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authorBogDan Vatra <bogdan@kdab.com>2016-02-01 10:07:24 +0200
committerAndy Nichols <andy.nichols@theqtcompany.com>2016-02-01 08:15:02 +0000
commitdcf69f67ed8288ba7503bfc2d82ecb5cec56018c (patch)
tree2a372b22bae692ce5cf4d6e9b44dc0b9373b558d /src/plugins
parentfc439bd7d31696c6451c47f6b2596d6384492ef7 (diff)
EVDEV: Button[L2|R2] Act as an axis
Change-Id: I33e90ece7a7563b9136cd40c8c730fcfc6bfa340 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp b/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
index 11a3aa0..4ba299c 100644
--- a/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
+++ b/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
@@ -482,6 +482,8 @@ void QEvdevGamepadDevice::processInputEvent(input_event *e)
if (save) {
QGamepadManager::GamepadButton but = m_configureButton;
m_configureButton = QGamepadManager::ButtonInvalid;
+ if (but == QGamepadManager::ButtonL2 || but == QGamepadManager::ButtonR2)
+ m_axisMap.insert(e->code, axisInfo);
saveData();
emit m_backend->buttonConfigured(m_productId, but);
}