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-rw-r--r--.qmake.conf2
-rw-r--r--examples/gamepad/simple/gamepadmonitor.cpp4
-rw-r--r--src/gamepad/gamepad.pro3
-rw-r--r--src/gamepad/qgamepad.cpp22
-rw-r--r--src/gamepad/qgamepad.h1
-rw-r--r--src/gamepad/qgamepadbackend_p.h7
-rw-r--r--src/gamepad/qgamepadbackendplugin_p.h6
-rw-r--r--src/gamepad/qgamepadmanager.cpp27
-rw-r--r--src/gamepad/qgamepadmanager.h11
-rw-r--r--src/plugins/gamepads/android/jar/bundledjar.pro3
-rw-r--r--src/plugins/gamepads/android/jar/distributedjar.pro2
-rw-r--r--src/plugins/gamepads/android/jar/jar.pri16
-rw-r--r--src/plugins/gamepads/android/jar/jar.pro20
-rw-r--r--src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h6
-rw-r--r--src/plugins/gamepads/darwin/qdarwingamepadbackend.mm7
-rw-r--r--src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h6
-rw-r--r--src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp7
-rw-r--r--src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h6
-rw-r--r--src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp11
-rw-r--r--src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h6
-rw-r--r--src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h6
21 files changed, 118 insertions, 61 deletions
diff --git a/.qmake.conf b/.qmake.conf
index 6fb07da..6cfd011 100644
--- a/.qmake.conf
+++ b/.qmake.conf
@@ -3,4 +3,4 @@ load(qt_build_config)
CONFIG += warning_clean
DEFINES += QT_NO_FOREACH
-MODULE_VERSION = 5.10.1
+MODULE_VERSION = 5.11.0
diff --git a/examples/gamepad/simple/gamepadmonitor.cpp b/examples/gamepad/simple/gamepadmonitor.cpp
index f527ff2..f0721ba 100644
--- a/examples/gamepad/simple/gamepadmonitor.cpp
+++ b/examples/gamepad/simple/gamepadmonitor.cpp
@@ -52,13 +52,17 @@
#include <QtGamepad/QGamepad>
#include <QDebug>
+#include <QLoggingCategory>
GamepadMonitor::GamepadMonitor(QObject *parent)
: QObject(parent)
, m_gamepad(0)
{
+ QLoggingCategory::setFilterRules(QStringLiteral("qt.gamepad.debug=true"));
+
auto gamepads = QGamepadManager::instance()->connectedGamepads();
if (gamepads.isEmpty()) {
+ qDebug() << "Did not find any connected gamepads";
return;
}
diff --git a/src/gamepad/gamepad.pro b/src/gamepad/gamepad.pro
index 92d68cc..ceb45df 100644
--- a/src/gamepad/gamepad.pro
+++ b/src/gamepad/gamepad.pro
@@ -27,9 +27,6 @@ SOURCES += \
ANDROID_BUNDLED_JAR_DEPENDENCIES = \
- jar/QtAndroidGamepad-bundled.jar
-
-ANDROID_JAR_DEPENDENCIES = \
jar/QtAndroidGamepad.jar
ANDROID_LIB_DEPENDENCIES = \
diff --git a/src/gamepad/qgamepad.cpp b/src/gamepad/qgamepad.cpp
index f4db27e..7af71fc 100644
--- a/src/gamepad/qgamepad.cpp
+++ b/src/gamepad/qgamepad.cpp
@@ -102,8 +102,10 @@ public:
bool buttonGuide;
void setConnected(bool isConnected);
+ void setName(const QString &name);
void _q_handleGamepadConnected(int id);
+ void _q_handleGamepadNameChanged(int id, const QString &name);
void _q_handleGamepadDisconnected(int id);
void _q_handleGamepadAxisEvent(int id, QGamepadManager::GamepadAxis axis, double value);
void _q_handleGamepadButtonPressEvent(int id, QGamepadManager::GamepadButton button, double value);
@@ -119,6 +121,15 @@ void QGamepadPrivate::setConnected(bool isConnected)
}
}
+void QGamepadPrivate::setName(const QString &theName)
+{
+ Q_Q(QGamepad);
+ if (name != theName) {
+ name = theName;
+ emit q->nameChanged(name);
+ }
+}
+
/*!
* \internal
*/\
@@ -132,6 +143,15 @@ void QGamepadPrivate::_q_handleGamepadConnected(int id)
/*!
* \internal
*/\
+void QGamepadPrivate::_q_handleGamepadNameChanged(int id, const QString &name)
+{
+ if (id == deviceId)
+ setName(name);
+}
+
+/*!
+ * \internal
+ */\
void QGamepadPrivate::_q_handleGamepadDisconnected(int id)
{
if (id == deviceId) {
@@ -363,12 +383,14 @@ QGamepad::QGamepad(int deviceId, QObject *parent)
Q_D(QGamepad);
d->gamepadManager = QGamepadManager::instance();
connect(d->gamepadManager, SIGNAL(gamepadConnected(int)), this, SLOT(_q_handleGamepadConnected(int)));
+ connect(d->gamepadManager, SIGNAL(gamepadNameChanged(int, QString)), this, SLOT(_q_handleGamepadNameChanged(int, QString)));
connect(d->gamepadManager, SIGNAL(gamepadDisconnected(int)), this, SLOT(_q_handleGamepadDisconnected(int)));
connect(d->gamepadManager, SIGNAL(gamepadAxisEvent(int,QGamepadManager::GamepadAxis,double)), this, SLOT(_q_handleGamepadAxisEvent(int,QGamepadManager::GamepadAxis,double)));
connect(d->gamepadManager, SIGNAL(gamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double)), this, SLOT(_q_handleGamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double)));
connect(d->gamepadManager, SIGNAL(gamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton)), this, SLOT(_q_handleGamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton)));
d->setConnected(d->gamepadManager->isGamepadConnected(deviceId));
+ d->setName(d->gamepadManager->gamepadName(deviceId));
}
/*!
diff --git a/src/gamepad/qgamepad.h b/src/gamepad/qgamepad.h
index fcc08f3..33390f8 100644
--- a/src/gamepad/qgamepad.h
+++ b/src/gamepad/qgamepad.h
@@ -142,6 +142,7 @@ private:
Q_DECLARE_PRIVATE(QGamepad)
Q_DISABLE_COPY(QGamepad)
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadConnected(int))
+ Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadNameChanged(int, const QString &))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadDisconnected(int))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double))
diff --git a/src/gamepad/qgamepadbackend_p.h b/src/gamepad/qgamepadbackend_p.h
index 0ce46de..41d7472 100644
--- a/src/gamepad/qgamepadbackend_p.h
+++ b/src/gamepad/qgamepadbackend_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QGAMEPADBACKEND_H
-#define QGAMEPADBACKEND_H
+#ifndef QGAMEPADBACKEND_P_H
+#define QGAMEPADBACKEND_P_H
//
// W A R N I N G
@@ -102,6 +102,7 @@ Q_SIGNALS:
void axisConfigured(int deviceId, QGamepadManager::GamepadAxis axis);
void configurationCanceled(int deviceId);
void gamepadAdded(int deviceId);
+ void gamepadNamed(int deviceId, const QString &name);
void gamepadRemoved(int deviceId);
void gamepadAxisMoved(int deviceId, QGamepadManager::GamepadAxis axis, double value);
void gamepadButtonPressed(int deviceId, QGamepadManager::GamepadButton button, double value);
@@ -113,4 +114,4 @@ protected:
QT_END_NAMESPACE
-#endif // QGAMEPADBACKEND_H
+#endif // QGAMEPADBACKEND_P_H
diff --git a/src/gamepad/qgamepadbackendplugin_p.h b/src/gamepad/qgamepadbackendplugin_p.h
index 19f53c8..158cec1 100644
--- a/src/gamepad/qgamepadbackendplugin_p.h
+++ b/src/gamepad/qgamepadbackendplugin_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QGAMEPADBACKENDPLUGIN_H
-#define QGAMEPADBACKENDPLUGIN_H
+#ifndef QGAMEPADBACKENDPLUGIN_P_H
+#define QGAMEPADBACKENDPLUGIN_P_H
//
// W A R N I N G
@@ -75,4 +75,4 @@ public slots:
QT_END_NAMESPACE
-#endif // QGAMEPADBACKENDPLUGIN_H
+#endif // QGAMEPADBACKENDPLUGIN_P_H
diff --git a/src/gamepad/qgamepadmanager.cpp b/src/gamepad/qgamepadmanager.cpp
index 32d7642..4c86e62 100644
--- a/src/gamepad/qgamepadmanager.cpp
+++ b/src/gamepad/qgamepadmanager.cpp
@@ -60,10 +60,11 @@ public:
void loadBackend();
QGamepadBackend *gamepadBackend;
- QSet<int> connectedGamepads;
+ QMap<int, QString> connectedGamepads;
//private slots
void _q_forwardGamepadConnected(int deviceId);
+ void _q_forwardGamepadNameChanged(int deviceId, const QString &name);
void _q_forwardGamepadDisconnected(int deviceId);
void _q_forwardGamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value);
void _q_forwardGamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value);
@@ -73,11 +74,18 @@ public:
void QGamepadManagerPrivate::_q_forwardGamepadConnected(int deviceId)
{
Q_Q(QGamepadManager);
- connectedGamepads.insert(deviceId);
+ connectedGamepads.insert(deviceId, QString());
emit q->gamepadConnected(deviceId);
emit q->connectedGamepadsChanged();
}
+void QGamepadManagerPrivate::_q_forwardGamepadNameChanged(int deviceId, const QString &name)
+{
+ Q_Q(QGamepadManager);
+ connectedGamepads.insert(deviceId, name);
+ emit q->gamepadNameChanged(deviceId, name);
+}
+
void QGamepadManagerPrivate::_q_forwardGamepadDisconnected(int deviceId)
{
Q_Q(QGamepadManager);
@@ -148,6 +156,7 @@ QGamepadManager::QGamepadManager() :
qRegisterMetaType<QGamepadManager::GamepadAxis>("QGamepadManager::GamepadAxis");
connect(d->gamepadBackend, SIGNAL(gamepadAdded(int)), this, SLOT(_q_forwardGamepadConnected(int)));
+ connect(d->gamepadBackend, SIGNAL(gamepadNamed(int, QString)), this, SLOT(_q_forwardGamepadNameChanged(int, QString)));
connect(d->gamepadBackend, SIGNAL(gamepadRemoved(int)), this, SLOT(_q_forwardGamepadDisconnected(int)));
connect(d->gamepadBackend, SIGNAL(gamepadAxisMoved(int,QGamepadManager::GamepadAxis,double)), this, SLOT(_q_forwardGamepadAxisEvent(int,QGamepadManager::GamepadAxis,double)));
connect(d->gamepadBackend, SIGNAL(gamepadButtonPressed(int,QGamepadManager::GamepadButton,double)), this, SLOT(_q_forwardGamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double)));
@@ -192,13 +201,25 @@ bool QGamepadManager::isGamepadConnected(int deviceId) const
}
/*!
+ Returns the name of the gamepad identified by \a deviceId.
+ If \a deviceId does not identify a connected gamepad, returns an empty string.
+
+ \since 5.11
+*/
+QString QGamepadManager::gamepadName(int deviceId) const
+{
+ Q_D(const QGamepadManager);
+ return d->connectedGamepads.value(deviceId);
+}
+
+/*!
Returns a QList containing the \l {QGamepad::}{deviceId}
values of the connected gamepads.
*/
const QList<int> QGamepadManager::connectedGamepads() const
{
Q_D(const QGamepadManager);
- return d->connectedGamepads.toList();
+ return d->connectedGamepads.keys();
}
/*!
diff --git a/src/gamepad/qgamepadmanager.h b/src/gamepad/qgamepadmanager.h
index 20fda67..56b6e6f 100644
--- a/src/gamepad/qgamepadmanager.h
+++ b/src/gamepad/qgamepadmanager.h
@@ -34,11 +34,11 @@
**
****************************************************************************/
-#ifndef JOYSTICKMANAGER_H
-#define JOYSTICKMANAGER_H
+#ifndef QGAMEPADMANAGER_H
+#define QGAMEPADMANAGER_H
#include <QtCore/QObject>
-#include <QtCore/QSet>
+#include <QtCore/QMap>
#include <QtGamepad/qtgamepadglobal.h>
QT_BEGIN_NAMESPACE
@@ -90,6 +90,7 @@ public:
static QGamepadManager* instance();
bool isGamepadConnected(int deviceId) const;
+ QString gamepadName(int deviceId) const;
const QList<int> connectedGamepads() const;
public Q_SLOTS:
@@ -103,6 +104,7 @@ public Q_SLOTS:
Q_SIGNALS:
void connectedGamepadsChanged();
void gamepadConnected(int deviceId);
+ void gamepadNameChanged(int deviceId, const QString &name);
void gamepadDisconnected(int deviceId);
void gamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value);
void gamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value);
@@ -118,6 +120,7 @@ private:
Q_DECLARE_PRIVATE(QGamepadManager)
Q_DISABLE_COPY(QGamepadManager)
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadConnected(int))
+ Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadNameChanged(int, const QString&))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadDisconnected(int))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double))
@@ -129,4 +132,4 @@ QT_END_NAMESPACE
Q_DECLARE_METATYPE(QGamepadManager::GamepadButton)
Q_DECLARE_METATYPE(QGamepadManager::GamepadAxis)
-#endif // JOYSTICKMANAGER_H
+#endif // QGAMEPADMANAGER_H
diff --git a/src/plugins/gamepads/android/jar/bundledjar.pro b/src/plugins/gamepads/android/jar/bundledjar.pro
deleted file mode 100644
index 65af1bb..0000000
--- a/src/plugins/gamepads/android/jar/bundledjar.pro
+++ /dev/null
@@ -1,3 +0,0 @@
-TARGET = QtAndroidGamepad-bundled
-CONFIG += bundled_jar_file
-include(jar.pri)
diff --git a/src/plugins/gamepads/android/jar/distributedjar.pro b/src/plugins/gamepads/android/jar/distributedjar.pro
deleted file mode 100644
index d34c90c..0000000
--- a/src/plugins/gamepads/android/jar/distributedjar.pro
+++ /dev/null
@@ -1,2 +0,0 @@
-TARGET = QtAndroidGamepad
-include(jar.pri)
diff --git a/src/plugins/gamepads/android/jar/jar.pri b/src/plugins/gamepads/android/jar/jar.pri
deleted file mode 100644
index 13d36ac..0000000
--- a/src/plugins/gamepads/android/jar/jar.pri
+++ /dev/null
@@ -1,16 +0,0 @@
-load(qt_build_paths)
-CONFIG += java
-
-DESTDIR = $$MODULE_BASE_OUTDIR/jar
-
-API_VERSION = android-16
-
-JAVACLASSPATH += $$PWD/src
-
-JAVASOURCES += $$PWD/src/org/qtproject/qt5/android/gamepad/QtGamepad.java
-
-# install
-target.path = $$[QT_INSTALL_PREFIX]/jar
-INSTALLS += target
-
-OTHER_FILES += $$JAVASOURCES
diff --git a/src/plugins/gamepads/android/jar/jar.pro b/src/plugins/gamepads/android/jar/jar.pro
index 923e757..947a887 100644
--- a/src/plugins/gamepads/android/jar/jar.pro
+++ b/src/plugins/gamepads/android/jar/jar.pro
@@ -1,2 +1,18 @@
-TEMPLATE=subdirs
-SUBDIRS += distributedjar.pro bundledjar.pro
+TARGET = QtAndroidGamepad
+
+load(qt_build_paths)
+CONFIG += java
+
+DESTDIR = $$MODULE_BASE_OUTDIR/jar
+
+API_VERSION = android-16
+
+JAVACLASSPATH += $$PWD/src
+
+JAVASOURCES += $$PWD/src/org/qtproject/qt5/android/gamepad/QtGamepad.java
+
+# install
+target.path = $$[QT_INSTALL_PREFIX]/jar
+INSTALLS += target
+
+OTHER_FILES += $$JAVASOURCES
diff --git a/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h b/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h
index fc96c9b..b54f569 100644
--- a/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h
+++ b/src/plugins/gamepads/android/src/qandroidgamepadbackend_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QSDLGAMEPADCONTROLLER_H
-#define QSDLGAMEPADCONTROLLER_H
+#ifndef QANDROIDGAMEPADBACKEND_P_H
+#define QANDROIDGAMEPADBACKEND_P_H
#include <QtCore/QHash>
#include <QtCore/QMutex>
@@ -132,4 +132,4 @@ private:
QT_END_NAMESPACE
-#endif // QSDLGAMEPADCONTROLLER_H
+#endif // QANDROIDGAMEPADBACKEND_P_H
diff --git a/src/plugins/gamepads/darwin/qdarwingamepadbackend.mm b/src/plugins/gamepads/darwin/qdarwingamepadbackend.mm
index a1c95ae..1298c00 100644
--- a/src/plugins/gamepads/darwin/qdarwingamepadbackend.mm
+++ b/src/plugins/gamepads/darwin/qdarwingamepadbackend.mm
@@ -105,11 +105,8 @@
break;
}
}
-#if QT_OSX_PLATFORM_SDK_EQUAL_OR_ABOVE(__MAC_10_11) || QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_9_0) || defined(Q_OS_TVOS)
+
controller.playerIndex = GCControllerPlayerIndex(index);
-#else
- controller.playerIndex = index;
-#endif
QMetaObject::invokeMethod(backend, "darwinGamepadAdded", Qt::AutoConnection, Q_ARG(int, index));
@@ -503,7 +500,7 @@ QT_BEGIN_NAMESPACE
QDarwinGamepadBackend::QDarwinGamepadBackend(QObject *parent)
: QGamepadBackend(parent)
- , m_darwinGamepadManager(Q_NULLPTR)
+ , m_darwinGamepadManager(nullptr)
, m_isMonitoringActive(false)
{
m_darwinGamepadManager = [[QT_MANGLE_NAMESPACE(DarwinGamepadManager) alloc] initWithBackend:this];
diff --git a/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h b/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h
index 8b21a15..326ccaf 100644
--- a/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h
+++ b/src/plugins/gamepads/darwin/qdarwingamepadbackend_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QDARWINGAMEPADCONTROLLER_H
-#define QDARWINGAMEPADCONTROLLER_H
+#ifndef QDARWINGAMEPADBACKEND_P_H
+#define QDARWINGAMEPADBACKEND_P_H
#include <QtCore/QTimer>
#include <QtCore/QMap>
@@ -74,4 +74,4 @@ private:
QT_END_NAMESPACE
-#endif // QDARWINGAMEPADCONTROLLER_H
+#endif // QDARWINGAMEPADBACKEND_P_H
diff --git a/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp b/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
index 7fc8466..f0e7fab 100644
--- a/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
+++ b/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
@@ -331,6 +331,13 @@ bool QEvdevGamepadDevice::openDevice(const QByteArray &dev)
}
emit m_backend->gamepadAdded(m_productId);
+
+ // same as libevdev::libevdev_set_fd() in libevdev.c
+ char buffer[256];
+ memset(buffer, 0, sizeof(buffer));
+ if (ioctl(m_fd, EVIOCGNAME(sizeof(buffer) - 1), buffer) >= 0)
+ emit m_backend->gamepadNamed(m_productId, QString::fromUtf8(buffer));
+
} else {
QT_CLOSE(m_fd);
m_fd = -1;
diff --git a/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h b/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h
index 68e011c..a4b4919 100644
--- a/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h
+++ b/src/plugins/gamepads/evdev/qevdevgamepadbackend_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QEVDEVGAMEPADCONTROLLER_H
-#define QEVDEVGAMEPADCONTROLLER_H
+#ifndef QEVDEVGAMEPADBACKEND_P_H
+#define QEVDEVGAMEPADBACKEND_P_H
#include <QtGamepad/QGamepadManager>
#include <QtGamepad/private/qgamepadbackend_p.h>
@@ -135,4 +135,4 @@ private:
QT_END_NAMESPACE
-#endif // QEVDEVGAMEPADCONTROLLER_H
+#endif // QEVDEVGAMEPADBACKEND_P_H
diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp
index 1ffba30..6a7cee6 100644
--- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp
+++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend.cpp
@@ -191,10 +191,19 @@ void QSdlGamepadBackend::addController(int index)
SDL_GameController *controller = SDL_GameControllerOpen(index);
if (controller) {
m_indexForController.insert(index, controller);
- int instanceID = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller));
+
+ SDL_Joystick *joystick = SDL_GameControllerGetJoystick(controller);
+
+ int instanceID = SDL_JoystickInstanceID(joystick);
m_instanceIdForIndex.insert(instanceID, index);
+
+ const char *name = SDL_JoystickName(joystick);
+
//qDebug() << "Controller " << index << " added with instanceId: " << instanceID;
emit gamepadAdded(index);
+
+ if (name)
+ emit gamepadNamed(index, QString::fromUtf8(name));
}
}
diff --git a/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h b/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h
index daff498..dfd7176 100644
--- a/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h
+++ b/src/plugins/gamepads/sdl2/qsdlgamepadbackend_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QSDLGAMEPADCONTROLLER_H
-#define QSDLGAMEPADCONTROLLER_H
+#ifndef QSDLGAMEPADBACKEND_P_H
+#define QSDLGAMEPADBACKEND_P_H
#include <QtCore/QTimer>
#include <QtCore/QMap>
@@ -71,4 +71,4 @@ private:
QT_END_NAMESPACE
-#endif // QSDLGAMEPADCONTROLLER_H
+#endif // QSDLGAMEPADBACKEND_P_H
diff --git a/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h b/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h
index b575ca1..28f5b23 100644
--- a/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h
+++ b/src/plugins/gamepads/xinput/qxinputgamepadbackend_p.h
@@ -33,8 +33,8 @@
** $QT_END_LICENSE$
**
****************************************************************************/
-#ifndef QXINPUTGAMEPADCONTROLLER_H
-#define QXINPUTGAMEPADCONTROLLER_H
+#ifndef QXINPUTGAMEPADBACKEND_P_H
+#define QXINPUTGAMEPADBACKEND_P_H
#include <QtGamepad/QGamepadManager>
#include <QtGamepad/private/qgamepadbackend_p.h>
@@ -60,4 +60,4 @@ private:
QT_END_NAMESPACE
-#endif // QXINPUTGAMEPADCONTROLLER_H
+#endif // QXINPUTGAMEPADBACKEND_P_H