aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--.qmake.conf2
-rw-r--r--src/plugins/gamepads/android/src/qandroidgamepadbackend.cpp12
-rw-r--r--src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp20
3 files changed, 17 insertions, 17 deletions
diff --git a/.qmake.conf b/.qmake.conf
index b5e35ea..c6f1702 100644
--- a/.qmake.conf
+++ b/.qmake.conf
@@ -3,4 +3,4 @@ load(qt_build_config)
CONFIG += warning_clean
DEFINES += QT_NO_FOREACH
-MODULE_VERSION = 5.13.1
+MODULE_VERSION = 5.14.0
diff --git a/src/plugins/gamepads/android/src/qandroidgamepadbackend.cpp b/src/plugins/gamepads/android/src/qandroidgamepadbackend.cpp
index f4198e3..8d6cd39 100644
--- a/src/plugins/gamepads/android/src/qandroidgamepadbackend.cpp
+++ b/src/plugins/gamepads/android/src/qandroidgamepadbackend.cpp
@@ -223,17 +223,17 @@ Q_GLOBAL_STATIC(DefaultMapping, g_defaultMapping)
void QAndroidGamepadBackend::Mapping::AndroidAxisInfo::restoreSavedData(const QVariantMap &value)
{
- gamepadAxis = QGamepadManager::GamepadAxis(value[QLatin1Literal("axis")].toInt());
- gamepadMinButton = QGamepadManager::GamepadButton(value[QLatin1Literal("minButton")].toInt());
- gamepadMaxButton = QGamepadManager::GamepadButton(value[QLatin1Literal("maxButton")].toInt());
+ gamepadAxis = QGamepadManager::GamepadAxis(value[QLatin1String("axis")].toInt());
+ gamepadMinButton = QGamepadManager::GamepadButton(value[QLatin1String("minButton")].toInt());
+ gamepadMaxButton = QGamepadManager::GamepadButton(value[QLatin1String("maxButton")].toInt());
}
QVariantMap QAndroidGamepadBackend::Mapping::AndroidAxisInfo::dataToSave() const
{
QVariantMap data;
- data[QLatin1Literal("axis")] = gamepadAxis;
- data[QLatin1Literal("minButton")] = gamepadMinButton;
- data[QLatin1Literal("maxButton")] = gamepadMaxButton;
+ data[QLatin1String("axis")] = gamepadAxis;
+ data[QLatin1String("minButton")] = gamepadMinButton;
+ data[QLatin1String("maxButton")] = gamepadMaxButton;
return data;
}
diff --git a/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp b/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
index 8e86bf2..a700a41 100644
--- a/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
+++ b/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp
@@ -100,18 +100,18 @@ void QEvdevGamepadDevice::EvdevAxisInfo::setAbsInfo(int fd, int abs)
void QEvdevGamepadDevice::EvdevAxisInfo::restoreSavedData(int fd, int abs, const QVariantMap &value)
{
- gamepadAxis = QGamepadManager::GamepadAxis(value[QLatin1Literal("axis")].toInt());
- gamepadMinButton = QGamepadManager::GamepadButton(value[QLatin1Literal("minButton")].toInt());
- gamepadMaxButton = QGamepadManager::GamepadButton(value[QLatin1Literal("maxButton")].toInt());
+ gamepadAxis = QGamepadManager::GamepadAxis(value[QLatin1String("axis")].toInt());
+ gamepadMinButton = QGamepadManager::GamepadButton(value[QLatin1String("minButton")].toInt());
+ gamepadMaxButton = QGamepadManager::GamepadButton(value[QLatin1String("maxButton")].toInt());
setAbsInfo(fd, abs);
}
QVariantMap QEvdevGamepadDevice::EvdevAxisInfo::dataToSave() const
{
QVariantMap data;
- data[QLatin1Literal("axis")] = gamepadAxis;
- data[QLatin1Literal("minButton")] = gamepadMinButton;
- data[QLatin1Literal("maxButton")] = gamepadMaxButton;
+ data[QLatin1String("axis")] = gamepadAxis;
+ data[QLatin1String("minButton")] = gamepadMinButton;
+ data[QLatin1String("maxButton")] = gamepadMaxButton;
return data;
}
@@ -332,13 +332,13 @@ bool QEvdevGamepadDevice::openDevice(const QByteArray &dev)
QVariant settings = m_backend->readSettings(m_productId);
if (!settings.isNull()) {
m_needsConfigure = false;
- QVariantMap data = settings.toMap()[QLatin1Literal("axes")].toMap();
+ QVariantMap data = settings.toMap()[QLatin1String("axes")].toMap();
for (QVariantMap::const_iterator it = data.begin(); it != data.end(); ++it) {
const int key = it.key().toInt();
m_axisMap[key].restoreSavedData(m_fd, key, it.value().toMap());
}
- data = settings.toMap()[QLatin1Literal("buttons")].toMap();
+ data = settings.toMap()[QLatin1String("buttons")].toMap();
for (QVariantMap::const_iterator it = data.begin(); it != data.end(); ++it)
m_buttonsMap[it.key().toInt()] = QGamepadManager::GamepadButton(it.value().toInt());
}
@@ -416,13 +416,13 @@ void QEvdevGamepadDevice::saveData()
QVariantMap settings, data;
for (AxisMap::const_iterator it = m_axisMap.begin(); it != m_axisMap.end(); ++it)
data[QString::number(it.key())] = it.value().dataToSave();
- settings[QLatin1Literal("axes")] = data;
+ settings[QLatin1String("axes")] = data;
data.clear();
for (ButtonsMap::const_iterator it = m_buttonsMap.begin(); it != m_buttonsMap.end(); ++it)
data[QString::number(it.key())] = it.value();
- settings[QLatin1Literal("buttons")] = data;
+ settings[QLatin1String("buttons")] = data;
m_backend->saveSettings(m_productId, settings);
}