start() Q_DECL_OVERRIDE; - void stop() Q_DECL_OVERRIDE; - void resetConfiguration(int deviceId) Q_DECL_OVERRIDE; - bool isConfigurationNeeded(int deviceId) Q_DECL_OVERRIDE; - bool configureButton(int deviceId, QGamepadManager::GamepadButton button) Q_DECL_OVERRIDE; - bool configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) Q_DECL_OVERRIDE; - bool setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) Q_DECL_OVERRIDE; + bool start() override; + void stop() override; + void resetConfiguration(int deviceId) override; + bool isConfigurationNeeded(int deviceId) override; + bool configureButton(int deviceId, QGamepadManager::GamepadButton button) override; + bool configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) override; + bool setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) override; private slots: void handleAddedDevice(const QString &device); diff --git a/src/plugins/gamepads/sdl2/main.cpp b/src/plugins/gamepads/sdl2/main.cpp index cc28ad2..a2adf69 100644 --- a/src/plugins/gamepads/sdl2/main.cpp +++ b/src/plugins/gamepads/sdl2/main.cpp @@ -46,7 +46,7 @@ class QSdl2GamepadBackendPlugin : public QGamepadBackendPlugin Q_OBJECT Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "sdl2.json") public: - QGamepadBackend *create(const QString &key, const QStringList ¶mList) Q_DECL_OVERRIDE; + QGamepadBackend *create(const QString &key, const QStringList ¶mList) override; }; QGamepadBackend *QSdl2GamepadBackendPlugin::create(const QString &key, const QStringList ¶mList) { diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h b/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h index 5991ac1..daff498 100644 --- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h +++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h @@ -51,15 +51,15 @@ class QSdlGamepadBackend : public QGamepadBackend { Q_OBJECT public: - explicit QSdlGamepadBackend(QObject *parent = 0); + explicit QSdlGamepadBackend(QObject *parent = nullptr); ~QSdlGamepadBackend(); -private slots: +private Q_SLOTS: void pumpSdlEventLoop(); protected: - bool start(); - void stop(); + bool start() override; + void stop() override; private: QGamepadManager::GamepadButton translateButton(int button); diff --git a/src/plugins/gamepads/xinput/main.cpp b/src/plugins/gamepads/xinput/main.cpp index a5eb0f8..28ce133 100644 --- a/src/plugins/gamepads/xinput/main.cpp +++ b/src/plugins/gamepads/xinput/main.cpp @@ -46,7 +46,7 @@ class QXInputGamepadBackendPlugin : public QGamepadBackendPlugin Q_OBJECT Q_PLUGIN_METADATA(IID QtGamepadBackendFactoryInterface_iid FILE "xinput.json") public: - QGamepadBackend *create(const QString &key, const QStringList ¶mList) Q_DECL_OVERRIDE; + QGamepadBackend *create(const QString &key, const QStringList ¶mList) override; }; QGamepadBackend *QXInputGamepadBackendPlugin::create(const QString &key, const QStringList ¶mList) diff --git a/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp b/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp index 97680cb..e9a04a4 100644 --- a/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp +++ b/src/plugins/gamepads/xinput/qxinputgamepadbackend.cpp @@ -91,7 +91,7 @@ class QXInputThread : public QThread { public: QXInputThread(QXInputGamepadBackend *backend); - void run() Q_DECL_OVERRIDE; + void run() override; void signalQuit() { m_quit.fetchAndStoreAcquire(1); } private: diff --git a/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h b/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h index 42f7a4a..b575ca1 100644 --- a/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h +++ b/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h @@ -50,8 +50,8 @@ class QXInputGamepadBackend : public QGamepadBackend public: QXInputGamepadBackend(); - bool start() Q_DECL_OVERRIDE; - void stop() Q_DECL_OVERRIDE; + bool start() override; + void stop() override; private: QXInputThread *m_thread; |